They will take a map each and remain tied. Forever.
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SteamID64 | 76561197996078215 |
SteamID3 | [U:1:35812487] |
SteamID32 | STEAM_0:1:17906243 |
Country | France |
Signed Up | August 8, 2012 |
Last Posted | September 17, 2020 at 5:45 AM |
Posts | 548 (0.1 per day) |
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His gameplay in the video triggered me. STOP AIMING AT THE FLOOR GOD DAMMIT.
MelonTFhttps://gyazo.com/004b4f31895e7c5599f18a4ec01b8fe2
Yeah, dude. Since the Brexit results were released, everybody in UK stopped using google and the only 10 people who searched about EU got to the top 5 questions in the whole region.
eee2012: Although CSGO only had 10,000 players when it released MM, and ~70k the month after
False information.
CSGO's MM was released in October 2012 (http://blog.counter-strike.net/index.php/2012/10/5292/), but the game just started to get at least 70k average players in March 2014 (http://steamcharts.com/app/730).
With a reference in-game, Harbleu needs to come back to TF2.
The battle scene was the best action scene I have ever watched in a TV show, and it triumphs many war movies.
TsarbucksShould have been a real life fist fight
pd_parkinglot_rc1
Please, not in the parkinglot. After the first punch they would just park the bus.
bl4nkCS also had a massive comp scene before matchmaking was a thing
Comp scene that went from big to giant after Valve started investing.
Nobody is saying TF2 will get to the size of CSGO, we are just saying that as long as there are people playing, it's never too late.
If Valve wants to, they have the power to make comp TF2 big enough to be relevant, but those pessimist and selfish ("I don't play anymore so it's dead!!!!!!!") reactions don't help at all.
milo8 years late
CS existed for 12 years before the matchmaking was released.
stabbyMost of the replies here are ad hominem...boo.
He's asserting that the active player-base is too small to make Match-Making viable unless it displays an overwhelmingly enthusiastic response, which he considers unlikely.
While I sincerely want MM to succeed, I think he's being entirely reasonable.
Instead of attacking him or bemoaning his not simply playing cheerleader, perhaps we could discuss the numbers and our own perceptions on whether or not the greater TF2 player-base does indeed have sufficient interest to make MM viable? Maybe if we confront the obstacles and valid concerns that MM faces we can make it more likely to succeed, or at least have a stimulating conversation that doesn't involve being nasty.
CSGO had an average of 10,739.5 players in October 2012 (when the matchmaking was released). If you want to count the other CSs at the time, add 28,836.3 for 1.6 and 20,473.4 for source, which results in a total of 60049.2 players.
TF2 averages 51,163.9 players nowadays.
And CSGO only surpassed TF2 in players in January 2014, 1 year and 3 months after the matchmaking released.
No, this youtuber is not being reasonable at all.
Erici would like to see some kind of incentive structure to encourage the average pubber to grind mm, and hopefully further performance optimization
That's why you should wait for it to release.
Finished university in April. Thursday I'll have my graduation :D
I posted about it in the Brazilian main website, I hope it helps with some more attention.