Doughy
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Signed Up March 24, 2016
Last Posted April 19, 2025 at 12:21 AM
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#4 rahmediguide: The Art of Medic in TF2 General Discussion

Overall pretty nice guide for new - mid level. I can see quite a few things wrong but they are mostly situational things (like in the "who to heal" section, the answer is "whoever the enemy scout is shooting, and if they are shooting me I heal my scout for the movespeed). But as a general overview its pretty perfect at keeping ideas simple and approachable.

However the uber section deserves more love. The pre-post uber section is pretty important for medic as they are the only person who is in every uber as well as the person who controls the uber. I think there is a lot missing.

For highlander, ubers are not nearly as important as 6s, they are much less calculated and are much more about allowing a team to get into an advantageous position or for buying time on the objective. There are 4 guys who will get the medic on the enemy team if they truly want, and 4 more who can assist very aggressively as well. This is the natural thing when 18 people clash on a team based server. It is going to be less calculated and individual skill will have less of an impact.

In 6s however, ubers can be calculated and used as the strongest tool in the game. Glossing over them without explaining the intricacies is kinda just ignoring the basis of 6v6 competitive tf2.

The pre-uber section should be about the 5-10 seconds before using an uber. There are 3 situations for this:
1. Using uber aggressively with equal ubers.
2. Using uber aggressively with advantage.
3. Using uber from being forced.

1 is a team based decision, using uber to force a play to happen on the map, however numbers 2 and 3 are all about how the medic wants to play. If you are pushing with uber ad, do you want to get the point for free without using? or do you want to use aggressively to guarantee the point? The better a medic, the quicker you can get a point without using uber relative to using it. Checking sticky traps and hiding spots are things the team can do well, but ultimately dodging spam and surfing from bombers and positioning well from any threat is all on the medic player and that is what saves the time.

The other most important thing before an uber is to be healing the right target. The call is to go in and use uber so you shouldn't be healing your flank, use on them first and then use on the player who actually needs it. Being in the right place to actually use your uber is more important when under time pressure than topping up a buff for a roamer. Once again, the better the medic the more efficient healing of the entire team. By gaining more experience, these things will come more naturally.

During uber is all about your section of bad vs good ubers. However you never actually explained what a good uber is, what a bad uber is or what an uber flash is.

A flash is when the medic flashes the ubercharge for a split second on a secondary heal target, draining the uber and granting 2 people the invincibilty for a short time.

An uber trade is talked about as being "good" vs "bad" based on the length of the uber. At a low level that is all you need to know. Count the uber timing based on the number of flashes each medic uses and which medic used first. Whoever is ubered last has the "better" uber.

At a higher level, you start taking into account more things for an uber trade to be good or bad. You have to take into account the ammo counts, the health of the participants, the class of the participants, the ability to get good positioning post uber, the ability of teammates to come into the uber to assist and also the length of the uber to a much finer degree. A lot of high level players use all these things without even realising it. It is a form of gamesense summed up by "who has the easier time killing each other post uber" that determines who has the better uber.

For post uber fights, this was glossed over but is so important it even has a stat in the logs for it. During the tail end of every uber, every medic should be thinking about where they should be standing. In general, high ground good, avoid standing in choke points, avoid standing in front of your team.

As a team, there has to be a call during the uber if you are committed to the post uber fight or if you are leaving. This call has to come with sufficient time for the medic to either commit to a safe(ish) position in the fight or for the medic to backout of the fight and be completely safe. At a lower level, I would recommend the medic always give this call. At a higher level, I would recommend the most vocal person in the uber (ideally a combat class leading it) to give the call and if the call doesn't come at the right time for the medic, for them to acknowledge it and for them to then make the call. The reasoning for this is that at a lower level, the medic will be the most experienced person during ubers for their team but as you reach a higher level, everyone on the team will have sufficient experience to be able to lead an uber.

As you can see, the pre-uber, during uber and post-uber are all closely linked, with decisions and gameplay styles weaving between each other. Ultimately all stemming from how the medic and their team wants to play.

Ubers are hard to get right. Very hard even. Arguably the hardest thing to get right in the game. They are the best offensive, defensive, stalemate forcing and staltemate breaking tool in the game and is what forces competitive 6s to have the flow it does.

I could go on for a lot longer but I think this is enough for now.

tl;dr ubers are important and deserve more love in a guide about medics.

posted about 3 years ago
#141 2nd Place B4nny in TF2 General Discussion
Gaz
Look man, it's easy: If you dish out, you better be able to take it as well.

Idk why you say this when your team has the worst time taking any sort of shittalk. Nasboii made a twitch alt to message people who BM him in twitch chat and you yourself are pretty poor about it (as is josh and nubbi somewhat too)

Nas is only person who I literally don't shittalk anymore because of how badly he takes it, and I love shittalk. I'm able to take it more than any other player and I DO also dish out a lot. When he added me to apologise I said he didn't have to, there is nothing to apologise for (because there wasn't, it is just shittalk not anything truly offensive).

Just kinda unreal how hypocritical this is considering b4nny can take the hate but you yourself can't.

posted about 3 years ago
#73 ban iron bomber and market gardener for s39 in TF2 General Discussion
nubbiDoughyIs the skill of hitting a market garden higher or lower than an airshot or bombing a medic?
When i play against meds like you and Domo it doesn't really matter what weapon i use.

man, I didn't say my opinion but I was trying to give you a good argument to keep it whilst also complimenting your skill with it, along with gazy pyro, josh/nubbi and hugo/opti banner combos. Instead you ignore it and can't come up with any good reasoning yourself.

You should realise if you want to keep the weapon unbanned you will have to do some work since most of the good EU players want it banned. So by relating it to a oneshot mechanic and relating it to sniper, noone is going to agree with banning it. Now you just ruined a decent simplified argument to counter coherent top prem players like papi by memeing on it.

posted about 3 years ago
#63 ban iron bomber and market gardener for s39 in TF2 General Discussion

Some reasonable arguments being made for banning but none for keeping it in. The weapons is overpowered AND annoying because it can oneshot basically any class in standard 6s. This is a completely reasonable argument.

Trying to argue that it isn't overpowered is the wrong way to go around it, instead you can consider the skill aspect of the weapon, or the interactivity between opposing teams. Is the skill of hitting a market garden higher or lower than an airshot or bombing a medic? Is there less or more interactivity between teams based on the oneshot mechanic?

In this one case, it is clear there is lower interactivity between teams making it frustrating to go against, and honestly play with someone messing around with it too. The skill aspect is probably an even thing between standard rocket launcher bombs and market gardens, I'm not one to judge that since I don't play soldier. However I don't feel outplayed when I get market gardened as a medic, and I don't feel I outplayed the enemy when I dodge one (I just feel like they missed).

An actual argument about keeping the weapon is that we finally got a season where top teams are using different weapons/classes to a decent level. We can finally talk about actual things like banners, mantreads, pyro, market gardener with good ideas and feedback about it with seeing how people actually feel about the weapons. Further testing is a good thing to properly understand the weapons when this thread showcases that very few people actually understand them.

One extra point is that if the oneshot mechanic is what makes it worth being banned, then we have to consider sniper/spy too and whether we ban them too.

posted about 3 years ago
#6 Global Clan.EU part ways with Doughy, picks up trum in News

True, I was getting too angry, hope they do better without me. GL

posted about 3 years ago
#2 ETF2L S38 UBR1: nerdRage vs. GlobalClan.EU in Matches

Also another disclaimer: I am not from the virgin islands

posted about 3 years ago
#42 Med Surfs Thread in TF2 General Discussion

https://www.youtube.com/watch?v=Mf7FbDzz_1M

posted about 4 years ago
#5 Why aren't you prem/invite yet? in TF2 General Discussion

I am

posted about 4 years ago
#4 in ear headphone and microphone recommendations in Hardware
jnki i dont know what noise cancelling you are talking about so to speak of

Meant suppression not cancelling mb but can always mess with accessories to reduce problems

posted about 4 years ago
#1 in ear headphone and microphone recommendations in Hardware

Need in ears cus of eczema around ears. Problem with in ears is that they frequently are too large for my tiny ear canal on my right ear. Any that have a hook around to stay on the ear so they don't fall out every 2 minutes would be preferred. 3.5mm jack/wireless needed (don't care which one) plus reasonable build and sound quality is what I'm looking for. Price isn't really a factor but preferably not anything *too* egregious (<£100 / €115 / $135US). Current headphones are Superlux HD681B and they served me pretty well up till now, very strong, decent quality, good price.

Want to upgrade mic too, currently use a mod mic but want a different one, any standard desk mic that has decent quality would be nice and one that doesn't peak when I shout is kinda necessary. Noise cancelling preferred too. Same price range with headphones but will probably end up cheaper since I'm less picky about a mic.

TY in advance.

posted about 4 years ago
#19 Who is zeekaptain? in Off Topic

They are a supporter of Phorin's patreon https://youtu.be/sLdtz1EEEGc?t=1005

posted about 4 years ago
#5 How did you get into TF2 and then TF2 comp? in TF2 General Discussion

I enjoyed screaming at pre-pubescent teenagers and so here I am.

posted about 4 years ago
#36 aoshi steps down in TF2 General Discussion
Shoosh...

I have a feeling there is a major miscommunication between us. I think aoshi hasn't wanted to do this job for about 3 years now. I don't really want to say why I think this. Nonetheless he persevered and continued. My original comment is designed to tell other staff members that they do not have to continue if they do not want to, and to consider themselves first. I think there are quite a few who get an unreasonable amount of hate and if they are negatively affected should stop doing the work.

One thing I feel strongly about is how it shouldn't be viewed negatively to be angry at someone making a mistake. It's a completely reasonable human response to be angry. This thread is a shining example of how that anger is being villainised. The first thought should be how to not make the mistake instead of how to not be angry at someone making a mistake. From my point of view, the staff members in general do not think about how to not make the mistake, but rather pin the blame on the community for being angry.

posted about 4 years ago
#20 aoshi steps down in TF2 General Discussion
tonyJust don't be an asshole if you see work put in for volunteer work. You can dislike its quality, but at the end of the day there is someone trying to improve at what they do and putting them down will keep them from wanting to keep the ball rolling. And if you like the content, support it. Share it to people and give constructive feedback. It feels good to be appreciated for time put in and this shows it.

A lot of people (not necessarily saying league/tftv staff think this way, just in general) view any criticism as being an asshole towards them. Is a very fine line. Also much constructive criticism is completely ignored, not even acknowledged, just ignored because of who it came from.

ShooshBut Aoshi said hes leaving essentially because people are abusive for no reason

Whilst I agree people are overly abusive, there is a reason, the admin team makes many mistakes (personally I disagree with well over half the decisions they make) and they don't own their mistakes, they don't follow their own rules to a T, have very low understanding in player skill level, allow friends to sandbag relentlessly season after season, pussyfoot around to try to appease both teams instead of supporting the team in the right.

The admin team is there to be the faceless organisation that referees players matches. In a competitive game where one team will have to be viewed more favourably for every quarrel that occurs, you will annoy half the people playing. It is inevitable. That is a simple problem with the competitive nature in games. Happens in all sports everywhere.

Shoosh Might be a misinterpretation by me but that sounds like he probably still wanted to do this job but could no longer do with the bullshit

It is a misinterpretation, since he could still do the job but just didn't want to. The BS wasn't preventing anything was just making it annoying for him to continue, I completely understand not wanting to do this job, it seems awful.

ShooshAlso, to expect someone to be mature enough to get past tonnes of hate is not really fair.

It is completely fair for anyone in any position of power to be expected to have a higher maturity level and be held to a higher standard than the rest of the population. This is true for any position in life. If they don't have that level, then they won't get the respect they need to reduce toxicity and abuse.

Shoosh Also, you don't get to tell someone how they're supposed to feel and cope, if they cant do with the hate then its not on you to criticise them for their feelings or ability to handle problems just because you're able to do so

Of course, but I didn't. Nor did I criticise them for not being able to handle it. I've said many times I don't know why they do it, I've always related things to how I think and what I feel from my outside perspective as someone who doesn't flame admins, but also doesn't partake in their own decisions. I know I wouldn't do it for the same reason many others wouldn't. Too much work for too little reward.

Shooshnot even therapists do that.

Plenty of therapists give advice on how to handle feelings. Most of them will ask how the person feels and get the person to actually know how they fell. They won't tell them it's right or wrong, but they will give advice on how to handle real life scenarios that make them feel in an undesirable way. This is what I did. I never ordered anyone to do anything, just gave some advice.

Hopefully I explained why everything in your comment was wrong shoosh.

posted about 4 years ago
#16 aoshi steps down in TF2 General Discussion

If Ire stopped doing most of the NA management then the public face (streaming/writing) would be greatly affected until someone else takes over. If noone does take over then it will remain permanently haemorrhaged.This isn't a problem, it is just how it is. The only problem is staff members mindset that makes them think it is one. As a player I cannot expect people to do the amount of work they do for free, but they choose to, which is insane to me.

I kinda like how aoshi called out a lot of bad behaviour, but I also don't. To me it seems like it is something the community needs to hear, but I also think the staff members should be mature enough themselves to move past the hate.

It feels like the staff members are instead of doing what will make them happy, are trying to keep a dieing game alive desperately thinking they are the only ones who can save it, blaming the community for either their own shortcomings or natural progression.

posted about 4 years ago
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