https://clips.twitch.tv/KawaiiThoughtfulKuduShadyLulu-hpYy3CL68-IcPf7q
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SteamID64 | 76561198044084210 |
SteamID3 | [U:1:83818482] |
SteamID32 | STEAM_0:0:41909241 |
Country | United Kingdom |
Signed Up | March 24, 2016 |
Last Posted | October 2, 2024 at 4:28 PM |
Posts | 540 (0.2 per day) |
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caaaaaaaaatone of them would be u if u still played pugs lol
Kinda why I stopped playing. Wasn't fun for me or them and I was willing to stop playing whilst others weren't.
I don't know why you still play if all you do is get belittled by other community members and cry about it.
novyI'm not gonna drop names, but certain people on this website are straight up toxic.
Drop the names. Community is small enough that you have to, since you will have to interact with them at some point and they will just keep being the same person. Noone thinks it's them that is the problem but as soon as you actually confront someone and tell them they are a problem change can actually occur.
Which is how pugchamp should be ran. The rules should be done on a case by case basis, game by game. People should be mostly considerate with offclassing and shittalk. If someone isn't happy with how the game is going, or they are getting annoyed at people constantly killing drafts, they should tell the person doing it first, and when the person continues, then complain to an admin, and the admin should verify the behavior then punish the individual griefing the website. Whether it's by permanent captain ban, permanent class restrictions or other ways.
Pugs aren't really a high level of play when most people always have to be doing something and can't stalemate for more than 30 seconds without resorting to random uber trade or sniping or 6 man sacs. Sometimes you have to be the guy to sit and stare at a doorway for 3 minutes whilst your team does something else.
Seems insane to me that people don't want to do what it takes to win but cry so hard when they lose.
Probably the biggest difference between top prem and low prem players too tbh.
A lot of people look for mentoring in hope that the mentor will look at their play and say "yeah, nothing you coulda done, way better than your div". In reality most advice high level players give (and rightfully slow) is:
-Remember the basics, that position on that midfight where you held on low ground instead of contest high ground wasn't good, try to maintain a good pos, and keep in mind where your team is.
-Work on mechanics, mge/jump maps are nice and dm servers too. Don't forget to play pugs/lobbies/mixes, best way to improve is to play the game. Try to fit extra 6s into non-scrim times.
-Pick one thing in a scrim and hyper focus on it constantly until it becomes a habit. Once it's a habit, work on the next thing, then the next.
-Put in the effort and you will be rewarded.
Then you review them 4 weeks later, having had 20 hours of good practice time and another 20 of moderate practice (at least) and there is no difference in play. Usually at this point, I tell people to not come back to me until they can demonstrate improvement in their gameplay by reviewing their own demo in front of me, since they don't need my help anymore, told them all I can.
There are also a few people who still do demo review and give solid advice. Seeds gives possibly the best medic advice for mid level players on how to play the class and he is happy to go through any demo pretty much. Not many people go on peoples streams and ask them stuff, most players are happy to answer. Counou streams a ton, dmoule is in every twitch chat ever, b4nny and habib and sandblast stream a ton too. High level players lurk in every chat ever and are usually happy to chime in.
tl:dr only actual time you should be mentored is if you really do not know what to do better. If you play bad but know why, should just work on your own play first.
toxic 6s mains
this is such a dumb conversation, anyone can see deca deserves chatban (he frequently calls poeple slurs) and nasboii abused admin cus he gets too angry, so he should get admin removed.
Admins generally do act in favour of their circlejerks. Which makes sense, since their circlejerks will be the ones complaining about someone breaking rules against them, but not them breaking the rules themselves.
Tf2 is so small that only 1200 people played any games on eu pugchamp in the past 2 years. Everyone knows everyone, even if they don't like each other. It isn't a place where you can't talk to someone and get a problem resolved. Most people are mature enough, even if they are cunts.
People need to grow up, stop using admin powers excessively against people you don't like, and stop complaining about punishments you deserve. Have some self awareness and stop being manchildren. Just be a bit nicer to each other. You don't have to like each other, but if you want to play the game outside of scrim time, you will have to play with people you don't like. There is just too few players to dodge them.
The solutions are to either not play pugs, or work with those you don't like.
instead of giving twitch/mike 5000 dollars, maybe invest in the prizepool for the dreamhack tournament coming up!!!
I love cups. I enjoy competing more than I enjoy playing games, and I think cups are of a higher competition level than a league (barring playoff matches).
The problem is signup consistency. It's difficult to make a cup for one month that has 32 signups and another cup for another month that has 8 signups. Noone of a lower skill will signup for the smaller one, since they likely will face one good team and lose and be knocked out.
Only two solutions I can think of are having more skill separated cups, like when say prem level teams are not allowed to enter (nearly impossible with a small number of signups), or more people signup to any cup. Both of these are so hard to do with such a small number of people though. You really need at least 30 teams for a successful cup to happen.
It really is just logistics that makes it so hard to run cups more often, which is a shame.
Gonna be my thoughts, maybe someone cares maybe not. Quick points are:
- Medic is overall easier without scout speed.
- Winger and solemn vow are overpowered. Disgustingly strong and should be banned.
- QOL changes are insanely good.
- Gunboats change makes soldier incredibly strong. In simple terms, a bombing soldier has an extra 50-100 health, as a raw stat buff, that is insane. Stronger than scout by miles, Basically throwing if you don't always run 2.
- Overall game is faster in some areas and slower in others. Exactly how everyone thought it would be. I still don't know if this meta is "healthier" or not. I'm not as much of a fan though.
Medic speed change made the game miles easier for medic. Positioning is braindead, since it relies entirely on where your team is standing. If they are in the wrong spots, you get punished for it and there is nothing you can do. This was pretty much the only big change to medic. Keeping up with your team is the same as before, building uber is same as before, healing in pushes is harder but that hardly happens so only real new skill medics would need is irrelevant. I know a lot of people are annoyed that the medic is slow in pushing, but that's just a problem in the medic not knowing how to play the game instinctively. This would still be a problem with scout speed as well. You just don't see it as much as people blame the pocket scout instead of the medic.
Winger and solemn vow still busted. Both should be banned. There is no such thing as faking health anymore. There is no such thing as faking uber anymore. If people do not listen to their medic telling them that the enemy is 10 health and that they are only 60% uber then that team is playing itself and they deserve to lose. Winger, free high ground for scouts, still disgustingly strong.
Shooting at point blank range and arrowing someone right in front of you is a godsend and should just be how the game was to begin with. If I play on a non-competitive server without that plugin, it pisses me off to no end. Consider it a bigger difference than a 144hz monitor user using 60hz for non-medic mains. You don't notice it when it's there, but when you go back, you know what you are missing.
Soldier is the strongest class in the game by miles. You take almost no damage at all shooting someone right next to you. I don't think taking 100 self damage is fair, I also don't think taking 15 is fair. Along with scouts having fewer buffs because the medic can't keep up with them in fights as easily, this enables soldiers to dictate the flow of fights way more than they used to, and that is literally what they do in 6s. Soldier dictates the tempo of a fight, making it fast or slow by bombing or spamming. Now, the threat of a soldier bomb does more than just acquire brain space of a pocket scout. It has to take his full focus to even have a chance of denying him. The soldier doesn't even need to bomb, he can do other shit in that time whilst the scout has to be focused on a potential threat. It's actually insane how good soldier is.
Game is exactly how everyone thought it would be without medic scout speed. Mids matter more, and rolling rounds is easier. Stalemates are harder to break because uber trading is less viable. Acting on small positional/health advantages and doing aggressive plays is near impossible. The unforeseen consequences of the patch are soldier being overpowered. Game has a lot less strategy at a high level since soldiers are so overtuned, any deeper mid strats are irrelevant as the correct gameplay is incredibly one dimensional.
If soldier wasn't over buffed, would this meta be healthier? I don't know. Is the game better when mids matter more? Personally I don't think so, I don't think mids being incredibly important matters. I prefer it when they aren't basically a free round 70% the time, and you can fight around other points of the map more often, pulling out more strategies, and deeper strategies with how to play around the slight difference in terrain each team has whilst holding a point in a stalemate. Basically, if you had two equally skilled teams, every mid fight is a 50-50 coin toss, however, each mid-second or second-last stalemate isn't a 50-50. There are differences in spawn timers, terrain, ammo/health pack availability that tilt the odds slightly to one side. I'm a fan of making that 51-49 odd fight flip substantially towards me using every little tool available.
However, others disagree, such as papi saying that he thinks the game should revolve around mids. A coordinated teamfight where both teams have equal footing before it begins, and each advantage gained isn't by the map itself, but rather individual and team skill. Where one team being better than the other has a 70% chance of winning, and how will the 30% chance team play to come back and actually put up a fight? Will it be up to execution, or will there be some crazy mid strats to help tilt their odds? This is the point of the whole patch, to discuss this one point. This is how the game would actually change. Making mids matter more for the tradeoff that aggressive plays/strategies in stalemates are much more risky and rarer to see.
Personally, I don't play MGE/BBall/Ulitduo/DM for practice, and i only really play those gamemodes rarely. So being forced to pick one seemed weird. Especially since I was forced to pick a time for a gamemode i play maybe once a month.
Also being forced to pick NA play level over my native region felt weird.
I answered the survey anyway, but some of my answers were just jokes, lies or just wrong because I was forced to answer questions that had no answer, and I can't just put n/a.
Maybe make this survey limited for NA, or whatever region you are planning to create services for.
As can be seen, iron bomber hitbox DOES have downsides...
noone relevant reads etf2l forums, and admins don't do much unless top players group up and tell them to do it.