Yeah, it's ixy and matt arguing...
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SteamID64 | 76561198044084210 |
SteamID3 | [U:1:83818482] |
SteamID32 | STEAM_0:0:41909241 |
Country | United Kingdom |
Signed Up | March 24, 2016 |
Last Posted | April 19, 2025 at 12:21 AM |
Posts | 549 (0.2 per day) |
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GrapeJuiceIIIreakohttps://clips.twitch.tv/ObeseAuspiciousPorpoiseNerfBlueBlaster-F0ieFGX_7sTbiAzlhttps://clips.twitch.tv/SmoggyFrozenCaterpillarVoHiYo
Just to point out (if you don't know their voices), the soldier who said "im jumping" was bumfreeze, the one that actually landed in the enemy team and got a kill.
ofc more fun to think it was dolly but im no fun
It's true, I deserve it
twiikuuSounds like https://www.teamfortress.tv/28731/tactics-tf-strategy-tool
I think all that stuff got discontinued because too many racist/transphobic bigots in the community.
u will all see by the end of the season the true power of chaos rollers. You think the 8x bigger hitbox was a problem? no no no...
8568, played for about 5000 before getting into comp. Like 3k on the same saxton hale server
papiClearcut literally stinks, where is viaduct. Give granary and badlands back
Preach. Gran pro rc8 was best version iirc. Double doors in garage to mid, fairly clean in props and no rocket in spawn, just the first spawnroom is good where you can't stand in the door to resup bind.
DomoCatFaceIts unecessary but it wont change much just some 'i would have hit that cope' . I also forsee people dying to crazy stock rollers and being frustrated which will be fun :)
Did you know the rollers can roll up hill? A demoman can shoot it in process choke over the second point and hit the floor under lobby and it can roll up the stairs into lobby and explode at the top of the stairs with no counterplay except the inevitable death.
Really solid list. The general feel for the placements is well thought out and mostly consistent so gj. It's impossible to get something like this perfect and I think you guys got it as close there as possible.
JunoI have a small brain but throwing my 2 cents into this.
I think a contributing factor to all of this is the projectile collision hitbox is dependant on the shooter's map orientation so shooting from the crosssection of the hitbox leads to a larger collision area.
In my opinion, all projectiles are BS due to this
This may be outdated I have no idea if tf2 still works this way or not.
If I'm wrong doesn't matter, bombe bad
I say stuff like this and am ridiculed. I say that if people really wanted to perfect the game they would focus on things like orientation on maps to get a 1.4:1 ratio on hitbox size when they take shots.
Ofc I know this isn't how fights work in the game as others have told me when I've argued them, but none have said why, The real reason why this sort of thing is irrelevant is because at the moment the shot is shot, the hitbox is the same orientation for the target and the attacker. So as long as the target is actually aware, the attacker is at an equal disadvantage. No real advantage in an equal skill matchup,
Overall with ironbomber, it just doesn't feel fair. You get hit before it hits you in game because the hitbox is 2x in every direction (or something like that). So the forward/back Z axis mulitplier makes you get hit before the model actually hits you. Fix the model and i guarantee noone would complain. Or maybe idiot pubbers who still think stickies are better than pipes would idk. I think ironbomber is fine it just feels bad to play vs and feels cheap to play with ngl.
ban iron bomber, cripple french demomen. It Is Time.
Loudthis might be a weird take, but is demo really too strong because of "easier to hit" pipes? I get that stock is harder to hit and all but is demo really op compared to the other classes (fix would essentially nerf demo to some extent)?
It's not about it being OP or not. (It is, but plenty of weapons are "op" like the medigun, sniper rifle, crossbow and sticky bomb launcher). It's about it being unfun/borderline unfair to play against since you can dodge the shots but they hit you anyway because the model is a fraction the size of the hitbox. Arrow hitbox is like this too, it's a homing projectile basically.
Also gonna say I like the rollers, I'm really not a fan of chaos rollers stock pipes give.
I would type kill but not explode, too much mess to clean up if i exploded