DrHappiness
Account Details
SteamID64 76561198132854516
SteamID3 [U:1:172588788]
SteamID32 STEAM_0:0:86294394
Country United Kingdom
Signed Up January 23, 2017
Last Posted September 8, 2024 at 5:55 PM
Posts 287 (0.1 per day)
Game Settings
In-game Sensitivity 1.3
Windows Sensitivity 1
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G403
Keyboard Steelseries Apex 350
Mousepad AUKEY Mouse Pad (900x400x4mm)
Headphones Steelseries Arctis 3
Monitor ASUS VG248QE 24"
1 2 3 4 5 ⋅⋅ 20
#24 This person should not be in this community in Off Topic
thedittogirlI reported it there and not rgl because I felt like I had some leverage being a pug runner and could at least do something, I doubted the quality of the evidence I have/had and if it would be enough for an rgl report

So you doubt the quality of the evidence to submit to RGL, yet are willing to put that same evidence to the public with some strong accusations out the gate? There is a reason all of the organisations have places to report people, so that we can fairly evaluate the evidence and make rulings without the court of public opinion placing weight on the scale. As MarioManz mentioned there is a thread which clearly outlines where you can submit reports of misconduct.

If what you say is the truth, this is a incredibly irresponsible way of doing it.

posted 7 months ago
#45 RGL: Reiterating AC Policies in TF2 General Discussion
Walrexedit: sorry i had to collect my thoughts but let me justify the middleman thing. the AC ticket system is one of those ideas that seems great on paper but just doesn't mesh with the psychology of players. someone cheats against me in a game? i grab their demo and watch it with some friends. we laugh about it, say "i cant believe this guy!", and move on. by the time the watch party is over, the bad blood has been dealt with. i no longer care enough to open up the rgl ticket system and fill out a form, especially because i have no confidence anything will come of up given prior experiences. does it make me a bad person? maybe. but i know im not alone in this behaviour.

my point is that cheater demos get thrown around in steam DMs like trading cards, even if a lot of them never make it to the ticket system. so just have someone who has their steam DMs open that people know and can trust. that person can then pass those demos onto the AC team, and could even keep track of tips. i know it sounds completely redundant, but i think you would be surprised how much information such a person could pick up between playing pugs, scrims, and matches. and i have become increasingly convinced that nobody on AC has touched 6s maybe ever in their lives.

I don't have much to really add to the larger debate aside from the fact that AC usually is a lot more complicated than people on TFTV make it out to be, and that the same people complaining will never put their names forward to actually being an AC admin and making the 'clearly obvious' changes that can be made to the process of AC.

I'm mainly wanting to point out that this suggestion is incredibly dumb. Like, what is the point of having someones Steam DMs 'open' for people to send evidence to and to act as a middleman? The logistics of that don't even make sense, is someone supposed to friend every team leader for every division each season on the off chance that they send 'evidence' that could just be sent in a ticket? Who organises and gets people to send steam IDs, or are they supposed to just accept any friend request? Or to create a steam group and do stuff there which at that point is just another forum and adds complexity.

Its really not hard. If you have evidence or suspicions that someone is cheating, make a ticket. If you "no longer care enough to open up the rgl ticket system", TF do you expect the Admins to do? There are legitimate criticisms you can weigh against the AC team and this response, but presenting a solution when you can't even be bothered to do the bare minimum is ridiculous.

posted 8 months ago
#76 DreamHack Atlanta (18-20th November 2022) in LAN Discussion

We've got confirmation from Valve that they will be adding medals in the next Update for DreamHack Atlanta and the DreamHack Community Clash that took place the month before. When they are added we'll be distributing them as soon as they are available. Massive thanks and shoutouts to Valve (mainly Eric Smith) for being accommodating about this.

posted 8 months ago
#74 DreamHack Atlanta (18-20th November 2022) in LAN Discussion
muris there an update on the medals]

So the team and I have had a check and unfortunately these medals were not distributed as of right now. Usually we avoid saying that we would be providing medals until we get confirmation from Valve that the medals would get added to prevent false promises. The fact that they were promised yet no medals were added to the game is a serious error on our part and for that we wish to apologise.

We have contacted Valve to see if they would be willing to add these retroactively so we can distribute them, but I want to say at this point there is no guarantee medals will be available for participants for this event. Going forward we will be making changes to how we plan events to ensure things like this which can get missed does not happen again.

posted 8 months ago
#1 Future of EssentialsTF in TF2 General Discussion

Hello all,

We at EssentialsTF are undertaking new projects and as such believe it is a good opportunity to explain where we are taking the organisation over the next few years and how that is likely to effect our events and coverage.

The first project of ours is to ensure financial sustainability for TF2 events and coverage, from purchasing equipment, renting venues, and supporting volunteer expenses; there is plenty of costs that come with running tournaments and coverage in TF2. To do this, we are committing to producing frequent and high-quality streams and content where possible and as such we will be covering as much of the upcoming and future ETF2L seasons and affiliated tournaments & events. Streams will go live on our Twitch page as per usual, and VODs will be uploaded on YouTube promptly. In addition, with the hard work of our staff we'll be working through a backlog of events and getting them up on YouTube. The upload priority will be on recent events such as the ongoing ETF2L 6v6 Spring 2024 Season, with coverage of the poLANd.tf 2024 Winter LAN, i71, i69, and other past tournaments following.

Any money raised through our efforts will be directly re-invested back into ETF projects, whether that is LAN, Online Coverage, or supporting community projects. We'll be exploring other content and revenue streams in the future but for now our focus is on consistent and quality livestreams.

To manage this undertaking, we're looking for people to join the ETF Team! We're currently looking for people to support:

  • Social Media
  • Content Creation (Video Editing and Graphics)
  • Producers
  • Casters
  • Developers

If there is anything here that you think you can help with, we'd love to hear from you! Contact a Team Leader via Discord with a basic background of any experience / skills you think would be useful for the role.

Finally, there have been a fair number of questions regarding an ETF LAN this year. As of right now there are no confirmed LANs and we would encourage that people avoid booking tickets for events or hotels in advance until we make any formal announcements. We are committed to running a LAN in 2024 and we should hopefully have more information later this year.

We're open to any comments, feedback, or questions as per usual. Either contact us on the ETF Discord or reach out to me or any of the Team Leaders. The rest of the team and I are incredibly excited about what we are creating and we hope that you look forward to what we do.

Links
Website
Discord
Twitch
YouTube
Twitter/X

posted 8 months ago
#15 Research Study - Full Team Recordings & Interviews in Projects

Bumping this thread since it got kinda buried under the whole alt situation.

I am still looking for participants for this study and would like to get this done soon, I would be willing to extend the deadline for applications but there would need to be further interest. There have been a number of people who have expressed interest as individuals which is appreciated, but this study requires full teams to take part as how you play as a team is a key component of what I intend to investigate.

All relevant information is in the original post although I am open to any queries you may have.

posted 10 months ago
#1 Research Study - Full Team Recordings & Interviews in Projects

This request is now closed, thank you to those who have made enquiries.

Hello all,

I am currently undertaking research as a part of my doctoral studies and as a part of that I am doing a follow-up study investigating expert video game decision-making that is similar to the one I made a request for a while ago. Taking part would require participants to record one of their matches (either a scrim or an official) and then sit in a 1 hour recorded interview in the following days/weeks (you should allow 2 hours of your time). I am looking for full teams to participate who have competed in any of the following league divisions and above, or equivalent:

  • European Team Fortress 2 League (ETF2L) - Division 2
  • Recharge Gaming League (RGL) - Advanced
  • ozfortress (OZF) - High
  • AsiaFortress - Division 1

All team members must also be over the age of 18 and have access to a computer or device capable of conducting a video call and recording video with a quality of at least 720p at 30fps. Taking part in this research is entirely voluntary. It is up to you to decide if you want to volunteer for the study.

I will be happy to respond to any questions you may have in this thread, but if you want the full details of the study I recommend that you reach out to me and I will send you documents with everything you would need to know. All necessary information will be provided and you will have at least 24 hours to review all documents before any scheduled interview/study.

The deadline for applications will be the 28th January.

If this is something that you feel that you would be interested in taking part in and you meet the above criteria, feel free to reach out to me through my Discord (DrHappiness#0897). If you would prefer to contact me via email, please send me a private message where I will send you any contact details you require. I will not be sending any documents through TFTV.

That aside, I thank you for your time.

posted 10 months ago
#17 TF: Source 2 in TF2 General Discussion

DMCA Notice

From Link:The original copyrighted work is Valve's game Team Fortress 2 ("TF2") https://store.steampowered.com/app/440/Team_Fortress_2/. The TF2 assets have been ported to Source 2 without permission and are being redistributed by Amper Software in a game mode for Facepunch's S@box. Facepunch has not licensed any Valve assets for S@box. The unauthorized porting and redistributing of Valve's assets without a license violates Valve's IP.

If this is to be believed (I have no idea how to verify this), but it seems that the reason this got a DMCA takedown notice is that it ported TF2 assets to Source 2 and redistributed it on s&box which doesn't have a license for using Valve assets. While I think its weird that TF2 assets being ported to Source 2 is a problem, there does seem to be some justification.

Kinda similar to when OpenFortress and things like that got DMCA'd for using leaked source code.

Edit: According to the TF:Source 2 team, they contacted Valve and got confirmation that this DMCA claim is legitimate.

posted 11 months ago
#13 ire has passed away in TF2 General Discussion

I am glad that I had the pleasure to work with Ohia because she was a fantastic, committed, and - most importantly - kind individual. She had tremendous drive in trying to improve the scene in their own way; interested in all the different aspects of the TF2 volunteer space, from adminning to production and casting. Their passing is a massive blow to the community and is something that I'm still processing, gone too soon.

The messages here shows the impact she had on others and their infectious personality is one that I will dearly miss. My thoughts go to the family and friends, rest in piece.

posted 11 months ago
#5 Former Valve writer Chet Faliszek - "I miss TF2" in TF2 General Discussion

TL;DR Casual Mode sucks, Quickplay sucked a bit less, Valve dropped the ball.

I agree with him that Casual mode kind of ruined the sense of community where people could hop in and out. But I do think he's looking back with rose-tinted glasses a little bit. Quickplay wasn't exactly newbie-friendly and its 'wild west' nature meant that your experiences could vary wildly. Can you imagine the current day bots with access to sprays? Although at least with quickplay, you weren't stuck if the server wasn't your thing; you could just leave.

Casuals not great, but Quickplay wasn't either - people just point at everything in and around MYM as the reason TF2 as they remember it died, when that wasn't the case. Valve's failure came with not developing Casual further and making finding alternative ways of playing easier (Community Servers). The server browser is ancient and really needs a rework.

In my view Casual was supposed to bring a 'standard experience'. "You playing the game for the first time? Here's the basic way to play TF2". From there, people wanting something different could look towards community servers. The intent is fine, but the execution was bad and no attempts at fixing the issues it created were made.

No one thing from an update 'killed' this game, its just that MYM was a turning point where it was clear that Valve as a whole (not the TF Team) stopped giving a shit.

posted 11 months ago
#19 Favorite lan memory? in TF2 General Discussion

Honestly, anytime I've stood behind players on the stage for an Insomnia Final has been pretty damn memorable. The one standout moment is i63 with Se7en winning Granary in the last moment. Watching a wave of people in front of you leap up and cheer like that was something to behold.

Its pretty cheesy to say, but seeing people having a great time at LAN and making their own memories is the most gratifying feeling for me. When you can say to yourself that "I helped make this happen", that feeling of accomplishment is a huge reason why I keep doing this, years after I thought I'd stop.

LAN is awesome.

posted 11 months ago
#11 Returning back after a year. in TF2 General Discussion

TBH its impressive how Zesty Jesus can consistently put out bad takes. The man (and this is genuinely true) believes random damage spread should be left in the game because theres enough randomness in the game that it doesn't really have an effect. Bruh.

Also welcome back King.

posted about a year ago
#3 [UK] Tiny LAN for Research in TF2 General Discussion

It was planned to be a one day thing, but I'm running into a bit of difficulties with the University regarding finding a place on campus to do this/equipment to do it with.

At this point, the study is likely to be conducted purely online. I should be able to confirm this and make a formal post sometime in the next couple of weeks.

Thank you to those who have mentioned interest.

posted about a year ago
#19 What would be your ideal pug site/system? in TF2 General Discussion

TL;DR: I don't want to play TF2Center nor another version of PugChamp. Please keep an active list of In-Houses. We NEED a proper pug site for new players.

Forgive me for being pessimistic, but my experience in trying to play regular competitive TF2 outside of league/tournament play has been miserable. Most In-Houses have been fine for a while and then either some circlejerk joins and pretty much takes over or it dies after a month. TF2Center is Valve Comp with the proper ruleset but you have to wait 20-30 minutes for people to play medic. New pugging platforms end up like PugChamp with the same circlejerks, and whilst TF2Pickup is far better it still has the same issues.

The closest someone or something has gotten is Faceit. The old system (Before Pro League) had the right idea of clicking on a "Play" button; once you have 12 it puts people in a lobby with an 'attempt' at balancing the teams and lets the players figure it out. But that had a whole host of problems from everyone starting at the same ELO meaning balancing was awful, arguments over who played what, and because people didn't play it often the platform became inactive and degraded . Matchmaking platforms need enough players for balance and sustainability, which is one of the MANY reasons Valve Comp didn't succeed.

Finding the right solution is tough because everyone wants different things. Its why In-Houses are the way people do things right now; people have a lot more autonomy over how they want to play competitive. But that makes it harder to engage for less active or newer players.

I would like to see a proper platform/system is for that gap between Casual and Third-Party Competitive that Valve Comp was supposed to fill. Somewhere like Faceit where you can queue and play competitive in an environment with similar players without having to jump through many hoops to play. For more inactive players like myself, an active list of In-Houses with some descriptions like "Chill", "Serious", "Low-Div" and "High-Div" so one could choose what places suited them best.

posted about a year ago
#1 Insomnia 71 Feedback in LAN Discussion

FEEDBACK FORM

Its been 2 months since Insomnia 71 and we would like to hear from you! Whether you were just watching online, played in the tournament, just hung out in the viewing area, or couldn't attend but wanted to (if you didn't attend, why?). Any and all feedback is welcome, so don't hold back - we can take it.

You can either put your feedback in the form above, or talk about it in this thread.

Some areas of interest for us that you can help us with your feedback.

  • New TF2 Zone
  • Tournament Format
  • Viewing Area
  • Livestream
  • Insomnia as a whole (We'll try to send that to the organisers)
posted about a year ago
1 2 3 4 5 ⋅⋅ 20