brownymasterI like how you complain about waiting for people to cap A when it takes 10x longer for people to get into the server than that and setup time combined. It's no better than people waiting at last for the other team to push except there might be a pick (and hey, pushing teams run spy/snipers from spawn at the start too, so it's not like nothing happens).
People getting in the server is neither here nor there. Pushing last is EXACTLY like this, except the only difference is that you don't have a chance to actually re-push.
Also, push maps also have people suicide when their medic dies and they need to even the advantage. Only difference is that medic can safely charge.
Finally, failed pushes cost time, something that matters a lot in a stopwatch/time trial game mode. Attackers always need an advantage so that they can actually get a time. It'd be fucking stupid if the attacking team got any further penalty aside from losing time.
I don't disagree; but it gets stale for people, especially to scrim. The main issue is that they're stale.
The consensus is something only you came up with on your own.
No, the "consensus" is from either the majority of people, or an incredibly vocal minority, like I said.