DrPloxo
Account Details
SteamID64 76561198048400997
SteamID3 [U:1:88135269]
SteamID32 STEAM_0:1:44067634
Country Namibia
Signed Up August 17, 2012
Last Posted May 13, 2020 at 10:05 AM
Posts 1658 (0.4 per day)
Game Settings
In-game Sensitivity Menstrual
Windows Sensitivity Rock
Raw Input
DPI
Always DP
Resolution
About 3 pixels
Refresh Rate
Pressing f5 usually
Hardware Peripherals
Mouse Mus musculus
Keyboard Typewriter with a string coming out of it
Mousepad Coffee Table
Headphones Speakers and a mic in the middle of my room
Monitor iPad
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#32 the most painful thing to watch in Off Topic
gr8stalinY'know, you guys are getting all disgusted and offended by these autistic retards but reading some of the posts you guys make and listening in on some of the streams, some of you act just like these cunts right down to the unfunny EPIC MEEMAYS.

2edgy I think i got a cut.

posted about 11 years ago
#106 The Weapon Balance Megathread in TF2 General Discussion
MunchMaybe so, but saying that not having the degreaser would completely "neuter" the pyro is a somewhat irrational statement at best. The only reason it's seen as "necessary" is because it's really good at making what you already had to do as pyro easier, not because it's completely impossible to play without it. All I'm saying is that as good as the degreaser is, it's not really all that necessary when you look back and remember that this thing didn't always exist. Sure, maybe some weapons could make a degreaserless pyro's life a bit harder (nothing specific actually comes to mind though, liberty launcher maybe?) but I think I'd still be able to get along just fine without it if the degreaser had never came to be.

It's ROLE is pretty much held together by being able to use the degreaser. Crit-flares, crit-axes and the airblast all require fast reaction times in order to more effectively defend against (good) spies or a strong explosive flank. While bloodsire's video is somewhat proof of concept from your perspective; it is ultimately, a corner case. Much like the sandvich is the accepted secondary for a heavy in HL and the Ambassador is effectively the accepted spy primary, there's a difference between "viable" and optimal. Some players can make the stock revolver work for them, but they ARE nerfing their damage output.
Getting along just fine does not mean you're performing at the peak of your play.

When it comes down to it, not using the degreaser makes you more vulnerable to heavies, engies with the mini . . . pretty much every hitscan class. Sure, you can handle soldiers and demos basically the same, but every other class can beat you 1v1 easily (except maybe the big pick classes). It's essential because it obsoletes the stock in most situations.

posted about 11 years ago
#118 [HUD] HUDAS Iscariote - first beta release in Customization

is there a way to get my crosshair to flash upon hit?

posted about 11 years ago
#19 Hooli's Team Cohesion Guide in TF2 General Discussion
alfunksoa bit sexist tho

Man up, doe.

posted about 11 years ago
#7 Respawn Ent.'s game leaked, runs on Source* in Off Topic

Weren't the Serious Sam games' engine based around the source engine?

posted about 11 years ago
#115 Highlander pick/ban system in TF2 General Discussion
KapowwI support this 9v9 lobby system but I think we need some of the well known HL players to chime in instead of speculating with 6s players that only have HL pugs experience or think it's a glorified pub. It's a whole different experience.

Quote of the thread, folks.

posted about 11 years ago
#30 The train on snakewater 2 in Map Discussion
SBARROHOTTOPICHave you ever talked to him

Known him for a while. He's more tolerable than half of the people here.

That said, good thought behind it, making things more fluid. But it's there for a reason.

posted about 11 years ago
#1 Fully Charged Episode 32 in Events

Mystery guest is SOOO star_ again.

posted about 11 years ago
#6 The train on snakewater 2 in Map Discussion

It's more geometry for scouts to use, it's good.

posted about 11 years ago
#445 How to Get to In-Game Comp Lobbies in TF2 General Discussion
matterteaI want to see the lobby system for both 9v9 and 6v6. Any reasons why that couldn't be done?

Because Highlander is more popular, and they're a business. It might be done in the future, but generally speaking, they already support highlander and will continue to do that.

posted about 11 years ago
#8 Your thoughts in Off Topic

Recessive genetics are p cool.

posted about 11 years ago
#418 How to Get to In-Game Comp Lobbies in TF2 General Discussion
the301stspartanOr maybe you could think that if we post 200 posts about something, it does indeed matter and you are actually wrong.

It is not about who "wins most games with pomson" in pubs it is about the fact that it would be horrible to play with and/or against the pomson in competitive games which is what all this is about.

Which would be picked out in a pick-ban system. I think most people can name 18 weapons they won't want to play against. I can think of 3 that will be picked fast and easy. Pomson, gunslinger, wrangler. But generally speaking, people other than engies aren't going to want those anyway giving 16 possible points that it will be banned. Somebody WILL inevitably pick these in bans, and eventually there will be just a universal faux pas to using them.

posted about 11 years ago
#413 How to Get to In-Game Comp Lobbies in TF2 General Discussion

Weapon balance is definitely not the biggest part of this. People can use sub-standard weapons and sidegrades all they want, and genuinely OP weapons are usually known by the community. If weapon balance truly determined the state of the game, whoever ran the most pomson, the most phlog the most liberty launcher etc, would determine who wins pubs. That's definitely not the case, and I fail to see the point in arguing about weapon balance. It's trivial to argue weapons when they'll determine only higher-level match balance, since ultimately, it will only affect higher level play (which most of you will do in leagues with more defined rules anyway.) So . . . that's a good 200 posts of dick-waving that didn't matter.
Getting matchmaking solidified is definitely the part that will differentiate if this is a success or a failure. This would definitely require a way to qualify skill in-match. That's what should really be discussed.

posted about 11 years ago
#4 WHAT MY FRIEND WILL DO FOR 20$ in Off Topic

I would too, fuck, not like i can't wash that off. You can by food, beer, or gas with 20 bucks. What the fuck have you bought your dignity?

posted about 11 years ago
#165 How to Get to In-Game Comp Lobbies in TF2 General Discussion
enigma18 players is almost double the number of existing matchmaking systems (5v5)

typical matchmaking problems:

- fair matchmaking/elo system
- disconnects/ragequits
- delays

factor in a the added complexity brought on by almost double the number of players per game and a much smaller number of players queueing and you're looking at an exponential magnification of these problems

Fair matchmaking isn't gonna happen for a little bit for sure. Disconnects and ragequits would create a pause. Delays? I don't think they'd be that different than waiting for the average highlander/6v6 match. ~10 minutes and everybody SHOULD be in the server.

posted about 11 years ago
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