http://www.gamingdeluxe.co.uk/game-servers/team-fortress-2
Try them, if you have the option I'd go for a NL server, they tend to be better.
Account Details | |
---|---|
SteamID64 | 76561198054518843 |
SteamID3 | [U:1:94253115] |
SteamID32 | STEAM_0:1:47126557 |
Country | United Kingdom |
Signed Up | January 16, 2013 |
Last Posted | December 3, 2020 at 4:57 PM |
Posts | 416 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.7 |
Windows Sensitivity | Default |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | Endgame XM1 |
Keyboard | CMStorm Quickfire Pro |
Mousepad | Steelseries QCK+ |
Headphones | Sennheiser HD558 |
Monitor | BenQ XL2411T |
http://www.gamingdeluxe.co.uk/game-servers/team-fortress-2
Try them, if you have the option I'd go for a NL server, they tend to be better.
http://i.imgur.com/6hXVrLs.jpg
Ginger master race.
bassheadrip 120 fov, ah well.
Is there a way I can still get transparent viewmodels without OpenPlugin ?
Be a man like the rest of us "viewmodel_fov 0" Or if you are crazy "viewmodel_fov 1000"
FogDoes this make moose's statement more valid?
STAY TUNED!
Why would they ban someone and then patch it straight away afterwards without touching anyone else
If valve don't allow no-crit servers ect. in quick play then why do they allow these?
I just opened my server browser, typed in premium in the search bar and blacklisted everything that came up, problem solved.
shlanerMaybe it's just me but I'm pretty sure we all know everyone makes posts just to see how many +/- Frags they get.
I suggest that people who aren't logged in can't see # of frags a post has as well as not allowing a person to see how many +/- frags their own posts have. Of course they'd still be able to see other people's frags and contribute to their frag counts.
I guess the only thing preventing this from working is the use of alt accounts but if they're seeking that much attention then it can't be helped
I'm pretty sure it's just you.
Kaeyelhttps://pbs.twimg.com/media/BH6fwFvCUAA-PWb.jpg
This doesn't look too good...
I'm hoping that red stuff is exploded energy drinks but... :l
more ram than your grandma could dream of.
Well I'm pretty sure my grandma doesn't even know what RAM is :l
I'm no pro at reviewing maps so please don't kill me if I say something retarded or anything but when I had a poke around I noticed a few things that I though could affect it.
http://i.imgur.com/B5txOBM.jpg
That sight line is massive and looks straight onto an exit for the spawn
http://i.imgur.com/gRvsd3N.jpg
I think the little highlighted area is kind of pointless, the healthpack is good but what would you do in that little hole?
http://i.imgur.com/ZAyuQgl.jpg
Overall the map seems a bit too long, the space in front of spawns is big, there is a lot of indoor space and then the distance to the point from there all seems a bit excessive. This could make it hard to push all the way from your spawn and make games a bit slow paced, also there are some really open flank routes on the sides of the map, not sure about them either.
TurinFor those of us not in the know, what happened?
Hating on the charity auctions
I use this: bind w "+forward; sensitivity 500"
Just pop that into the console and you'll instantly become prem