ElenaManetta
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SteamID64 76561197998344054
SteamID3 [U:1:38078326]
SteamID32 STEAM_0:0:19039163
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Signed Up January 27, 2021
Last Posted August 27, 2024 at 6:00 PM
Posts 173 (0.1 per day)
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#22 Could a team of 3 people win open / newcomer? in TF2 General Discussion
hannahOnly way to know is to try it out. I’m sure it wouldn’t be hard to find 3 invite players willing to play

It would have to be the absolute best of the best from invite since OP specifically says "three nutcases, top prem/invite". That lowers the pool a bit for who is considered the best of the best.

posted about 3 years ago
#8 Could a team of 3 people win open / newcomer? in TF2 General Discussion

Get one invite med, scout, and demo player vs 6 Newcomers, I think they'd win on DM alone. Or would two invite Scouts be more powerful?

posted about 3 years ago
#45 Mrswipez1 exposed in TF2 General Discussion
Hushnausea

This person joined TFTV to jump this 3 month old thread and nothing else.
https://steamcommunity.com/id/RedLobsterGrinch/

They have 544 hours of TF2 on record and zero logs, but I don't think it's an alt account because they also have close to 90 games owned and a Twitch account linked on their Steam that has some activity. I also don't think any of the people on their friends list is a comp TF2 player.

Who is the mysterious Hushnausea?

posted about 3 years ago
#120 RGL S7 Main Happenings/Discussion in TF2 General Discussion
hexuuur obviously not familiar with the fact that this situation started in week 2 because hub tried to scum a ffw off of reize. either know what ur talking about or shut up :)

I'd actually like to know a bit more about the situation, particularly why the original ffw was overturned?
https://ibb.co/80QSMZv

https://i.ibb.co/t41WBrj/5345253454.png

posted about 3 years ago
#99 Thank You Letter to RGL in TF2 General Discussion
Bob_MarleyAgain, if he had submitted this demo and he was cheating in it, he would probably still get to play

This thread is telling me that if Antlers just grabbed one of his teammates demos, renamed it, and submitted it to RGL, he would still be playing right now.

posted about 3 years ago
#17 looking back, being a pyro main was a great fun in TF2 General Discussion

Turn the flamethrower into a lightning gun.

posted about 3 years ago
#124 Cheating to hear spies is painfully easy. in TF2 General Discussion
twiikuu[ citation needed ]

https://cdn.cloudflare.steamstatic.com/apps/valve/Valve_NewEmployeeHandbook.pdf
https://medium.com/@dperciv1/welcome-to-flatland-valves-unique-culture-8372e63d664e
https://medium.com/dunia-media/the-nightmare-of-valves-self-organizing-utopia-6d32d329ecdb
https://www.pcgamer.com/ex-valve-employee-describes-ruthless-industry-politics/

And if you just want a TLDR, here's a video that condenses all of those articles + the handbook:
https://youtu.be/41XgkLKYuic

I know a lot of people don't like McVicker, but it's the best video that summaries everything.

posted about 3 years ago
#35 What do you like and dislike about this community? in TF2 General Discussion
Tholedislike: all non-invite medic mains

It's so hard to find Medics now-a-days, why the hate. :(

posted about 3 years ago
#120 Cheating to hear spies is painfully easy. in TF2 General Discussion
24I'll bet that if I was a Valve engineer working on tf2 and I had to stare at my screen at that code for any more than I already had for that day, I would probably say it would be time for a vacation.

The reason for Valve's delays is not because they're lazy, but because their employees are constantly encouraged to "push boundaries" and "invent new things", no matter how long it takes. If you're a coder at Valve and for four months straight, you report to your supervisor all the work you've been doing and it's nothing but TF2 fixes, they're going to question why you're even at the studio and probably fire you. But if you're a coder at Valve and for four months straight, you report this physics engine you're working on that has realistic player and environment reaction with simulated weight per prop, they're going to tell you it looks like it has great potential and keep it up.

They don't care if the physics coding takes eight years to perfect, they only care about being the studio that is constantly doing the next incredible that will sell big. It's what happened with Alyx; they had a team working on it for ages but when they finally finished, it caused a such a huge surge for the Index that they ran out of stock. THAT'S what Valve wants to see.

Any staff member who might be passionate about trying to fix TF2 is basically discouraged from doing so because there is no "progress" to be made from that.

https://i.imgur.com/6oPSXrq.png

Valve sees something like this and think, "We spent time on the Jungle Inferno update, didn't see a huge new peak in players, and instead, saw a big loss months later? What's the point of investing time to updating the game then?". Nevermind that the reason for the dip was because of big bugs (specifically for Pyro) that made the game unplayable. Valve just sees those numbers and thinks the investment of big updates is not worth it.

posted about 3 years ago
#5 What do you like and dislike about this community? in TF2 General Discussion

Like: How dedicated some of you people are at making community content just to keep the game alive/make it better. Map makers, hud makers, TF2 discord bot coders, FPS config scripters, game mode modders. Just a few weeks ago we got a guy who made a program to merge HUD elements together from different HUDS so people can mix and match from different ones they like, that's rad. I like that people are still making new shit for the game.

Dislike: Obsession over logs. People who throw tantrums and would rather kill pugs if they get rolled on Med. It's 30 minutes or maybe less, just play Medic.

posted about 3 years ago
#7 If you were forced to replace one of the 5CP maps in TF2 General Discussion
Lupus

I wanted to pick maps that used to be played and aren't that popular to make the decision slightly difficult. I thought if I included Granary + Badlands, they would easily win with landslides and you wouldn't even need the "forced to choose" part.

posted about 3 years ago
#5 If you were forced to replace one of the 5CP maps in TF2 General Discussion
vibeisveryowarmfront count?

Warm + Pro versions count.

posted about 3 years ago
#1 If you were forced to replace one of the 5CP maps in TF2 General Discussion

If you were forced to replace one of the 5CP maps on the right column and put in a map from the left column, what would it be?

https://i.imgur.com/68e6tEa.png

posted about 3 years ago
#24 I'm Cashing out to upgrade PC in TF2 General Discussion
hpqoeuweren't all these mods based on leaked source code obtained and released without permission??

https://i.imgur.com/ezG6kja.jpg

https://twitter.com/openfortress/status/1280239384542003200?lang=en
I believe those were allegations that turned out to be untrue, unless there is a source that specifically points to OpenFortress' response being a lie or cover-up.

posted about 3 years ago
#22 I'm Cashing out to upgrade PC in TF2 General Discussion
hpqoeu[the fact that enthusiasts do it for free

"The fact that they can get away with free labor years down the line while still retaining the power to shut down any project based on their product" is awful justification. Especially given the poor timing of your post with other TF2 mods currently suspended with everyone left in the dark as to why where it's a 50/50 chance right now the mods will either be implemented or denied to the public.

hpqoeubro go post about unity tf2 on reddit or something instead of this it's not a good look

You can't spew random buzzwords out and hope it makes for a good insult. Defending the decision to exploit modder's free labor is a horrible look.

posted about 3 years ago
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