PumI feel like a good nerf would be to make maps more hostile towards scouts, so that they dont have a million props everywhere to jump from and towards and cant get the high ground everywhere.
Props don't matter, Granary middle only has the crates and I'd say scout is pretty strong on it. The narrow high ground that both teams start from on Gullywash middle and Badlands middle is peak map design from a class balancing standpoint. It's the only layout which makes it impossible for both soldier and scout to make it aids in any way.