Prepare to enter GitHub phase!
I want to get those huds to be added to new huds.tf, I need to set up a GitHub for them, but I don't really know how to start, can someone help me with it? I would be soooooo grateful for that.
Account Details | |
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SteamID64 | 76561198083292101 |
SteamID3 | [U:1:123026373] |
SteamID32 | STEAM_0:1:61513186 |
Country | Poland |
Signed Up | March 1, 2014 |
Last Posted | March 28, 2016 at 12:07 PM |
Posts | 722 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 0 |
DPI |
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Resolution |
1600x900/1366x768 |
Refresh Rate |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Prepare to enter GitHub phase!
I want to get those huds to be added to new huds.tf, I need to set up a GitHub for them, but I don't really know how to start, can someone help me with it? I would be soooooo grateful for that.
eXupHergan5Garm3n Q-L is ready!
Download in OP c:
Thanks very much for the work.
Do you mind updating scoreboard to include damage done in results.
Thanks again!
Sure, I can do that
slopawI am very happy with the bladeHUD update. But I've noticed that bladeHUD in general is missing something. That would be escape plan icon/ "Marked for death" icon. Do you think you could put that in there as well? Thanks anyways. :3
Yea, I can try
fluffYou need to go through the client scheme look at rays' font/colour definitions. And then replace the ya/hudas fonts in the files with rays' ones.
If you want to keep original fonts you need to add the font definitions from ya/hudas, add the font to the font folder (i dont think rays uses a font folder acually,messy rays :pAnd go to the bottom of your clientcheme.res and find a font definition and copy it with the ya/hudas font name (the actual font name that you put in the font folder) Then you can copy the spec hud files.
Hope this helps :3c
Remember to add font code itself, not only make game load the font
PepziHergan5Pepzithanks for being so "helpful". Can you link me to one of the guides/tutorials you are referring to?
This way I won't learn how to do things and it still didnt get the part into my hud.
Doodle's tutorial
Flame's tutorial
So as i Understand from the flame guide is that I have to put all those spectator files in rayshud and then it should work?
Yes, but you need to open the files and change the fonts from HUDAS or yahud ones to rayshud ones
Garm3n Q-L is ready!
Download in OP c:
jonazYeah plz do ells hud and u should forget about updating garm3n ql since there have been quite a few updated versions of it in the "Show your HUD modifications" thread.
Here's one for instance:GrimmUpdated QL Hud for the taunt menu with some personal changes (Killfeed, White DMG Text)
http://cloud-2.steampowered.com/ugc/469813240372108220/CA4CEE65BA93C18A8909C28CC6DC8A7D20C97839/
https://www.dropbox.com/s/eb5rawh541s5zvz/QL%206-29-14.rar
Whoa, wait, I just finished updating it ;-;
TysronePride_Edgem0rehud pleasedidn't blade update it
thanks for the updates, keep it up :D
Yea, Gunblade is actually updating it right here
SpannzerHergan5To change color of A bar, add "fgcolor_override" "255 255 0 255" under "bgcolor_override" c:Here's my HudItemEffectMeter.res file's contents:
"Resource/UI/HudItemEffectMeter.res"
{
HudItemEffectMeter
{
"fieldName" "HudItemEffectMeter"
"visible" "1"
"enabled" "1"
"xpos" "c-75"
"ypos" "c128"//c137
"wide" "500"
"tall" "500"
}
"ItemEffectMeterBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "ItemEffectMeterBG"
"xpos" "0"
"ypos" "0"
"zpos" "2"
"wide" "154"
"tall" "10"
"visible" "0"
"visible_minmode" "0"
"enabled" "1"
"image" "../hud/misc_ammo_area_horiz1_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_horiz1_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_horiz1_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}
"ItemEffectMeterLabel"
{
"ControlName" "CExLabel"
"fieldName" "ItemEffectMeterLabel"
"xpos" "0"
"ypos" "0"
"zpos" "2"
"wide" "150"
"tall" "8"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Ball"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "Cerbetica12"
"fgcolor_override" "150 150 150 255"
}
"ItemEffectMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ItemEffectMeter"
"font" "Default"
"xpos" "0"
"ypos" "0"
"zpos" "2"
"wide" "150"
"tall" "8"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Center"
"dulltext" "0"
"brighttext" "0"
"fgcolor_override" "255 255 0 255"
"bgcolor_override" "0 255 102 255"
}
}
It still won't work :s
Hmm... idk then, maybe ask rays on TFTV or on his stream?
Pepzithanks for being so "helpful". Can you link me to one of the guides/tutorials you are referring to?
This way I won't learn how to do things and it still didnt get the part into my hud.
To change color of A bar, add "fgcolor_override" "255 255 0 255" under "bgcolor_override" c:
This one is controlled by animations, not the file itself, open hudanimations_tf in scripts and find the section called "HudSpyDisguiseChanged" and change positions in both "HudSpyDisguiseChanged" and "HudSpyDisguiseHide" to "9999 9999" and it should be gone
Tysronehttps://code.google.com/p/quakehud/
PLEASE
Okayerino, gonna put it on my list
jewbagelsgarm3n hud ql pls
Okayerino