reminder that there aren't many people working on our game already, so the few people that are working on our game are beyond busy with everything tf2 related, whether it be bug fixes or adding new content or incorrectly balancing weapons
Account Details | |
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SteamID64 | 76561198116423071 |
SteamID3 | [U:1:156157343] |
SteamID32 | STEAM_0:1:78078671 |
Country | United States |
Signed Up | September 16, 2015 |
Last Posted | September 16, 2020 at 8:48 PM |
Posts | 1671 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 1.3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Glorious Model D |
Keyboard | Mistel MD770 |
Mousepad | Aorus AMP500 |
Headphones | Sennheiser PC37X |
Monitor | MSI MAG251RX |
TeddyDoublepost, but its a day later and irrelevant.
What is the best way to test things that I can't otherwise easily make appear? Such as the winpanel, the mvm mission completion windows, or autobalance window that tells you your new objective? I'd also really rather not sit idle in a server when I work on the comp/casual HUDs.
I'd rather not copypaste them crudely into another location and make them always appear, not to mention there's reasons that may not always work.
Thanks once again in advance. :>
I know for the winpanel specifically, I do one of 2 things:
- watch a demo and pause when the winpanel is showing at the end of the round. I sometimes like this because it lets me get through all the demos of matches that I have stored on my hard drive. Also remember to keep the demo playing even at slowest speed because if it's paused or at 0 speed, things will break. I recommend making changes, saving the file, starting the demo playing again, then doing a hud_reloadscheme
- go into a local server and do sv_pausable 1, then type mp_forcewin 1/2/red/blu to trigger the winpanel. Then pause to find the stuff that you want to look at and change. I also use a host_timescale of 2 because the after time when you've made your changes and do a hud_reloadscheme is really long and you're basically looking at nothing because you can't see the changes you've made. You'd have to trigger the mp_forcewin again after a round has ended and after a new one has begun to see what changes you've made.
Edit: I was partially incorrect on the mp_forcewin command. It's mp_forcewin 2/3/red/Blu instead
hope this helps!!
TeddyHow can I make a button (CExImageButton) run a console command (like open_charinfo_direct) instead of its own cryptic commands? Making "open_charinfo_direct" the "command" for a button won't work, though it works in the console.
Thanks in advance!
edit: Alternatively, helping me find out the commands used for the items button, store button, etc would be helpful as they're not in the mainmenuoverride.res... Thanks again!
does the command field look like
engine open_charinfo
instead of just
open_charinfo
I saw the title and was getting my hopes up for something cool
wtf is this shit
I know for sure that putting cl_crosshair_file default gets you the default scout crosshair (parentheses + dot in middle) but you'll have to scale it down a lot. It's only a workaround for now and I've had the same problem before. No idea why it happens though
ComeInMyCaveKonceptComeInMyCave1) How can I change the form/legth/color of all the charge meters (jarate/cloak...)? I managed to change the stickybomb launcher and huntsman one but ItemEffectMeter.res does nothing on the others.Length/width are controlled by the wide and tall values in the specific huditemeffectmeter file that you want to edit. Color is changed with the fgcolor or fgcolor_override field. Same goes for fgcolor and bgcolor_overrideComeInMyCave3) How can I make my overheal a simple blue square instead of a white cross (Yayahud fashion)? Is this the same method when hurt?I believe (can't confirm though) what the yahud variants do to make their backgrounds behind the health numbers is to make the entirety of the hudplayerhealth panel around the health numbers (edited in hudlayout). You will also need to change the hudanimations file so that it changes color when you become overhealed and are below a certain health threshold. I'd recommend looking at the ones in the other yahud variants for reference.
I also don't have anything that I can reference at the moment to answer your second question but I can at a later time
Hello! First thank you for your answer. I managed to change all of the meters of my hud with your help.
But I'm kinda lost with the overheal thing, I'm not sure what I must edit in hudlayout/hudplayerhealth. Would it be possible to have more in-depth explanations? Or is there a tutorial about that somewhere on the Internet? (Watched Rayshud tuto but didn't find what I was looking for).
Thanks!
I would recommend watching this video by kermit. He goes into a lot of depth and I think he covers the formula behind the yahud health boxes as well.
Hope this helps!
If you put cl_crosshair_file "" it should revert back to the original crosshair
ComeInMyCave1) How can I change the form/legth/color of all the charge meters (jarate/cloak...)? I managed to change the stickybomb launcher and huntsman one but ItemEffectMeter.res does nothing on the others.
Length/width are controlled by the wide and tall values in the specific huditemeffectmeter file that you want to edit. Color is changed with the fgcolor or fgcolor_override field. Same goes for fgcolor and bgcolor_override
ComeInMyCave3) How can I make my overheal a simple blue square instead of a white cross (Yayahud fashion)? Is this the same method when hurt?
I believe (can't confirm though) what the yahud variants do to make their backgrounds behind the health numbers is to make the entirety of the hudplayerhealth panel around the health numbers (edited in hudlayout). You will also need to change the hudanimations file so that it changes color when you become overhealed and are below a certain health threshold. I'd recommend looking at the ones in the other yahud variants for reference.
I also don't have anything that I can reference at the moment to answer your second question but I can at a later time
You really should have included "sweating like a hooker in church"
So how long was this grand finals compared to other seasons grand finals' length? I know this one was pretty long but holy cow it was exciting
Any idea if this is going to be tested in pugchamp?
I'm for some reason watching this at 4 am and 5:36 in the video scared the ever living daylights out of me
But really doing away with quickplay wasn't a bad thing. It brought back the team part in tf2. But doing away with that shed some light on some other major issues.
- hackers
- long queue times
- lack of optimization
The biggest thing that I'll gripe about is the optimization, as my wish to play up to 32 man servers without seeing constant frame drops (with an fps config mind you) still hasn't come true yet. For a free to play game, tf2 sure doesn't run like one.
The next one I'll provide my thoughts on are the queue times. I'm super happy that valve has looked at decreasing these queue times, but it doesn't patch the problem effectively enough in my opinion. I'll use overwatch's system as an example because how the queues are set up almost always leaves you with something to do. Whether it's look at your hero gallery or join up to a skirmish game (which really should be a thing in the future, if valve decides to not make queuing up a background process), there's still something to do. When I queue for a casual game of tf2, I usually get up and get some water or search for something on the web. Also I am quite confused why the option to queue up for another game right after you finish a game hasnt been implemented yet. Many people have expressed how this is a near necessity for the system and I wholeheartedly agree with them.
And last, hackers. I have absolutely no sympathy for these people and never will. I'm happy that valve has introduced a system that notifies you when you end up getting a cheater banned. Before it just felt like a hopeless report that would get filed against someone and then lost in the void.
All in all, things have been getting better. It's not where everyone expected things to be, but progress is being made.
mousiopeand make the skins and the stickers invisible ? you´re crazy
Nowhere did I mention anywhere there being an "off" option. Only transparency options.
ShiwaThis should also work I think.Bind e "slot3;slot2"
It's a little more complicated than that. What arch came up with is exactly how you'd code this