So the main point of the arch being added was to block a ridiculous sniper sightline from upper lobby to spire.
You could stand pretty much all the way back in that room, completely uncommitted and unspammable, and have a perfect view of the entire capture point on spire.
That's a load of shit.
So, I put an arch in the way to block the view, which blocks the fastest rollout as well. Fixes that I can think of:
1. Make the arch smaller on the left side (move the left side closer to the right) allowing more space for a demoman to fly by so long as it still blocks the view of the sniper
2. Move the arch closer to the building (may mess with soldiers trying to jump from upper left to point)
3. Remove the arch, AKA the glorious return of mashed potato
4. Move the upper lobby door to the left (as if you were pushing to 2nd from last) and alter the rock wall a bit so that sniper sightline just isn't there at all (might also fuck with jumps still)
5. Remove the arch and add a shutter door there.
That's basically what I can think of as fixes. I'll be looking at this. This sight line is definitely more important than a demo rollout at the moment. The demo being a bit slower to mid, albeit not fantastic, isn't as game breaking as a retarded sniper sightline that you can't spam or take care of easily.