Okay okay okay hold the phone here guys
I didn't release the beta yet because it wasn't ready for public release, don't hate me too much... there's no download because b10 isn't done yet. You can run around on that prebeta all you want and point out all these things I already know and need to fix because it was a hurried version to test the new mid, lol.
Morgus, frankly those other two forward spawn locations don't work. The one under spire is way too close to mid, and the one in cave is really inconvenient and limiting. Forward spawns should dump you out into the whole arena, not a connector.
The shutter where it is on upper left actually works fantastically well as is right now, it's not necessarily about the need for surprise but rather being able to pop a bit later without being spammed out, yet it's still defendable with pyro and a good demo.
I'm really not worried about a cave rollout either because it puts you where choke would anyways and the choke rollouts are insanely fast anyways.
Desonator I guess I'll look into those displacements (yes wareya they're a pain in the balls sometimes) because that's weird as all hell
Twiggy- I don't really care if the mid is similar to badlands, obscure, gullywash, or whatever anyone else has called it. It plays way better. You don't need a shitty different thing instead of a good similar thing, know what I mean?
Also, the map's in beta. The detailing is by no means finished. Many things will look like afterthoughts as they are part of gameplay changes and won't be done, and yes I'm well aware of how the TF2 styling works guys. Chill. Bitch at me about the map looking shitty when it's in RC.
Thanks all- B10 should be done officially soon.