razkari thought it was end of the line
the moonbase update with the parachute is probably coming before end of the line
Account Details | |
---|---|
SteamID64 | 76561198042111402 |
SteamID3 | [U:1:81845674] |
SteamID32 | STEAM_0:0:40922837 |
Country | United States |
Signed Up | November 13, 2012 |
Last Posted | January 14, 2018 at 4:29 PM |
Posts | 363 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.1 |
Windows Sensitivity | 5 |
Raw Input | |
DPI |
800 |
Resolution |
1920x1200 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Zowie FK1 |
Keyboard | CM Storm Quickfire Rapid |
Mousepad | Steel Series QCK+ |
Headphones | Audio-Technica ATH-M50s |
Monitor | Dell? |
razkari thought it was end of the line
the moonbase update with the parachute is probably coming before end of the line
all information from facepunch
http://puu.sh/9phRA/0e7047aa1d.png
UNDOCUMENTED
Treshtaunt sliding is dead, valve also added a new conVar
tf_allow_sliding_taunt 0
https://dl.dropboxusercontent.com/u/42169829/ShareX/2014-06/2014-06-11_16-28-08.png
HUD for Eureka Effect (pip boy)
http://puu.sh/9pjcX/4d27640847.jpg
http://i.imgur.com/OSLo9wj.png
http://puu.sh/9pliJ/10a47c20d4.png
http://i.imgur.com/t7NXVA4.jpg
MOONBASE UPDATE LEAK
http://facepunch.com/image.php?u=481099&dateline=1402515535
http://facepunch.com/showthread.php?p=45075871#post45075871
testinglol @ facepunchTHE GREAT LEAKENING
Moonbase
CTF(?) Mode with a power supply flag (models/props_moonbase/powersupply_flag.mdl )
Force fields
Unknown stuff
Kill combos
m_iMiniBombCounter
rd_team_score_bar
rd_team_score_intel
m_DeltaRedRobotScoreColor
m_DeltaBlueRobotScoreColor
resource/UI/notifications/notify_rd_robot_attacked_red.res
resource/UI/notifications/notify_rd_robot_attacked_blue.res
Rd = Robot Destruction (new game mode)
New possible weapons
Tranquilizer (m_flSpyTranqBuffDuration)
Breadmonster Jarate
Throwing knife
Conc grenade
Teleport grenade
models/weapons/c_models/c_balloon_default.mdl
TF_WEAPON_SNIPERRIFLE_CLASSIC
Soldier land
Air strike
Mortar
Parachute
New attributes
mod_air_control attribute
a weapon that increases clip size on kill
mult_dmg_with_reduced_health
mult_postfiredelay_with_reduced_health
kill_combo_fire_rate_boost
mod_flamethrower_spinup_time
Mini rockets?
not even talking about bread stuff
edit: more in
#ItemSel_UTILITY Utility items
m_bCritOnHardHit (Special death type)
You can use parachute with sourcemod
next_disguise, prev_disguise
TF_WEAPON_SNIPERRIFLE_CLASSIC
mod_flamethrower_spinup_time
back_headshot
air_jump_on_attack
mult_sniper_charge_per_sec
mult_sniper_charge_per_sec_with_enemy_under_crossh air
sniper_beep_with_enemy_under_crosshair
sniper_crit_no_scope
sniper_penetrate_players_when_charged
- ACT_BREADMONSTER_VM_PRIMARYATTACK
- ACT_BREADMONSTER_GLOVES_HITRIGHT
- ACT_BREADMONSTER_GLOVES_IDLE
- ACT_BREADMONSTER_GLOVES_HITUP
- ACT_BREADMONSTER_VM_DRAW
- ACT_BREADMONSTER_VM_IDLE
- ACT_BREADSAPPER_VM_DRAW
- ACT_BREADSAPPER_VM_IDLE
- ACT_BREADGLOVES_VM_HITLEFT
- ACT_BREADGLOVES_VM_HITRIGHT
- ACT_BREADGLOVES_VM_SWINGHARD
- ACT_BREADGLOVES_VM_IDLE
- ACT_BREADGLOVES_VM_DRAW
- ACT_PARACHUTE_DEPLOY
- ACT_PARACHUTE_DEPLOY_IDLE
- ACT_PARACHUTE_RETRACT
- ACT_PARACHUTE_RETR
- ACT_THROWABLE_VM_DRAW
- ACT_THROWABLE_VM_IDLE
- ACT_THROWABLE_VM_FIRE
summer sale is june 19th-30th (possible time for major update?)
still looking out for a team, tryouts will be appreciated!!
brasilgreat hud, but there's a small problem with collector's items—they dont show up properly
http://puu.sh/9eleR/def2bc843e.jpg
http://puu.sh/9elfv/00d77ac5e8.png
my friend who also uses flatHUD sees the same problem. how do i fix it?
the collector's color is not set up in clientscheme.res
go to it and find the "QualityColorNormal", "QualityColorrarity1", etc. and add
"QualityColorCollectors" "170 0 0 255"
after it.
just below is the greyed-out ones. add
"QualityColorCollectors_GreyedOut" "60 0 0 255"
control f for "BackpackItemMouseOverBorder_Haunted" and the things associated with that and after that add
BackpackItemBorder_Collectors
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"color" "QualityColorCollectors"
"image" "backpack_rect_color"
"src_corner_height" "24" // pixels inside the image
"src_corner_width" "24"
"draw_corner_width" "11" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "11"
}
BackpackItemMouseOverBorder_Collectors
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"color" "QualityColorCollectors"
"image" "backpack_rect_mouseover_color"
"src_corner_height" "24" // pixels inside the image
"src_corner_width" "24"
"draw_corner_width" "11" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "11"
}
BackpackItemGreyedOutBorder_Collectors
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"color" "QualityColorCollectors_GreyedOut"
"image" "backpack_rect_color"
"src_corner_height" "24" // pixels inside the image
"src_corner_width" "24"
"draw_corner_width" "11" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "11"
}
BackpackItemGreyedOutSelectedBorder_Collectors
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"color" "QualityColorCollectors_GreyedOut"
"image" "backpack_rect_mouseover_color"
"src_corner_height" "24" // pixels inside the image
"src_corner_width" "24"
"draw_corner_width" "11" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "11"
}
fixing the option to turn off uber bar in v13, fixing alignment in some things. what else should i put in the update?
https://kuler.adobe.com/create/color-wheel/
have colors, have themes
i have one person that has contacted me for tryouts, but havent tried out yet. i don't want this thread to be buried.
Admirableuber ahk timer
this is so cool!
if only it could be in a hud
Pushed a fix for v12, should be fine now. I checked before pushing it this time :)
the hud is incredibly broken right now, i left out a curly brace. ill fix it later
grapeI would consider putting the chargemeter in a file other than MedicCharge.res just so that it can stay visible regardless what weapon you have out, and so it keeps animating when you die and respawn as well.
In medHUD it is in the hudlayout.res so maincallers that don't necessarily play medic can use it as well.
Changelog:
v12 - Dodec the Halls
TO USE THE ENEMY MEDIC UBER TRACKER:
put this in your autoexec
alias +uber_counter "voice_menu_1"
alias -uber_counter "voice_menu_1"
bind r +uber_counter
idemisedFound this on /r/truetf2, a bar that counts the other med's uber advantage. If you could implement this it would be amazing. http://www.reddit.com/r/truetf2/comments/26fkuu/i_created_a_hud_based_meter_for_keeping_track_of/
?
;)
i've played highlander for a five seasons now in silver for the last three. i have played in highlander first which is kind of backwards for a medic and i definitely do not enjoy it as much as i did. i have played almost 150 mixes as of now and i feel like i have my head wrapped around this game of sixes far better than highlander. i want to play with a team more cohesive than a hodgepodge of mix players. i want to have a better experience and grow as a medic main and a player.
for my first season i would like to try out as a medic for a solid open team.