Intellectual
Account Details
SteamID64 76561198042111402
SteamID3 [U:1:81845674]
SteamID32 STEAM_0:0:40922837
Country United States
Signed Up November 13, 2012
Last Posted January 14, 2018 at 4:29 PM
Posts 363 (0.1 per day)
Game Settings
In-game Sensitivity 2.1
Windows Sensitivity 5
Raw Input  
DPI
800
Resolution
1920x1200
Refresh Rate
60
Hardware Peripherals
Mouse Zowie FK1
Keyboard CM Storm Quickfire Rapid
Mousepad Steel Series QCK+
Headphones Audio-Technica ATH-M50s
Monitor Dell?
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#9 TF2 Update June 11 in TF2 General Discussion
razkari thought it was end of the line

the moonbase update with the parachute is probably coming before end of the line

posted about 10 years ago
#1 TF2 Update June 11 in TF2 General Discussion

all information from facepunch

http://puu.sh/9phRA/0e7047aa1d.png

UNDOCUMENTED

  • Bread now randomly falls out of teleporters with teleported players
  • Added parachute files
  • Dispensers cost 70 on Gunslinger
  • Grenade code?
  • Added support for multiple taunt slots
  • Added support for taunts that bring up a taunt HUD
  • Changed backpack icons for taunts
Treshtaunt sliding is dead, valve also added a new conVar
tf_allow_sliding_taunt 0

https://dl.dropboxusercontent.com/u/42169829/ShareX/2014-06/2014-06-11_16-28-08.png

HUD for Eureka Effect (pip boy)

http://puu.sh/9pjcX/4d27640847.jpg

http://i.imgur.com/OSLo9wj.png

http://puu.sh/9pliJ/10a47c20d4.png

http://i.imgur.com/t7NXVA4.jpg

MOONBASE UPDATE LEAK

http://facepunch.com/image.php?u=481099&dateline=1402515535

http://facepunch.com/showthread.php?p=45075871#post45075871

testinglol @ facepunchTHE GREAT LEAKENING
Moonbase
CTF(?) Mode with a power supply flag (models/props_moonbase/powersupply_flag.mdl )
Force fields

Unknown stuff
Kill combos
m_iMiniBombCounter
rd_team_score_bar
rd_team_score_intel
m_DeltaRedRobotScoreColor
m_DeltaBlueRobotScoreColor
resource/UI/notifications/notify_rd_robot_attacked_red.res
resource/UI/notifications/notify_rd_robot_attacked_blue.res

Rd = Robot Destruction (new game mode)

New possible weapons
Tranquilizer (m_flSpyTranqBuffDuration)
Breadmonster Jarate
Throwing knife
Conc grenade
Teleport grenade
models/weapons/c_models/c_balloon_default.mdl
TF_WEAPON_SNIPERRIFLE_CLASSIC

Soldier land
Air strike
Mortar
Parachute

New attributes
mod_air_control attribute
a weapon that increases clip size on kill
mult_dmg_with_reduced_health
mult_postfiredelay_with_reduced_health
kill_combo_fire_rate_boost
mod_flamethrower_spinup_time

Mini rockets?

not even talking about bread stuff

edit: more in
#ItemSel_UTILITY Utility items
m_bCritOnHardHit (Special death type)
You can use parachute with sourcemod
next_disguise, prev_disguise
TF_WEAPON_SNIPERRIFLE_CLASSIC
mod_flamethrower_spinup_time
back_headshot
air_jump_on_attack
mult_sniper_charge_per_sec
mult_sniper_charge_per_sec_with_enemy_under_crossh air
sniper_beep_with_enemy_under_crosshair
sniper_crit_no_scope
sniper_penetrate_players_when_charged

- ACT_BREADMONSTER_VM_PRIMARYATTACK
- ACT_BREADMONSTER_GLOVES_HITRIGHT
- ACT_BREADMONSTER_GLOVES_IDLE
- ACT_BREADMONSTER_GLOVES_HITUP
- ACT_BREADMONSTER_VM_DRAW
- ACT_BREADMONSTER_VM_IDLE
- ACT_BREADSAPPER_VM_DRAW
- ACT_BREADSAPPER_VM_IDLE
- ACT_BREADGLOVES_VM_HITLEFT
- ACT_BREADGLOVES_VM_HITRIGHT
- ACT_BREADGLOVES_VM_SWINGHARD
- ACT_BREADGLOVES_VM_IDLE
- ACT_BREADGLOVES_VM_DRAW
- ACT_PARACHUTE_DEPLOY
- ACT_PARACHUTE_DEPLOY_IDLE
- ACT_PARACHUTE_RETRACT
- ACT_PARACHUTE_RETR
- ACT_THROWABLE_VM_DRAW
- ACT_THROWABLE_VM_IDLE
- ACT_THROWABLE_VM_FIRE

summer sale is june 19th-30th (possible time for major update?)

posted about 10 years ago
#8 intellectual lft in Recruitment (looking for team)

still looking out for a team, tryouts will be appreciated!!

posted about 10 years ago
#228 flatHUD in Customization
brasilgreat hud, but there's a small problem with collector's items—they dont show up properly

http://puu.sh/9eleR/def2bc843e.jpg

http://puu.sh/9elfv/00d77ac5e8.png

my friend who also uses flatHUD sees the same problem. how do i fix it?

the collector's color is not set up in clientscheme.res
go to it and find the "QualityColorNormal", "QualityColorrarity1", etc. and add

"QualityColorCollectors" "170 0 0 255"

after it.
just below is the greyed-out ones. add

"QualityColorCollectors_GreyedOut" "60 0 0 255"

control f for "BackpackItemMouseOverBorder_Haunted" and the things associated with that and after that add

        BackpackItemBorder_Collectors
        {
            "bordertype"            "scalable_image"
            "backgroundtype"        "2"
            "color"                 "QualityColorCollectors"

            "image"                 "backpack_rect_color"
            "src_corner_height"     "24"                // pixels inside the image
            "src_corner_width"      "24"
            "draw_corner_width"     "11"                // screen size of the corners ( and sides ), proportional
            "draw_corner_height"    "11"    
        }
        BackpackItemMouseOverBorder_Collectors
        {
            "bordertype"            "scalable_image"
            "backgroundtype"        "2"
            "color"                 "QualityColorCollectors"

            "image"                 "backpack_rect_mouseover_color"
            "src_corner_height"     "24"                // pixels inside the image
            "src_corner_width"      "24"
            "draw_corner_width"     "11"                // screen size of the corners ( and sides ), proportional
            "draw_corner_height"    "11"    
        }
        BackpackItemGreyedOutBorder_Collectors
        {
            "bordertype"            "scalable_image"
            "backgroundtype"        "2"
            "color"                 "QualityColorCollectors_GreyedOut"

            "image"                 "backpack_rect_color"
            "src_corner_height"     "24"                // pixels inside the image
            "src_corner_width"      "24"
            "draw_corner_width"     "11"                // screen size of the corners ( and sides ), proportional
            "draw_corner_height"    "11"    
        }
        BackpackItemGreyedOutSelectedBorder_Collectors
        {
            "bordertype"            "scalable_image"
            "backgroundtype"        "2"
            "color"                 "QualityColorCollectors_GreyedOut"

            "image"                 "backpack_rect_mouseover_color"
            "src_corner_height"     "24"                // pixels inside the image
            "src_corner_width"      "24"
            "draw_corner_width"     "11"                // screen size of the corners ( and sides ), proportional
            "draw_corner_height"    "11"    
        }
posted about 10 years ago
#98 medHUD in Customization

fixing the option to turn off uber bar in v13, fixing alignment in some things. what else should i put in the update?

posted about 10 years ago
#3 Help with Broesel Hud Meter Colors in Customization

https://kuler.adobe.com/create/color-wheel/
have colors, have themes

posted about 10 years ago
#6 intellectual lft in Recruitment (looking for team)

i have one person that has contacted me for tryouts, but havent tried out yet. i don't want this thread to be buried.

posted about 10 years ago
#44 Uber Tracking Hud Mod in Customization
Admirableuber ahk timer

this is so cool!
if only it could be in a hud

posted about 10 years ago
#97 medHUD in Customization

Pushed a fix for v12, should be fine now. I checked before pushing it this time :)

posted about 10 years ago
#94 medHUD in Customization

the hud is incredibly broken right now, i left out a curly brace. ill fix it later

posted about 10 years ago
#5 Uber Tracking Hud Mod in Customization
grapeI would consider putting the chargemeter in a file other than MedicCharge.res just so that it can stay visible regardless what weapon you have out, and so it keeps animating when you die and respawn as well.

In medHUD it is in the hudlayout.res so maincallers that don't necessarily play medic can use it as well.

posted about 10 years ago
#93 medHUD in Customization

Changelog:
v12
- Dodec the Halls

  • NEW OPTION: Enemy Uber tracker courtesy of martijntje for making it and unii for showing me!
  • NEW OPTION: Chat position
  • Zim control points
  • Damage account colors in ClientScheme
  • Brighter item quality colors taken from DoTA ClientScheme

TO USE THE ENEMY MEDIC UBER TRACKER:
put this in your autoexec

alias +uber_counter "voice_menu_1"
alias -uber_counter "voice_menu_1"
bind r +uber_counter

Download now!

posted about 10 years ago
#3 Uber Tracking Hud Mod in Customization

this is in v12 of medhud

Download now!

posted about 10 years ago
#90 medHUD in Customization
idemisedFound this on /r/truetf2, a bar that counts the other med's uber advantage. If you could implement this it would be amazing. http://www.reddit.com/r/truetf2/comments/26fkuu/i_created_a_hud_based_meter_for_keeping_track_of/

http://puu.sh/90zWL.jpg

?

http://puu.sh/90KaS.jpg

;)

posted about 10 years ago
#1 intellectual lft in Recruitment (looking for team)

i've played highlander for a five seasons now in silver for the last three. i have played in highlander first which is kind of backwards for a medic and i definitely do not enjoy it as much as i did. i have played almost 150 mixes as of now and i feel like i have my head wrapped around this game of sixes far better than highlander. i want to play with a team more cohesive than a hodgepodge of mix players. i want to have a better experience and grow as a medic main and a player.
for my first season i would like to try out as a medic for a solid open team.

add me if you would like

posted about 10 years ago
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