steamed corn immunity
Account Details | |
---|---|
SteamID64 | 76561198042111402 |
SteamID3 | [U:1:81845674] |
SteamID32 | STEAM_0:0:40922837 |
Country | United States |
Signed Up | November 13, 2012 |
Last Posted | January 14, 2018 at 4:29 PM |
Posts | 363 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.1 |
Windows Sensitivity | 5 |
Raw Input | |
DPI |
800 |
Resolution |
1920x1200 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Zowie FK1 |
Keyboard | CM Storm Quickfire Rapid |
Mousepad | Steel Series QCK+ |
Headphones | Audio-Technica ATH-M50s |
Monitor | Dell? |
http://puu.sh/aTOK6/50e10d3353.jpg
any suggestions for this loadout panel?
@djodor if you still need it, HudDemomanPipes in hudlayout.res
and how does this look as a loadout screen?
http://puu.sh/aTOK6/50e10d3353.jpg
i want to release v18 some time soon, i want a few more suggestions before i do to make the update more meaty.
http://i.imgur.com/8xhLwRy.jpg
now abailable on steam workshop
buy now
collycatwolfenstein new order inspired mess
is it possible for you to put the health cross and a square uber bar behind the orbs?
one flew over the cuckoo’s nest
saving private ryan
the breakfast club
airplane!
this may or may not be what he is using, but here:
http://puu.sh/aPMjs/4684208f02.vpk
pop that into your custom folder and it should make your medi beam less dense
http://puu.sh/aPMGm/3ad395cbad.jpg
it does not work in pure severs, just like every other model, material, and particle mods.
and thanks for using medHUD!
sorry to not have gotten back to AmirBnk and Avenger, but i have been trying to figure out how to fix.
@AmirBnk i have no idea with the scoreboard, i tried a ton of things but i cant shove the stats to the left and make them show up.
@Avenger i cannot move the bottom bar left. the boundary that makes the uberbar element is a box and the vaccinator icon is, by valve's backwards coding, stuck in the top left corner.
http://puu.sh/aN51i/775421e48d.jpg
that left boundary is the stopping place for me to put anything in that element. the vaccinator has broken the bottom bar. i am sorry.
i will post here if i ever figure out what is wrong with either of your worries for medHUD.
@Asamierika thank you so much erika!!! i have seen your medic videos and i always geek out a little bit inside when i see my hud in action from someone else!
on a different note, omni and tstm's huds.tf is now LIVE! medHUD is up there too!
it's not controlled by the HUD, it's controlled by an animated VTF. i don't know anything about animated VTF's, but you can find other scope edits here and you can try to figure out how they did it. Gamebanana is trash but it's the only place i know that scope edits exist.
it's controlled by materials\hud\sniperscope_numbers.vtf, sniperscope_numbers.vtf2, and sniperscope_numbers3.vtf
ideally, i hope they support dx8-dx11, include more performance options, and keep all existing mechanics
AmirBnkAlso, In one of the last updates (Not sure which one), You disabled the black dot crosshair by default. How can i get it back?
go to medHUD\scripts\hudlayout.res and find "BasicDot" and "BasicDotOut" and change "visible" and "enabled" to "1"
AmirBnkHey there.
So yeah, Installed the HUD now (v17)
And I seem to have a problem with the scoreboard: http://imgur.com/dgHEzHn
I'm running 1280x1024, 4:3.
this is really weird, i'm trying to figure this out now. once i figure this out, this fix will be released in v18, which will include a new loadout screen.
Snowdreamdropshadow
are the textalignments the same?
i was just going to post a question, it's a good idea to have thread like this, thanks f_blue!
what is a good font editor? i want to create a second font from roboto condensed to get rid of the "x" for the capture point and the "-" and possibly "+" for damage numbers