Jambi
Account Details
SteamID64 76561197999865810
SteamID3 [U:1:39600082]
SteamID32 STEAM_0:0:19800041
Country New Zealand
Signed Up February 21, 2013
Last Posted May 10, 2016 at 7:55 PM
Posts 10 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
#73 A rant about Competitive tf2 financial crisis/art in TF2 General Discussion
ArxThe best thing Valve could do is try to retain a loyal fan base as cheaply as possible, wait to see how OverWatch works out (it will have heavy Blizzard investment) and if it turns out to be slightly successful, they could work on a TF3 game to compete alongside it like DotA does with League of Legends.

So, your strategy is to first cut costs in a market where service is valued at a premium. Then, you allow potential competitors time to outmaneuver you and claim market share you gave up on. Then, if they succeed, you start moving into a now more crowded market with harsher competition.

This is amazing to me

Real talk though pretty much all of Valve's decisions are based on a principle of "creating value". They don't aim to create cost efficiency across the board, they first aim to create the highest possible value from any situation, which generally works out being more cost efficient anyway. They hire the best possible staff and pay a premium for them, because one exceptional coder does more work, better work, and is cheaper than 10 average ones. This principle applies across the board. (Netflix does this too.) It makes the most sense to find what makes our weird tiny community so stupidly passionate about 6v6, and find a way to expand that to the masses. That's how you get your precious cost efficiency, by creating massive amounts of value.

Remember, before LoL and Dota went fucking bananas, little mobas that were mods of other games (starcraft, warcraft - note that Blizzard completely missed this train despite being on it from the start) had small, weird passionate communities. Riot and Valve either saw potential or got lucky in tapping into it, and here we are. 6v6 is a pseudomod of a worse game, and tapping into the weird little things that other people find and love is kind of what valve has staked most of its business on. (dota, portal, tf, csgo, l4d). We have consistently loved this weird little game of 6v6 for a long time. There's clearly some potential here. Valve sees this (now) and I guarantee you the conversation is "how can we create value here?" TF2 is and has always been in an awkward spot, but they're a company that likes to take risks and try things. Get excited.

posted about 8 years ago
#2 Classic TF2 Matches stream in TF2 General Discussion

cool idea

posted about 8 years ago
#100 Stabby talks class balance in TF2 General Discussion

dude you wrecked some idiots while running an aggressively bad class comp, just to showcase how much better your players were, while effectively wasting their time

thats sometimes referred to as Bad Manners

dont get on your high horse and talk about trying to break up the dogma when y'all were just being dickheads for a giggle

posted about 8 years ago
#14 ozfortress season 15 announced with major changes in News

nobody wanted to give up those cool owl logos for something as trivial as "making sense"

posted about 8 years ago
#125 10 Reasons Why The Aussies Will Dominate i52 in News

im so fucking excited

posted about 10 years ago
#15 Fully Charged! Europe - Episode 9 in Events
AndKennethThe only reason iM are still together is because of i52. I'm sure they will be going baring major disaster.aporiathe community needs to work out what they want soon - or it will be too late for us in either scenario - as I can't really justify organising i52 if there's unlikely to be a strong American team there as well.any american teamcrickets chirping
posted about 10 years ago
#3 [stream] Jambi in Requests

ty slin

posted about 10 years ago
#1 [stream] Jambi in Requests

http://www.twitch.tv/jambikan

streaming div2 aus (so like mid-open maybe) scrims and matches most weeknights

from new zealand

posted about 10 years ago
#168 Breaking bad in Off Topic

1) tying up loose ends? lydia was a threat who wanted skyler dead. walt didnt know this specifically but must have known she could be a problem.

(from a writing standpoint if she was left alive then people would know she would be an issue, because of the skyler threat, and the writers wanted all plotlines finished up)

2) ricin is incurable

3) you've got me with this one, ricochet i guess? :V

posted about 11 years ago
#20 I get too angry/depressed when we get rolled in Off Topic

what helped me a lot was this video (via this ozfortress thread).

basically i'd go into games expecting to win or at least play good, which meant i was always expecting that i would hit that pipe/win this middle/deny that roamer etcetcetc in any given circumstance. if i didnt (even knowing that of course even the best make mistakes) then i'd be bummed because man i could've hit that fucking goddamnit their roamer just keeps jumping me what a shitlord this team is aids yadayadayada.

from that initial frustration it can snowball hard and you end up with a shitty night.

the trick is to remove this thought process entirely. from the very start you shouldn't be thinking about the score. you shouldn't be expecting to hit that pipe/win that middle/deny that roamer. this "outcome dependency" (copyright ddk) leads to that frustration/sadness/anger. instead, focus on individual moments in the present - that is what deserves your attention the most.

if you have 12 minutes you should def give the above video a watch, ddk is hella clever

posted about 11 years ago