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Stabby talks class balance
91
#91
22 Frags +
stabbyMax_stabbyI brought it up to illustrate the point that there is indeed major barriers to creativity and experimentation in class composition. Show me an invite team that has run something other than the old standard + a dash of offclassing, please.There is literally nothing stopping players from running 2 Snipers, 1 Spy, 1 Pyro, a Heavy and a Engineer.I think teams refusing to play you prevents players from playing.

What is stopping you from using it in a match though? The other team isn't going to forfeit, well they shouldn't.

People don't like scrimming against teams who run unconventional line ups because 99.9% of teams they play (your team being the .01%) run the standard class setup. There is no point in scrimming and learning how to counter play a set up only 1 team uses. That's not how they get better

[quote=stabby][quote=Max_][quote=stabby]I brought it up to illustrate the point that there is indeed major barriers to creativity and experimentation in class composition. Show me an invite team that has run something other than the old standard + a dash of offclassing, please.[/quote]
There is literally nothing stopping players from running 2 Snipers, 1 Spy, 1 Pyro, a Heavy and a Engineer.[/quote]
I think teams refusing to play you prevents players from playing.[/quote]
What is stopping you from using it in a match though? The other team isn't going to forfeit, well they shouldn't.

People don't like scrimming against teams who run unconventional line ups because 99.9% of teams they play (your team being the .01%) run the standard class setup. There is no point in scrimming and learning how to counter play a set up only 1 team uses. That's not how they get better
92
#92
64 Frags +

So if I go ahead and win open by running full time pyro you'd be convinced it would be the recipe to success in any situation, at any level of play and also work for any team out there.

By your logic, because something works at a low level against people who don't know the game as well, it should work at every other level of play and be tried out in an official release which targets the masses? I'm sure you can figure out that's a pretty awful idea regardless of how you argue it, this coming from someone who likes off-classing too.

So if I go ahead and win open by running full time pyro you'd be convinced it would be the recipe to success in any situation, at any level of play and also work for any team out there.

By your logic, because something works at a low level against people who don't know the game as well, it should work at every other level of play and be tried out in an official release which targets the masses? I'm sure you can figure out that's a pretty awful idea regardless of how you argue it, this coming from someone who likes off-classing too.
93
#93
18 Frags +
stabby Your teammates will probably yell at you for "off-classing" at higher rankings and I just kinda fear due to the "it's the best class composition" dogma will hamper what MM could be, though.

The current best class composition in mm has two heavies, I wouldn't worry too much about that...

[quote=stabby] Your teammates will probably yell at you for "off-classing" at higher rankings and I just kinda fear due to the "it's the best class composition" dogma will hamper what MM could be, though.[/quote]
The current best class composition in mm has two heavies, I wouldn't worry too much about that...
94
#94
-12 Frags +

all gamemodes are stale if you make it stale

only major change in any meta ive seen in a while has been demoknight in hl and 6s, but that is nerfed to shit now

all gamemodes are stale if you make it stale

only major change in any meta ive seen in a while has been demoknight in hl and 6s, but that is nerfed to shit now
95
#95
16 Frags +
stabbyThere absolutely is plenty stopping people from running different class combinations.

I was on a CEVO team that ran fulltime pyro/heavy/spy/scout/demo/medic...and it worked--very well even, we didn't lose a round. Problem was: people got really really angry. Nasty forum posts, accusations of "trolling", and I'm not sure a single team we played in neither scrims nor matches stuck around till the end; they just quit. We literally couldn't play, despite (or because) the experimental composition was effective.

Even though the amount of money in this game is low, it's still there, and believe me, people play to win in ESEA playoffs -- no matter the division. If there was a better class combination that would allow you to perform better, it would be used, and I'm sure no one would blame them, even if it was less fun. I mean, you do see engineer/pyro/sniper holds pretty often on certain lasts, and that's because it's good. If such a composition was good in other situations, it would be used.

Also, it doesn't matter whether the class composition is "fresh" or not -- all that matters is that it's the best all-around composition in most situations for 6v6.

As for the CEVO team, that's not really relevant. You could use a bad class combination and get away with it if your team is just marginally better than theirs. None of the Invite teams run a weird composition for a reason, except for things such as sniper to mid or heavy kritz, that can actually be viable in certain scenarios.

[quote=stabby]
[b]There absolutely is plenty stopping people from running different class combinations.[/b]

I was on a CEVO team that ran fulltime pyro/heavy/spy/scout/demo/medic...and it worked--very well even, we didn't lose a round. Problem was: people got really really angry. Nasty forum posts, accusations of "trolling", and I'm not sure a single team we played in neither scrims nor matches stuck around till the end; they just quit. We literally couldn't play, despite (or because) the experimental composition was effective.[/quote]


Even though the amount of money in this game is low, it's still there, and believe me, people play to win in ESEA playoffs -- no matter the division. If there was a better class combination that would allow you to perform better, it would be used, and I'm sure no one would blame them, even if it was less fun. I mean, you do see engineer/pyro/sniper holds pretty often on certain lasts, and that's because it's good. If such a composition was good in other situations, it would be used.

Also, it doesn't matter whether the class composition is "fresh" or not -- all that matters is that it's the best all-around composition in most situations for 6v6.

As for the CEVO team, that's not really relevant. You could use a bad class combination and get away with it if your team is just marginally better than theirs. None of the Invite teams run a weird composition for a reason, except for things such as sniper to mid or heavy kritz, that can actually be viable in certain scenarios.
96
#96
-40 Frags +
alfaSo if I go ahead and win open by running full time pyro you'd be convinced it would be the recipe to success in any situation, at any level of play and also work for any team out there.

By your logic, because something works at a low level against people who don't know the game as well, it should work at every other level of play and be tried out in an official release which targets the masses? I'm sure you can figure out that's a pretty awful idea regardless of how you argue it, this coming from someone who likes off-classing too.

I was simply pointing out that novel compositions can work--most players are at the cevo level or below, no? Do you expect top tier MM to rival real teams playing in a league? I'm saying there really hasn't been substantial experimentation here, and any attempts to do so are highly discouraged or virtually prevented by orthodoxy.

[quote=alfa]So if I go ahead and win open by running full time pyro you'd be convinced it would be the recipe to success in any situation, at any level of play and also work for any team out there.

By your logic, because something works at a low level against people who don't know the game as well, it should work at every other level of play and be tried out in an official release which targets the masses? I'm sure you can figure out that's a pretty awful idea regardless of how you argue it, this coming from someone who likes off-classing too.[/quote]
I was simply pointing out that novel compositions can work--most players are at the cevo level or below, no? Do you expect top tier MM to rival real teams playing in a league? I'm saying there really hasn't been substantial experimentation here, and any attempts to do so are highly discouraged or virtually prevented by orthodoxy.
97
#97
76 Frags +

It feels like he is deliberately ignoring points that invalidate what he said.

It feels like he is deliberately ignoring points that invalidate what he said.
98
#98
16 Frags +
stabbyAgain, I was making a suggestion for *match making*, not esea. I know just as much about that as anyone. The point is I want something fresh and more inclusive...fun for people that 6's doesn't appeal to in its current rigid form; we already have 6's.

Isn't the point of mm to bring new players into 6s/esea

[quote=stabby]Again, I was making a suggestion for *match making*, not esea. I know just as much about that as anyone. The point is I want something fresh and more inclusive...fun for people that 6's doesn't appeal to in its current rigid form; we already have 6's.[/quote]
Isn't the point of mm to bring new players into 6s/esea
99
#99
45 Frags +
alfaSo if I go ahead and win open by running full time pyro you'd be convinced it would be the recipe to success in any situation, at any level of play and also work for any team out there.

By your logic, because something works at a low level against people who don't know the game as well, it should work at every other level of play and be tried out in an official release which targets the masses? I'm sure you can figure out that's a pretty awful idea regardless of how you argue it, this coming from someone who likes off-classing too.

p decent point right there, i wonder how stabby will respond to this

stabbyI was simply pointing out that novel compositions can work--most players are at the cevo level or below, no? Do you expect top tier MM to rival real teams playing in a league? I'm saying there really hasn't been substantial experimentation here, and any attempts to do so are highly discouraged or virtually prevented by orthodoxy.

oh by not addressing it, ok cool

[quote=alfa]So if I go ahead and [b]win open[/b] by [b]running full time pyro[/b] you'd be [b]convinced it would be the recipe to success in any situation,[/b] at [b]any level of play[/b] and also [b]work for any team out there[/b].

By your logic, because something works at a low level against people who don't know the game as well, it should work at every other level of play and be tried out in an official release which targets the masses? I'm sure you can figure out that's a pretty awful idea regardless of how you argue it, this coming from someone who likes off-classing too.[/quote]
p decent point right there, i wonder how stabby will respond to this
[quote=stabby]I was simply pointing out that [b]novel compositions can work[/b]--most players are at the cevo level or below, no? Do you expect top tier MM to rival real teams playing in a league? I'm saying there really hasn't been substantial experimentation here, and any attempts to do so are highly discouraged or virtually prevented by orthodoxy.[/quote]
oh by not addressing it, ok cool
100
#100
35 Frags +

dude you wrecked some idiots while running an aggressively bad class comp, just to showcase how much better your players were, while effectively wasting their time

thats sometimes referred to as Bad Manners

dont get on your high horse and talk about trying to break up the dogma when y'all were just being dickheads for a giggle

dude you wrecked some idiots while running an aggressively bad class comp, just to showcase how much better your players were, while effectively wasting their time

thats sometimes referred to as Bad Manners

dont get on your high horse and talk about trying to break up the dogma when y'all were just being dickheads for a giggle
101
#101
39 Frags +

novel compositions CAN work, and you CAN run one of each class in MM

wouldnt restricting MM to 1 of each class just limit the number of "novel compositions" you could run?

novel compositions CAN work, and you CAN run one of each class in MM

wouldnt restricting MM to 1 of each class just limit the number of "novel compositions" you could run?
102
#102
39 Frags +

No, teaching people to play the game in the most inefficient way and then trying to attract the audience to OUR 6v6 rules would lower the skill ceiling and pretty much alter rules to the point of ruining what has been perfected for years in terms of gameplay. The whole point of MM is (from my POV) to attract new players to our scene (which is now mainly ETF2L/ESEA) and you don't do that by completely shitting on the core strategy and IMPROVEMENTS we implemented during the past few years.

The only way your idea could ever work is by having everyone playing shitty compositions and see which shittier composition triumphs, that isn't the TF2 I enjoyed playing and pretty sure no one else does for a good reason.

No, teaching people to play the game in the most inefficient way and then trying to attract the audience to OUR 6v6 rules would lower the skill ceiling and pretty much alter rules to the point of ruining what has been perfected for years in terms of gameplay. The whole point of MM is (from my POV) to attract new players to our scene (which is now mainly ETF2L/ESEA) and you don't do that by completely shitting on the core strategy and IMPROVEMENTS we implemented during the past few years.

The only way your idea could ever work is by having everyone playing shitty compositions and see which shittier composition triumphs, that isn't the TF2 I enjoyed playing and pretty sure no one else does for a good reason.
103
#103
5 Frags +
Jambidude you wrecked some idiots while running an aggressively bad class comp, just to showcase how much better your players were, while effectively wasting their time

thats sometimes referred to as Bad Manners

dont get on your high horse and talk about trying to break up the dogma when y'all were just being dickheads for a giggle

I get what you're saying, but all of that is based on the assumption of stabby understanding that spy isn't viable full time in 6's, which after reading his replies in this thread, I'm not so sure that he does.

[quote=Jambi]dude you wrecked some idiots while running an aggressively bad class comp, just to showcase how much better your players were, while effectively wasting their time

thats sometimes referred to as Bad Manners

dont get on your high horse and talk about trying to break up the dogma when y'all were just being dickheads for a giggle[/quote]

I get what you're saying, but all of that is based on the assumption of stabby understanding that spy isn't viable full time in 6's, which after reading his replies in this thread, I'm not so sure that he does.
104
#104
15 Frags +
stabbyYour teammates will probably yell at you for "off-classing" at higher rankings and I just kinda fear due to the "it's the best class composition" dogma will hamper what MM could be, though.stabbyI brought it up to illustrate the point that there is indeed major barriers to creativity and experimentation in class composition. Show me an invite team that has run something other than the old standard + a dash of offclassing, please.stabbyThere absolutely is plenty stopping people from running different class combinations.sheepydog'shandMatchmaking would benefit from using the current 6v6 meta as it has been pretty much proven to be the best and most balanced way to play the gamemode. Having class limits at 1 will have a little experimentation at the start but then there would become a meta just like in 6v6. Have certain classes role out to mid, have certain classes defend and push last.

Can you explain how switching to 1 class limit will prevent a standard meta set up. There will be class experimentation until people quickly find out what the best class composition is for mid fights and last pushing/holding. You keep saying that class limits should be set to 1 so people will experiment with new classes to make the game less stale but as soon as people figure out what the optimal class lineup is the meta will quickly become even more stale than the 6v6 one.

[quote=stabby]
Your teammates will probably yell at you for "off-classing" at higher rankings and I just kinda fear due to the "it's the best class composition" dogma will hamper what MM could be, though.[/quote]

[quote=stabby]
I brought it up to illustrate the point that there is indeed major barriers to creativity and experimentation in class composition. Show me an invite team that has run something other than the old standard + a dash of offclassing, please.[/quote]

[quote=stabby]
There absolutely is plenty stopping people from running different class combinations.
[/quote]

[quote=sheepydog'shand]
Matchmaking would benefit from using the current 6v6 meta as it has been pretty much proven to be the best and most balanced way to play the gamemode. Having class limits at 1 will have a little experimentation at the start but then there would become a meta just like in 6v6. Have certain classes role out to mid, have certain classes defend and push last. [/quote]

Can you explain how switching to 1 class limit will prevent a standard meta set up. There will be class experimentation until people quickly find out what the best class composition is for mid fights and last pushing/holding. You keep saying that class limits should be set to 1 so people will experiment with new classes to make the game less stale but as soon as people figure out what the optimal class lineup is the meta will quickly become even more stale than the 6v6 one.
105
#105
8 Frags +
stabbyI was simply pointing out that novel compositions can work--most players are at the cevo level or below, no? Do you expect top tier MM to rival real teams playing in a league? I'm saying there really hasn't been substantial experimentation here, and any attempts to do so are highly discouraged or virtually prevented by orthodoxy.

I feel like these arguments are completely divorced from the fact that you think the solution is to limit each class to one player. The players that support the "6's meta" are going to be absolutely outnumbered when matchmaking comes. If what you're saying is really true, and any combination of classes can succeed, we will see any class combination rise to the top of the ranks, no class limit needed.

[quote=stabby]
I was simply pointing out that novel compositions can work--most players are at the cevo level or below, no? Do you expect top tier MM to rival real teams playing in a league? I'm saying there really hasn't been substantial experimentation here, and any attempts to do so are highly discouraged or virtually prevented by orthodoxy.[/quote]

I feel like these arguments are completely divorced from the fact that you think the solution is to [b]limit each class to one player[/b]. The players that support the "6's meta" are going to be absolutely outnumbered when matchmaking comes. If what you're saying is really true, and any combination of classes can succeed, we will see any class combination rise to the top of the ranks, no class limit needed.
106
#106
-30 Frags +
sheepy_dogs_handstabbyYour teammates will probably yell at you for "off-classing" at higher rankings and I just kinda fear due to the "it's the best class composition" dogma will hamper what MM could be, though.stabbyI brought it up to illustrate the point that there is indeed major barriers to creativity and experimentation in class composition. Show me an invite team that has run something other than the old standard + a dash of offclassing, please.stabbyThere absolutely is plenty stopping people from running different class combinations.sheepydog'shandMatchmaking would benefit from using the current 6v6 meta as it has been pretty much proven to be the best and most balanced way to play the gamemode. Having class limits at 1 will have a little experimentation at the start but then there would become a meta just like in 6v6. Have certain classes role out to mid, have certain classes defend and push last.
Can you explain how switching to 1 class limit will prevent a standard meta set up. There will be class experimentation until people quickly find out what the best class composition is for mid fights and last pushing/holding. You keep saying that class limits should be set to 1 so people will experiment with new classes to make the game less stale but as soon as people figure out what the optimal class lineup is the meta will quickly become even more stale than the 6v6 one.

You make a good point.

I'll go ahead and bow out for real now...I made a tweet about a half-baked musing I had while baked off my ass at 4am...I wish the response were more of a conversation and a little more civil, but frankly guys it didn't merit a thread.

Again, I didn't mean to offend. Can we be friends? I like team fortress and so do you :>

[quote=sheepy_dogs_hand][quote=stabby]
Your teammates will probably yell at you for "off-classing" at higher rankings and I just kinda fear due to the "it's the best class composition" dogma will hamper what MM could be, though.[/quote]

[quote=stabby]
I brought it up to illustrate the point that there is indeed major barriers to creativity and experimentation in class composition. Show me an invite team that has run something other than the old standard + a dash of offclassing, please.[/quote]

[quote=stabby]
There absolutely is plenty stopping people from running different class combinations.
[/quote]

[quote=sheepydog'shand]
Matchmaking would benefit from using the current 6v6 meta as it has been pretty much proven to be the best and most balanced way to play the gamemode. Having class limits at 1 will have a little experimentation at the start but then there would become a meta just like in 6v6. Have certain classes role out to mid, have certain classes defend and push last. [/quote]

Can you explain how switching to 1 class limit will prevent a standard meta set up. There will be class experimentation until people quickly find out what the best class composition is for mid fights and last pushing/holding. You keep saying that class limits should be set to 1 so people will experiment with new classes to make the game less stale but as soon as people figure out what the optimal class lineup is the meta will quickly become even more stale than the 6v6 one.[/quote]
You make a good point.

I'll go ahead and bow out for real now...I made a tweet about a half-baked musing I had while baked off my ass at 4am...I wish the response were more of a conversation and a little more civil, but frankly guys it didn't merit a thread.

Again, I didn't mean to offend. Can we be friends? I like team fortress and so do you :>
107
#107
35 Frags +

This thread is the perfect use of the hiding posts chrome extension

This thread is the perfect use of the hiding posts chrome extension
108
#108
9 Frags +
stabbyYou make a good point.

I'll go ahead and bow out for real now...I made a tweet about a half-baked musing I had while baked off my ass at 4am...I wish the response were more of a conversation and a little more civil, but frankly guys it didn't merit a thread.

Again, I didn't mean to offend. Can we be friends? I like team fortress and so do you :>

Well it's very good that you are able admit that you weren't 100% right. Most people are way to stubborn to do that so I have a lot of respect for someone who can do it. I didn't mean to be too harsh so sorry if I was.

[quote=stabby]
You make a good point.

I'll go ahead and bow out for real now...I made a tweet about a half-baked musing I had while baked off my ass at 4am...I wish the response were more of a conversation and a little more civil, but frankly guys it didn't merit a thread.

Again, I didn't mean to offend. Can we be friends? I like team fortress and so do you :>[/quote]

Well it's very good that you are able admit that you weren't 100% right. Most people are way to stubborn to do that so I have a lot of respect for someone who can do it. I didn't mean to be too harsh so sorry if I was.
109
#109
-17 Frags +
sheepy_dogs_handstabbyYou make a good point.

I'll go ahead and bow out for real now...I made a tweet about a half-baked musing I had while baked off my ass at 4am...I wish the response were more of a conversation and a little more civil, but frankly guys it didn't merit a thread.

Again, I didn't mean to offend. Can we be friends? I like team fortress and so do you :>

Well it's very good that you are able admit that you weren't 100% right. Most people are way to stubborn to do that so I have a lot of respect for someone who can do it. I didn't mean to be too harsh so sorry if I was.

All good, man. It's the Internet :)

[quote=sheepy_dogs_hand][quote=stabby]
You make a good point.

I'll go ahead and bow out for real now...I made a tweet about a half-baked musing I had while baked off my ass at 4am...I wish the response were more of a conversation and a little more civil, but frankly guys it didn't merit a thread.

Again, I didn't mean to offend. Can we be friends? I like team fortress and so do you :>[/quote]

Well it's very good that you are able admit that you weren't 100% right. Most people are way to stubborn to do that so I have a lot of respect for someone who can do it. I didn't mean to be too harsh so sorry if I was.[/quote]
All good, man. It's the Internet :)
110
#110
-2 Frags +
eeei posted this on /r/tf2 so i can get upvotes on the cringe thread

this is on the front page now

[quote=eee]i posted this on /r/tf2 so i can get upvotes on the cringe thread[/quote]

this is on the front page now
111
#111
20 Frags +

Rolling CEVO is like bragging that you ran that class comp in a pug and won

also merbo was the guy that faked his death

Rolling CEVO is like bragging that you ran that class comp in a pug and won

also merbo was the guy that faked his death
112
#112
0 Frags +
flatlineRolling CEVO is like bragging that you ran that class comp in a pug and won

also merbo was the guy that faked his death

what happened to him now

is he still around

[quote=flatline]Rolling CEVO is like bragging that you ran that class comp in a pug and won

also merbo was the guy that faked his death[/quote]

what happened to him now

is he still around
113
#113
6 Frags +

So for matchmaking you would rather just kill the meta in favour of everyone having to run some shit composition? That makes no sense whatsoever, if you think the normal composition is stale then you don't have to run it. Just don't expect any success.

So for matchmaking you would rather just kill the meta in favour of everyone having to run some shit composition? That makes no sense whatsoever, if you think the normal composition is stale then you don't have to run it. Just don't expect any success.
114
#114
12 Frags +
Max_This is like when Star ran Demoknight in Open or IM what ever it was, it worked because he was carried by 1 Invite player and 2-ex invite players. If Demoknight was more effective than Demoman than you would see top level teams like Ronin, 20b and Froyotech using it

Budsquad at the time was playing in mid-IM and Steven didn't play demoknight for the entire thing, hell most of the time he did it it was just for his single video about it. He was playing scout, solly, and once I casted him playing med on Sunshine.

They tried something out and it was sometimes effective simply because it was different but they actually lost most of the time, he just used the highlights for his video. He played the rest of the season fairly normally.

[quote=Max_]This is like when Star ran Demoknight in Open or IM what ever it was, it worked because he was carried by 1 Invite player and 2-ex invite players. If Demoknight was more effective than Demoman than you would see top level teams like Ronin, 20b and Froyotech using it[/quote]
Budsquad at the time was playing in mid-IM and Steven didn't play demoknight for the entire thing, hell most of the time he did it it was just for his single video about it. He was playing scout, solly, and once I casted him playing med on Sunshine.

They tried something out and it was sometimes effective simply because it was different but they actually lost most of the time, he just used the highlights for his video. He played the rest of the season [i]fairly[/i] normally.
115
#115
3 Frags +

I guess if you want the least restrictive for MM then leave as is, 6v6 where anything and everything goes. Slowly people will start to realize why you run cookie cutter(2 scout/solly, dem, medic). because if the player skill is about equal, you will not beat cookie cutte with a different comp[ then u do small restrictions like banning OP weapons or restricting med/demo to 1-"]

I imagine most tf2 players want to have fun, but they also want to get better(the majority) so they will use what's best. If you can't beat them, join them

I guess if you want the least restrictive for MM then leave as is, 6v6 where anything and everything goes. Slowly people will start to realize why you run cookie cutter(2 scout/solly, dem, medic). because if the player skill is about equal, you will not beat cookie cutte with a different comp[ then u do small restrictions like banning OP weapons or restricting med/demo to 1-"]

I imagine most tf2 players want to have fun, but they also want to get better(the majority) so they will use what's best. If you can't beat them, join them
116
#116
14 Frags +
Martyhighlander at the highest level right now is just pocketing and playing around your sniper until he gets a pick. people will push off of sniper picks because they're just as valued as a demo pick is, and if the other team is playing correctly, the only way you're going to consistently get a sniper pick is from another sniper. prolander will just turn into a game where the performance of your sniper will heavily rely on whether or not you get the W.

You're honestly just so wrong, and that's exactly why every plat team (except maybe top 1/2) has been bad for a long ass time. It's actually incredible to see people play koth maps, for example, literally just sitting next to their sniper until he gets a good kill. This "playstyle" is quite exploitable simply because relying on single players to get kills EVERY time is impractical and unreliable; if your whole team is relying on your sniper to get a pick, then the other team can just play more aggressive, not allowing your sniper to do anything.

Even though sniper picks are obviously heavily weighed, you don't need one to push, and you can even shut down a sniper who is playing well, so it doesn't always come down to how well your sniper can carry, but also how bad the other team is at effectively shutting down the sniper. I can 100% assure you that it is much harder to play against a team that has their spy, for instance, shooting the sniper (not even securing the kill) than a team that pockets their sniper to get the kill. It's also much more reliable to distract than it is to actually get that particular kill, so having your spy distract is quite effective, and snipers can also distract while their team pushes as well.

Hl is p stupid though. 9 players in a server is quite hectic.

[quote=Marty]highlander at the highest level right now is just pocketing and playing around your sniper until he gets a pick. people will push off of sniper picks because they're just as valued as a demo pick is, and if the other team is playing correctly, the only way you're going to consistently get a sniper pick is from another sniper. prolander will just turn into a game where the performance of your sniper will heavily rely on whether or not you get the W. [/quote]

You're honestly just so wrong, and that's exactly why every plat team (except maybe top 1/2) has been bad for a long ass time. It's actually incredible to see people play koth maps, for example, literally just sitting next to their sniper until he gets a good kill. This "playstyle" is quite exploitable simply because relying on single players to get kills EVERY time is impractical and unreliable; if your whole team is relying on your sniper to get a pick, then the other team can just play more aggressive, not allowing your sniper to do anything.

Even though sniper picks are obviously heavily weighed, you don't need one to push, and you can even shut down a sniper who is playing well, so it doesn't always come down to how well your sniper can carry, but also how bad the other team is at effectively shutting down the sniper. I can 100% assure you that it is much harder to play against a team that has their spy, for instance, shooting the sniper (not even securing the kill) than a team that pockets their sniper to get the kill. It's also much more reliable to distract than it is to actually get that particular kill, so having your spy distract is quite effective, and snipers can also distract while their team pushes as well.

Hl is p stupid though. 9 players in a server is quite hectic.
117
#117
41 Frags +

no general tf2 community deserves to be forced to play pyro,engineer, or spy in their mm games

no general tf2 community deserves to be forced to play pyro,engineer, or spy in their mm games
118
#118
9 Frags +
stabbyI'll go ahead and bow out for real now...I made a tweet about a half-baked musing I had while baked off my ass at 4am...I wish the response were more of a conversation and a little more civil, but frankly guys it didn't merit a thread.

how can you have a (civil) conversation with someone who ignores all the good points that were made against his "arguments"?
besides, you might've made that tweet when you were stoned and maybe tired, but were you also stoned and tired all the time you were defending it here?
anyway, i think saying there has been too little experimentation says how much you know about 6s

[quote=stabby]I'll go ahead and bow out for real now...I made a tweet about a half-baked musing I had while baked off my ass at 4am...I wish the response were more of a conversation and a little more civil, but frankly guys it didn't merit a thread.[/quote]

how can you have a (civil) conversation with someone who ignores all the good points that were made against his "arguments"?
besides, you might've made that tweet when you were stoned and maybe tired, but were you also stoned and tired all the time you were defending it here?
anyway, i think saying there has been too little experimentation says how much you know about 6s
119
#119
1 Frags +

I don't want to make a whole big post on this, but the thing is that in a way, this is the most fun, fair, and best format that has been developed for us. The reason we don't change it after all these years is that it is pretty much perfect or near perfection. You may somewhat think that change is necessary in competitive games or games themselves but that's not necessarily true. It works for games like Dota 2, cause it requires changes and patches in a way to freshen up things. TF2 and FPS games are completely different. Look at CSGO or CS in general for example, technically that game is still stale in their 5v5 format and how things work, but that's because it works. Just like how our current 6v6 2121 format works(2 scout 1 demo 2 soldier 1 med). Although, new unlocks that come out do time to time change how we play. We utilize gunboats, direct hit, kritzkrieg, and much more in different ways. We even have offclasses time to time to attempt to end stalemates.

But in the end, there are multiple games that have stayed nearly the same with minimal changes that makes the game work. TF2 is definitely one of those games we have seen, at least in the competitive 6v6 format. It's possibly also why we even love competitive TF2. Now your tweet is pertaining to matchmaking, and I think that everything should be at most a max of 2 except for heavy and medic for a fair try, and if needed, demo to 1 also. It does suck that you did just post your own opinion and we attacked you for it though. While we all may be right and such, I think we need decrease or stop our attacks on our own TF2 comrades. Competitive TF2/MM is getting closer and bigger and if possible, we should attempt to act like a supportive and not so offensive community.

Damn it, I made another somewhat long post.

I don't want to make a whole big post on this, but the thing is that in a way, this is the most fun, fair, and best format that has been developed for us. The reason we don't change it after all these years is that it is pretty much perfect or near perfection. You may somewhat think that change is necessary in competitive games or games themselves but that's not necessarily true. It works for games like Dota 2, cause it requires changes and patches in a way to freshen up things. TF2 and FPS games are completely different. Look at CSGO or CS in general for example, technically that game is still stale in their 5v5 format and how things work, but that's because it [i]works[/i]. Just like how our current 6v6 2121 format works(2 scout 1 demo 2 soldier 1 med). Although, new unlocks that come out do time to time change how we play. We utilize gunboats, direct hit, kritzkrieg, and much more in different ways. We even have offclasses time to time to attempt to end stalemates.

But in the end, there are multiple games that have stayed nearly the same with minimal changes that makes the game work. TF2 is definitely one of those games we have seen, at least in the competitive 6v6 format. It's possibly also why we even love competitive TF2. Now your tweet is pertaining to matchmaking, and I think that everything should be at most a max of 2 except for heavy and medic for a fair try, and if needed, demo to 1 also. It does suck that you did just post your own opinion and we attacked you for it though. While we all may be right and such, I think we need decrease or stop our attacks on our own TF2 comrades. Competitive TF2/MM is getting closer and bigger and if possible, we should [i]attempt[/i] to act like a supportive and not so offensive community.

Damn it, I made another somewhat long post.
120
#120
31 Frags +

Highlander <|8O)

Highlander <|8O)
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