Half of the middle point is useless, if you go down into the slope rather than going towards the fountain you just get destroyed by demo/soldier spam and give up all the highground leading to mids playing out nearly identical every time with very little variance.
The lobby in between middle and second has way too many different entrances/exits which is just really silly since it makes aggressive holds almost impossible without getting flanked.
Pushing into second gives me flashbacks of overwatch map design where the defending team has all the highground and the attacking team has little to none, making it very hard to have any sort of gameplan besides 'use through the doorway and run at them'.
Pushing into second from last is also just a nightmare since, once again, the enemies have all the highground and you have to traverse way too much ground to make it to the enemy combo. Playing the point isnt an option since you are essentially isolation yourself onto an island that all the enemies can spam without any risk of them being punished.
I find that ubering from left side into last (attacker's pov) is almost always a bad idea since you can easily spammed by pipes from the demo sitting safely on right side (attacker's pov still) and there also is no punish for a soldier sitting ontop of the little highground area near on the left side who can easily get 2 rockets off, force your uber and jump away behind the heavy and sentry that are almost impossible to kill in one push.
I also just find that there are so many random props and walls that are placed to remove sightlines rather than actually designing the map to have very few amazing sightlines which leaves me feeling super claustrophobic and i constantly have to winger jump just to get around.
just some of my thoughts after playing the map for a little bit