Kaptan_kul
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SteamID64 76561197986221617
SteamID3 [U:1:25955889]
SteamID32 STEAM_0:1:12977944
Country United States
Signed Up March 3, 2013
Last Posted October 26, 2014 at 1:46 AM
Posts 57 (0 per day)
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#24 CEVO s6 maps in Map Discussion

There is always the terrible map warmerfront that has not really changed much since it was the pre season map like 3 seasons ago.

Thread

posted about 10 years ago
#19 CEVO s6 maps in Map Discussion

what map would replace the map that gets kicked out? Are any new maps ready yet?

posted about 10 years ago
#78 GXL feedback in LAN Discussion

the only things that I can think of is a couple more trash bins. They where quite full. Secondly instead of using yellow tape next time please use a table to stop people from running on the power cables.

posted about 10 years ago
#91 Bring back cp_yukon for ESEA s18! in TF2 General Discussion
kirbyI really wish we had a dedicated map maker (or more than one would work) that fixed a lot of older maps. So much lost potential.

ummm the problem is not if you can get a mapper, but if the mapper can get decent feedback.

posted about 10 years ago
#44 Bring back cp_yukon for ESEA s18! in TF2 General Discussion
downpourKaptan_kuldownpourKaptan_kulmustardoverlordwarmerfront? are you shitting me?
Welp looks like I wasted a year of my life trying to fix warmfront. To bad guess I should have tried yukon.
look out guys he might quit mapping again because mustard doesnt like his map

when did I quit the first time?
http://teamfortress.tv/thread/11032/cp-warmerfront/?page=4#112
"at this point I give up. this is not worth the amount of grief that I am getting"

Yeah that was me giving up on changing mid on warmerfront, because for a period of 3 months nothing then all the sudden I was killing the greatest map. I am sorry that I learned my lesson and now wait on feedback to make change. oh well back to half court sd.

posted about 10 years ago
#38 Bring back cp_yukon for ESEA s18! in TF2 General Discussion
downpourKaptan_kulmustardoverlordwarmerfront? are you shitting me?
Welp looks like I wasted a year of my life trying to fix warmfront. To bad guess I should have tried yukon.
look out guys he might quit mapping again because mustard doesnt like his map

when did I quit the first time?

posted about 10 years ago
#34 Bring back cp_yukon for ESEA s18! in TF2 General Discussion
mustardoverlordwarmerfront? are you shitting me?

Welp looks like I wasted a year of my life trying to fix warmfront. To bad guess I should have tried yukon.

posted about 10 years ago
#132 Cp_Warmerfront in Map Discussion

Sorry for the long delay, but i was hopping for some more feedback. I have learned my lesson about radical changes without asking. so would it be acceptably if I moved the point over to where the containers are and elevate it to the same level as the ramps behind the containers.

https://dl.dropboxusercontent.com/u/24793114/warmerfront_point2_change.jpg

also sorry for my bad pain skills....Not an artist.

posted about 10 years ago
#7 Sd_hc_doomsday in Map Discussion

http://cloud-4.steampowered.com/ugc/563266737945707671/80FE66392DF62B89C67BE5EB8CBD874A91161B55/

http://cloud-4.steampowered.com/ugc/563266737945706551/EC7BC1E984912C855970F05E20A9E8121DA64EA3/

Got no feed back so I began making a map from the ground up and worked on the UI. It has a similar layout, but has been stream lined.

Map download

posted about 10 years ago
#7 cp_glassworks (5cp) in Map Discussion
Hyce The king of joke maps.

Don't you mean Dr. Spud?

Also map looks well thought out and looks forward to seeing it in a league. It all ready looks better than warmererfront.

posted about 10 years ago
#130 Cp_Warmerfront in Map Discussion

To be honest even if I wanted to re-theme the map back to winter I would not I got enough grief when I tried to turn it industrial/ changed mid. Which have soured the part of my brain that says I can do this better, also technically a "cold" version of the map would not be fun mainly because that would mean the temperature is close to -450°F.

So anyways has anyone found issues with the map?

posted about 10 years ago
#6 Sd_hc_doomsday in Map Discussion

Updated map

http://cloud-2.steampowered.com/ugc/3282306773546829007/14851424D32A55D85E6194FC44B715C6E8CFB55C/

http://cloud-4.steampowered.com/ugc/3282306773546827439/F29136712D621816A9866F74A64C8E8D9BCC66D2/

*Changelog*
merged the clearing area and placed it where the Intel spawns
added a wrap around form middle bridge to sides
fixed several issues with the lift

posted about 10 years ago
#5 Sd_hc_doomsday in Map Discussion

fixed the under the point strat. Thinking about adding a wrap around to the bridge

posted about 10 years ago
#1 Sd_hc_doomsday in Map Discussion

Been working on a proof of concept to change up the boring game play of Special delivery. Main difference is that the intel never resets, and both teams can move it, but the capture point is team specific. Like in half court basketball you have to take the intel back to its spawn to change possession. I have tried to make the mechanics work well with 6 players a side.

http://cloud-4.steampowered.com/ugc/3280051439131524772/58C4D7FF628F19E93A1A82FFBE5108EABF275278/

http://cloud-4.steampowered.com/ugc/3280051439131525730/A8B2A369CB69E954B85ED1F36151E84D81601071/

map download

posted about 10 years ago
#126 Cp_Warmerfront in Map Discussion

would anyone recommend any changes? does it run well?

posted about 10 years ago
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