Isn't there a command for seeing players through walls that can be enabled with sv_cheats?
I just looked it up, I believe its mat_wireframe 1.
Why would you need to install a thirdparty wallhack for casting when there's already one built into TF2?
Account Details | |
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SteamID64 | 76561197998954523 |
SteamID3 | [U:1:38688795] |
SteamID32 | STEAM_0:1:19344397 |
Country | United States |
Signed Up | July 18, 2012 |
Last Posted | December 30, 2021 at 10:03 PM |
Posts | 804 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 1 |
Windows Sensitivity | fuck you bape |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Deathadder |
Keyboard | some dell keyboard |
Mousepad | steelseries |
Headphones | Beyerdynamic DT 990 Pro |
Monitor | Asus 144hz |
Isn't there a command for seeing players through walls that can be enabled with sv_cheats?
I just looked it up, I believe its mat_wireframe 1.
Why would you need to install a thirdparty wallhack for casting when there's already one built into TF2?
Love these pugs, play them whenever I can
I use the sidewinder x6 because you can remove the keypad.
Various amphetamines
One of my friends who's a chain smoker switched to these things, but he stopped because apparently he would wake up with the taste of cat piss every morning.
As long as you don't just replace cigarettes with e-cigs and use them to try to quit you should be fine.
One thing is to not burn yourself out before scrimming. I used to DM/MGE for 2-3 hours before scrimming, and I wouldn't perform well. When I cut that down to 45 minutes to an hour I did a lot better. It's also good to separate your DM practices with discussion with your teammates or demo reviews.
If you can't master ctapping, try just holding crouch but still getting the timing down. Apparently this is called "cboosting". I did this naturally while rocket jumping for the longest time, and when I learned how to ctap it was easy because I already knew the timing.
BenkI think a lot of people are misunderstanding. This would not be something that anybody on this forum would want to use over pug.na. It would all be about getting exposure to the pubber audience.
But without experienced players, what direction would the new players have?
If this is implemented, I can see it turning into basically a pub with 12 people in it. If there is incentive for new players and top teams to use the new system, I think it will have a much longer lasting effect. The new players have people to take after and watch, while the good players maybe have an incentive to use it (hats, medals, possibly money? most likely not). That's why I think some sort of ladder system would be great.
I think this is a really bad idea. It would be like TF2lobby except even more players who don't know what their doing. TF2lobby isn't very conducive to learning because people aren't willing to help the new players out. I know there are exceptions to this, but most people don't.
I would rather have a system where you setup a team and have them compete in a season. Maybe have a match making rating for the teams, similar to how arena teams worked in WoW. This would give the new players a chance to play people their level and have the pros still play against each other.
If you get repeatedly destroyed on the crates, try jumping their catwalk. A lot of the time it's easy to pick the demo and still get back to your side/medic. You can distract a lot of players by jumping behind them, allowing your teammates to clean them up.
cru5lol in each powah clip you can't even see the enemy model in the scope, sweet ping br0
funny how you see no scout clips...i wonder why
http://www.youtube.com/watch?feature=player_detailpage&v=gEyi0T8Myo4#t=352s
rofl
Skial 24/7 Badwater
TLK isn't bad either
The Mars Volta - Frances the Mute
Deltron 3030 (new album when?!?)
Godspeed you! Black Emperor - F♯ A♯ ∞
Λ - SOLAR SYSTEM
I wonder if a purely electronic album could be considered a concept album, hmm