Lupus
Account Details
SteamID64 76561198019146522
SteamID3 [U:1:58880794]
SteamID32 STEAM_0:0:29440397
Country Bulgaria
Signed Up January 9, 2014
Last Posted November 21, 2024 at 8:40 AM
Posts 710 (0.2 per day)
Game Settings
In-game Sensitivity I don't fucking know
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Logitech Superlight
Keyboard Newmen GM610
Mousepad Paracontrol v2 XXL
Headphones HyperX Cloud Alpha
Monitor AOC 27G2G8
1 ⋅⋅ 6 7 8 9 10 11 12 ⋅⋅ 47
#17 What Are They Keeping In The Granary Mid Crates? in Off Topic

the secret to making TF2 an e-sport

posted about a year ago
#9249 Frag Clips Thread in Videos

https://youtu.be/lV8RpC51niQ

posted about a year ago
#12861 stream highlights in Videos

atleast they're consistent

posted about a year ago
#13 penis owners in Off Topic

https://i.ibb.co/pPDkZ2M/w91incA.jpg

posted about a year ago
#30 GOAT team for your country in TF2 General Discussion
Makklsz, pandemic
danny, arcade(maybe there is a beter soldier im missing idk tho)
me
gragery

there was this guy called h3x back in 2015 that used to do pretty okay (soldier main)

Side note: dug around a little and found out he's been doing very well for himself since
https://www.twitch.tv/h3x_tv

posted about a year ago
#5 if u could see 1 retired tf2 player play again in TF2 General Discussion

Kaidus

posted about a year ago
#24 Self-deprecating humour in Off Topic

everyone knows that Chuck Norris jokes are the Beluga caviar of humor

posted about a year ago
#12817 stream highlights in Videos

https://clips.twitch.tv/ApatheticConsiderateDaikonTBTacoRight-lLFu1LEF_ZXnPYea

posted about a year ago
#10 TF2 asset leak in TF2 General Discussion

"so the payload tracks go over the actual traintracks on middle?"
"yes"
"you're fired"

posted about a year ago
#3 TF2 asset leak in TF2 General Discussion

https://i.kym-cdn.com/photos/images/original/001/481/869/615.jpg

posted about a year ago
#49 wats yr fav old-school tf2 vid? in TF2 General Discussion

https://youtu.be/2CyZkXBzDQc

posted about a year ago
#65 shadowplay clipdumps in Videos

https://youtu.be/7RbXN7ZHmCA

posted about a year ago
#12807 stream highlights in Videos

https://streamable.com/zzd4cj

https://clips.twitch.tv/PuzzledArtisticOcelotStrawBeary-FcaeY6sHYLGok1h_

posted about a year ago
#17 wat is ur least fav comp map u have played in TF2 General Discussion

CTF_TURBINE_PRO

https://youtu.be/bhGSahNZo5s

posted about a year ago
#1 My idea for fixing 5cp in competitive 6s in TF2 General Discussion

I actually have an idea of how to remove dead time completely (aka. the time left of a 5cp game after one team is 4-0 up like 3 minutes left or something of the sort). Make each cap point give you a set ammount of points for that specific map. My explanation is abit long so appologies for that.

BASIC RULES:
EXAMPLE 1: capping middle gives you 1 point on first mid(because it previously belonged to nobody) > retaking middle from the enemy team gives you 2 points> if enemy continues to push and take points 2nd and/or last they receive 2 points.
Example 2 : the team that lost middle and/or second will receive 2 points for pushing and re-taking the point that belongs to the enemy team.
Uncapped Middle point = worth 1 point
Any Capped Enemy point= worth 2 points
Offclasses alowed at all times=Spy and Sniper on any of the 5 points at all time.
Limited offclasses= Heavy OR Engineer (not both) while holding your own last (for instance if the guy that was on engi swaps to heavy that is okay or vise versa)

Now imagine the following: Each team plays to 50 points(number can be changed it's just the first thing that poped into my head), each starting from 0 ofc, or whoever has the most points after a 30 min game yes rounds will still have the 5 minute reset timer that is implemented HOWEVER if you are the attacker for instance and fail to push out of your 2nd or last in 5 minutes, 1 points will go to the team attacking and the map will reset as it would normaly do when the round timer runs out.

This will fix two things, people will actually stop setting up on lasts or atleast they will be discouraged to unless they are far ahead in the lead and can take the 2 point loss, and dead time will be more or less gone in games that usually end 3-0 or 4-0 as if you push coast to coast (and cap last) on a map that would mean you would have 8 points at the end of it.

Now this is just something that popped into my head as I was having breakfast but as we (ETF2L) are going to be in abit of a 6s drought for the next couple of months I suggest a little to text how this (with modifications) would work and if it's even possible to creat a server config for these rules.

Any suggestions on how to build on to this system are appreciated.

posted about a year ago
1 ⋅⋅ 6 7 8 9 10 11 12 ⋅⋅ 47