is there a real reason besides offside existence?
ive played against it and it wasnt bad at all
and its a really fun weapon to use
ive played against it and it wasnt bad at all
and its a really fun weapon to use
Main reason it came into peoples radars was for attacking badlands last, since correctly placed stickies on point was the only proper defense for that point however since that map has, for some unknown reason, not attempted to be played in ETF2L for many season noone really knows why it is banned.
While it still does a lot on many maps for last attacks and choke busts for the same reasons the efficiency really does not come close to that one situation where it pretty much auto wins the cap with a scout rushing the clear cap point.
While it still does a lot on many maps for last attacks and choke busts for the same reasons the efficiency really does not come close to that one situation where it pretty much auto wins the cap with a scout rushing the clear cap point.
I feel it was banned because of how players were "supposed" to use it had it remained.
It wasn't about it being used full-time. It was about how teams would have to play if they wanted to do things optimally
Playing in EU with the vaccinator and quickiebombs resulted in the following scenarios:
- Teams would wipe on mid, respawn with vaccinator on last with full disad, and still get vaccinator ubers. A direct upgrade when the other choice is 30% uber when they use into you
- Quickiebombs were often better when pushing last. You'd prefire a door/shutter to clear stickies so it'd be safe to milk longer and then you'd shoot a sticky on point
Having a medic be comfortable with vaccinator switches would save you a couple lost rounds throughout a season. And if you were preparing a last push you should consider switching to quickies first. TF2 players figured out these meta shifts quite quickly tbh. But very few people actually wanted to do this because it felt like shit to do so. So most didn't and chose to play "sub-optimally"
Also, switching loadouts is clunky. It's a pain to do so even with binds or the quickswitch menu.
In case of quickiebombs it requires someone to die to switch (you probably play stock stickies for mid still)
Switch to loadout, remember to switch back next life.
Are item servers working properly tonight?
etc
It wasn't about it being used full-time. It was about how teams would have to play if they wanted to do things optimally
Playing in EU with the vaccinator and quickiebombs resulted in the following scenarios:
[list]
[*] Teams would wipe on mid, respawn with vaccinator on last with full disad, and still get vaccinator ubers. A direct upgrade when the other choice is 30% uber when they use into you
[*] Quickiebombs were often better when pushing last. You'd prefire a door/shutter to clear stickies so it'd be safe to milk longer and then you'd shoot a sticky on point
[/list]
Having a medic be comfortable with vaccinator switches would save you a couple lost rounds throughout a season. And if you were preparing a last push you should consider switching to quickies first. TF2 players figured out these meta shifts quite quickly tbh. But very few people actually wanted to do this because it felt like shit to do so. So most didn't and chose to play "sub-optimally"
Also, switching loadouts is clunky. It's a pain to do so even with binds or the quickswitch menu.
In case of quickiebombs it requires someone to die to switch (you probably play stock stickies for mid still)
Switch to loadout, remember to switch back next life.
Are item servers working properly tonight?
etc
Snake water mid. If the enemy is using quickie bomb stickies and blindly detting them across the point YOUR stickies get deleted midair. Thus YOU don't do damage.
(I might be wrong about that but if it is true this the type of bullshit you deal with on mids if you're shooting at opposite directions at each other)
(I might be wrong about that but if it is true this the type of bullshit you deal with on mids if you're shooting at opposite directions at each other)
quickies are worse like 90% of the time and you can barely hold a choke with them but i can't think of a more infuriating weapon to play against as a demo
TobI feel it was banned because of how players were "supposed" to use it had it remained.
It wasn't about it being used full-time. It was about how teams would have to play if they wanted to do things optimally
Playing in EU with the vaccinator and quickiebombs resulted in the following scenarios:Having a medic be comfortable with vaccinator switches would save you a couple lost rounds throughout a season. And if you were preparing a last push you should consider switching to quickies first. TF2 players figured out these meta shifts quite quickly tbh. But very few people actually wanted to do this because it felt like shit to do so. So most didn't and chose to play "sub-optimally"
- Teams would wipe on mid, respawn with vaccinator on last with full disad, and still get vaccinator ubers. A direct upgrade when the other choice is 30% uber when they use into you
- Quickiebombs were often better when pushing last. You'd prefire a door/shutter to clear stickies so it'd be safe to milk longer and then you'd shoot a sticky on point
Also, switching loadouts is clunky. It's a pain to do so even with binds or the quickswitch menu.
In case of quickiebombs it requires someone to die to switch (you probably play stock stickies for mid still)
Switch to loadout, remember to switch back next life.
Are item servers working properly tonight?
etc
vaccinator was cancer on every last defense, as doughy said quickies were only abused in badlands and sometimes in gully as well.
and I rather have a weapon that helps you push last than a weapon that makes defending last easier.
there's a reason nobody ever complained about the vaccinator getting banned
It wasn't about it being used full-time. It was about how teams would have to play if they wanted to do things optimally
Playing in EU with the vaccinator and quickiebombs resulted in the following scenarios:
[list]
[*] Teams would wipe on mid, respawn with vaccinator on last with full disad, and still get vaccinator ubers. A direct upgrade when the other choice is 30% uber when they use into you
[*] Quickiebombs were often better when pushing last. You'd prefire a door/shutter to clear stickies so it'd be safe to milk longer and then you'd shoot a sticky on point
[/list]
Having a medic be comfortable with vaccinator switches would save you a couple lost rounds throughout a season. And if you were preparing a last push you should consider switching to quickies first. TF2 players figured out these meta shifts quite quickly tbh. But very few people actually wanted to do this because it felt like shit to do so. So most didn't and chose to play "sub-optimally"
Also, switching loadouts is clunky. It's a pain to do so even with binds or the quickswitch menu.
In case of quickiebombs it requires someone to die to switch (you probably play stock stickies for mid still)
Switch to loadout, remember to switch back next life.
Are item servers working properly tonight?
etc[/quote]
vaccinator was cancer on every last defense, as doughy said quickies were only abused in badlands and sometimes in gully as well.
and I rather have a weapon that helps you push last than a weapon that makes defending last easier.
there's a reason nobody ever complained about the vaccinator getting banned
Wild_Rumpusquickies are worse like 90% of the time and you can barely hold a choke with them but i can't think of a more infuriating weapon to play against as a demo
that engineer thing where you click once and delete all projectiles
but you make a good point
that engineer thing where you click once and delete all projectiles
but you make a good point
it was banned because you could snipe scouts with it and if you were good enough they could literally do nothing about it
we live in a scout society
we live in a scout society
best stixky removal tool in game on champ that has no access to it otherwise, decent enough cheese weapon in fights. it flips da game on its head in a dumb unskilled way no reason to keep it cheers
also no1 mentioned busting cliff on product forward hold with it so theres that too. it wasnt interesting or cool it was just free and the best thing to do
also no1 mentioned busting cliff on product forward hold with it so theres that too. it wasnt interesting or cool it was just free and the best thing to do
Makbest stixky removal tool in game on champ that has no access to it otherwise, (...) do
It's obviously super impractical and a dumb reason to use it, but the scottish resistance can actually remove stickies too.
It's obviously super impractical and a dumb reason to use it, but the scottish resistance can actually remove stickies too.
inkoloreMakbest stixky removal tool in game on champ that has no access to it otherwise, (...) do
It's obviously super impractical and a dumb reason to use it, but the scottish resistance can actually remove stickies too.
the arm time makes it worse than just shooting wit hitscan wepons. the only thing that compares to quickies is detonator
It's obviously super impractical and a dumb reason to use it, but the scottish resistance can actually remove stickies too.[/quote]
the arm time makes it worse than just shooting wit hitscan wepons. the only thing that compares to quickies is detonator
idk why vacc or badlands is getting talked about, quickies got banned about 2 seasons ago after being unbanned for a few years
BumFreezeidk why vacc or badlands is getting talked about, quickies got banned about 2 seasons ago after being unbanned for a few years
get off my badlands appreciation thread
get off my badlands appreciation thread
MoermanAt the time quickies got banned, only a handfull players were using it. One of them being the most hated guy in etf2l.
Overall it's not as good as regular stickies, but it's hell to play against + you could 1V1 anyone at any range with it.
Etf2l has the tendency to ban "annoying weapons". Can we also ban sniper rifles next season, following this logic?
Such as? these weapons are probably "annoying" to play against because they have no counter play which is a core aspect of a competitive game.
Overall it's not as good as regular stickies, but it's hell to play against + you could 1V1 anyone at any range with it.
Etf2l has the tendency to ban "annoying weapons". Can we also ban sniper rifles next season, following this logic?[/quote]
Such as? these weapons are probably "annoying" to play against because they have no counter play which is a core aspect of a competitive game.
Back to more important matters. Are we keeping gunboats the same or are we gonna revert the change at some point?
Poor F2P players cant get these items, so they gotta ruin the fun for the rest of us by banning it.
Moermannatasha, jarate, sydney sleeper, cow mangler, scorch shot, bonk, milk, crit a cola, pretty boy pistol, detonator, soda popper, market gardner, whip, reserve shooter
Most of those are bad examples:
Jarate, Milk, Cola and Soda Popper all give clearly OP utility.
Whip completely changes the game with slow classes being sped up and way more bombing options available, debate can be had whether it would be positive or negative but would be huge regardless.
Bonk was always banned because it allowed player to get behind on the flank for free, and Reserve Shooter could deny bombers with mini crits. Both have been nerfed to an extent that they might not even be very strong atm, but I don't think their fundamental mechanics are popular.
Market Gardener, Cow Mangler and PBPP are all borderline. ETF2L has played with them extensively and eventually leaned towards ban because they are marginally OP.
So I think that leaves 4 that are perhaps 'banned because annoying'
Natascha, Sydney Sleeper, Scorch Shot and Detonator
There might be other justifications I'm not aware of, but they are all extremely annoying to play against.
Also, if an admin or anyone does have an archive of why all the weapons are banned it would be nice to have on a public whitelist
natasha, jarate, sydney sleeper, cow mangler, scorch shot, bonk, milk, crit a cola, pretty boy pistol, detonator, soda popper, market gardner, whip, reserve shooter
[/quote]
Most of those are bad examples:
[i]Jarate, Milk, Cola[/i] and [i]Soda Popper[/i] all give clearly OP utility.
[i]Whip[/i] completely changes the game with slow classes being sped up and way more bombing options available, debate can be had whether it would be positive or negative but would be huge regardless.
[i]Bonk[/i] was always banned because it allowed player to get behind on the flank for free, and [i]Reserve Shooter [/i]could deny bombers with mini crits. Both have been nerfed to an extent that they might not even be very strong atm, but I don't think their fundamental mechanics are popular.
[i]Market Gardener, Cow Mangler[/i] and [i]PBPP[/i] are all borderline. ETF2L has played with them extensively and eventually leaned towards ban because they are marginally OP.
So I think that leaves 4 that are perhaps 'banned because annoying'
[i]Natascha, Sydney Sleeper, Scorch Shot[/i] and [i]Detonator[/i]
There might be other justifications I'm not aware of, but they are all extremely annoying to play against.
Also, if an admin or anyone does have an archive of why all the weapons are banned it would be nice to have on a public whitelist
DenpaPoor F2P players cant get these items, so they gotta ruin the fun for the rest of us by banning it.
yep thx
yep thx
if you think mad milk should be unbanned you shouldnt be allowed to play sixes or type on this forum
unban bonk. its super easy to punish because of the speed you lose when you take damage, but if you have your team support you its feasible to get behind while taking minimum damage, from which point you can coordinate something with your team.