Menachem
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SteamID64 76561198041226420
SteamID3 [U:1:80960692]
SteamID32 STEAM_0:0:40480346
Country United States
Signed Up October 31, 2015
Last Posted August 10, 2024 at 7:31 AM
Posts 1187 (0.4 per day)
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#97 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion

I don't really get it. They need to lock graphics settings to "ensure a level playing field?" Isn't locking those settings doing the exact opposite of that by fucking over people with slower machines? I can only imagine that having custom cfgs somehow lets you wallhack or something; otherwise it just seems totally senseless.

If they don't do some serious optimization they should at least have the basic courtesy of adding the pro maps. I've got a couple friends who refused to play the beta with me since Viaduct smashed them; sub 30fps.

posted about 8 years ago
#6 dm servers in Off Topic

im lost without my dm servers, how am i supposed to kill time between shots

also whyd they die anyway

posted about 8 years ago
#18 Wall of text for potential new gametypes/ maps in TF2 General Discussion

I think the solution to these stalemates is not to offer a different gamemode--the cp_ format offers some very compelling gameplay, from backcaps to uber pushes that don't require killing anyone--but instead, altering the cp_ format. There are several options to help complete this goal adequately. I will assume that the central problem is getting teams to aggress; usually, a defending team has a much easier time. I'll use Granary as my example, since this is generally considered the most stalematey map. I'm also going to assume these changes only apply to the cp_ format; koth_ is perfect and requires no modification.
1. Capping a point no longer means standing on some small piece of easily spammable ground. On mid, this would mean the entirety of the mid is now cappable, meaning that throughout the fight, playing on the middle point would mean capping an objective. The entirety of 2nd, from the upper balcony that connects to lunchbox, to area between all 3 shutters, would count towards capping, as well as a much larger area on last. It also might be worth considering removing the "blocking a cap" feature, and extending the amount of time required for each cap. Defending a point would mean actually defending it, spamming down whoever decides to stand on your ground. It could also mean retreating more quickly if blocking caps is no longer an option; once any slight advantage is gained, from cap time being nearly completed to a small player advantage, the defending team would be forced to leave.

2. Capping a point grants a power up to the attacking team. The best version of this that I can think of is that a team that has just capped a point is granted an overheal bonus. Any team that just capped 2nd would be granted extra heals to push into last. This powerup should be limited either by a timer, a passive heal bonus (every player standing on the cap gains +50 health, which is gone as soon as any normal overheal would drain), or also possibly negated by the defending team touching the point. With any of these scenarios, the attacking team would be encouraged to push sooner rather than later, creating more fast paced games with less incentive to create stalemates.

posted about 8 years ago
#3 A beginner's guide to competitve TF2 in Videos

a guide to phorofor's love life, maybe

posted about 8 years ago
#1 A beginner's guide to competitve TF2 in Videos

https://www.youtube.com/watch?v=NMoAulrK5Is

Made a video trying to explain competitive to someone familiar with TF2, but not competitive. Doubt it's all that relevant to anyone here, but feedback is appreciated.

next step: improve resolution up from "literal ass"

posted about 8 years ago
#1384 Do you like the song above? in Music, Movies, TV

I guess I don't "get it." Seems like random jarring noise, but I still wouldn't have a problem with if it wasn't mind numbing to listen to. To each his own, though.

https://www.youtube.com/watch?v=taXlN-eIhnQ

sheeeit, link fixed

posted about 8 years ago
#7 Mothers day in Off Topic
Kresnikhttp://i.imgur.com/idpylLo.jpg

I hope mine likes her card

let me fix that card for you: you is smart, you is kind, you is important

I got my mom bitter recrimination and the sappiest card i could find

posted about 8 years ago
#5 LFT Mid-High Open Demo in Recruitment (looking for team)

Dude is crazy good, especially for how short a time he's been playing. Improving fast, not a maincaller but can call everything else you need him to, and otherwise a chill guy. You won't regret trying him out, and you'll be thankful you picked him up.

oh yea and i forgot how many air pipes he hits

posted about 8 years ago
#26 EVL Gaming sponsors new team in News
aim-... Imma let you think about this one

thinking didnt help :(

but according to other ppl i know it was confirmed on b4nny and cw's streams last night, so I guess I'm on the hype train now

posted about 8 years ago
#24 EVL Gaming sponsors new team in News
Snivy
Froyotech Black with HRG + 4G mix

My body is ready for Season 22

wait wait wait

Since when is Froyo Black confirmed not a troll?

posted about 8 years ago
#6 Morris lft open in Recruitment (looking for team)

rebump

posted about 8 years ago
#4 Morris lft open in Recruitment (looking for team)

So many people lft, I needed a bump

srsly try me out tonight

posted about 8 years ago
#3 roamer ltf mid open in Recruitment (looking for team)

Dedicated, reliable, good at the game. He definitely needs tryouts

posted about 8 years ago
#13 [Open][Demo] Antecedent LFT in Recruitment (looking for team)

Good attitude, good calls, good play. Couldn't play with him long but got good vibes all around

posted about 8 years ago
#1 Morris lft open in Recruitment (looking for team)

Gonna be mid-low open. I've spent all my time playing pocket, can also tryout on roamer or med. Free whenever, would like to scrim a lot.

No ESEA experience, have spent the last month scrimming mid open teams with good results. Led a team for UGC Steel S20, played Iron in S19.

Add me!

posted about 8 years ago
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