Any word on when the beta opens on the American side of things?
Account Details | |
---|---|
SteamID64 | 76561198041226420 |
SteamID3 | [U:1:80960692] |
SteamID32 | STEAM_0:0:40480346 |
Country | United States |
Signed Up | October 31, 2015 |
Last Posted | December 23, 2024 at 11:57 AM |
Posts | 1189 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
I don't really get it. They need to lock graphics settings to "ensure a level playing field?" Isn't locking those settings doing the exact opposite of that by fucking over people with slower machines? I can only imagine that having custom cfgs somehow lets you wallhack or something; otherwise it just seems totally senseless.
If they don't do some serious optimization they should at least have the basic courtesy of adding the pro maps. I've got a couple friends who refused to play the beta with me since Viaduct smashed them; sub 30fps.
im lost without my dm servers, how am i supposed to kill time between shots
also whyd they die anyway
I think the solution to these stalemates is not to offer a different gamemode--the cp_ format offers some very compelling gameplay, from backcaps to uber pushes that don't require killing anyone--but instead, altering the cp_ format. There are several options to help complete this goal adequately. I will assume that the central problem is getting teams to aggress; usually, a defending team has a much easier time. I'll use Granary as my example, since this is generally considered the most stalematey map. I'm also going to assume these changes only apply to the cp_ format; koth_ is perfect and requires no modification.
1. Capping a point no longer means standing on some small piece of easily spammable ground. On mid, this would mean the entirety of the mid is now cappable, meaning that throughout the fight, playing on the middle point would mean capping an objective. The entirety of 2nd, from the upper balcony that connects to lunchbox, to area between all 3 shutters, would count towards capping, as well as a much larger area on last. It also might be worth considering removing the "blocking a cap" feature, and extending the amount of time required for each cap. Defending a point would mean actually defending it, spamming down whoever decides to stand on your ground. It could also mean retreating more quickly if blocking caps is no longer an option; once any slight advantage is gained, from cap time being nearly completed to a small player advantage, the defending team would be forced to leave.
2. Capping a point grants a power up to the attacking team. The best version of this that I can think of is that a team that has just capped a point is granted an overheal bonus. Any team that just capped 2nd would be granted extra heals to push into last. This powerup should be limited either by a timer, a passive heal bonus (every player standing on the cap gains +50 health, which is gone as soon as any normal overheal would drain), or also possibly negated by the defending team touching the point. With any of these scenarios, the attacking team would be encouraged to push sooner rather than later, creating more fast paced games with less incentive to create stalemates.
a guide to phorofor's love life, maybe
https://www.youtube.com/watch?v=NMoAulrK5Is
Made a video trying to explain competitive to someone familiar with TF2, but not competitive. Doubt it's all that relevant to anyone here, but feedback is appreciated.
next step: improve resolution up from "literal ass"
I guess I don't "get it." Seems like random jarring noise, but I still wouldn't have a problem with if it wasn't mind numbing to listen to. To each his own, though.
https://www.youtube.com/watch?v=taXlN-eIhnQ
sheeeit, link fixed
Kresnikhttp://i.imgur.com/idpylLo.jpg
I hope mine likes her card
let me fix that card for you: you is smart, you is kind, you is important
I got my mom bitter recrimination and the sappiest card i could find
Dude is crazy good, especially for how short a time he's been playing. Improving fast, not a maincaller but can call everything else you need him to, and otherwise a chill guy. You won't regret trying him out, and you'll be thankful you picked him up.
oh yea and i forgot how many air pipes he hits
aim-... Imma let you think about this one
thinking didnt help :(
but according to other ppl i know it was confirmed on b4nny and cw's streams last night, so I guess I'm on the hype train now
Snivy
Froyotech Black with HRG + 4G mix
My body is ready for Season 22
wait wait wait
Since when is Froyo Black confirmed not a troll?
So many people lft, I needed a bump
srsly try me out tonight
Dedicated, reliable, good at the game. He definitely needs tryouts