Merchant
Account Details
SteamID64 76561198063865897
SteamID3 [U:1:103600169]
SteamID32 STEAM_0:1:51800084
Country United States
Signed Up June 3, 2013
Last Posted July 10, 2020 at 9:01 PM
Posts 550 (0.1 per day)
Game Settings
In-game Sensitivity 6
Windows Sensitivity 6/11
Raw Input 0 
DPI
450
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie FK
Keyboard  
Mousepad  
Headphones  
Monitor ASUS VG248QE
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#67 A/D cp_badwater in Map Discussion

So, some good changes:

* Fixed a bunch of issues, mainly a game breaking sightline from B to A.
-Not sure what this was but game breaking things are bad
* Added a one-way door to the wall.
-This is good, running up to second was dumb.
* Skybox works, spire is optimized.
-Skybox looks good, spire looks good
-Spire is a bit high though, it gives the defending team an extreme advantage as they can easily spam two of the doors to enter and someone can sit on the vents on roof to spam the other door.
-There is one way to get on spire from ground, which involves jumping on props. This is dumb.
* A bunch of other stuff, that I'm forgetting.

Stuff that has been previously mentioned here is still not fixed. You can jump everywhere, there is still the lamp of the hut, and you never added back the ammo and hp there.

http://cloud-2.steampowered.com/ugc/559863671685915064/3440550F840DA81E44CB5015AE5C2D24BE2F4281/

The scope of the sniper rifle looks like this too.

posted about 11 years ago
#66 A/D cp_badwater in Map Discussion

Who, I can't believe I missed this when you first posted it. I'm looking at it now but right away I see two things:

Couldn't get HDR 'maps/cp_badwater_a4/c96_864_-80.hdr' -- Trying non HDR 'maps/cp_badwater_a4/c96_864_-80'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps/cp_badwater_a4/c3552_-1472_240.hdr' -- Trying non HDR 'maps/cp_badwater_a4/c3552_-1472_240'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps/cp_badwater_a4/c-2249_-864_400.hdr' -- Trying non HDR 'maps/cp_badwater_a4/c-2249_-864_400'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps/cp_badwater_a4/c478_118_248.hdr' -- Trying non HDR 'maps/cp_badwater_a4/c478_118_248'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps/cp_badwater_a4/c389_121_-128.hdr' -- Trying non HDR 'maps/cp_badwater_a4/c389_121_-128'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps/cp_badwater_a4/c3152_-1664_192.hdr' -- Trying non HDR 'maps/cp_badwater_a4/c3152_-1664_192'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps/cp_badwater_a4/c2944_-1200_192.hdr' -- Trying non HDR 'maps/cp_badwater_a4/c2944_-1200_192'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps/cp_badwater_a4/c3120_-768_192.hdr' -- Trying non HDR 'maps/cp_badwater_a4/c3120_-768_192'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps/cp_badwater_a4/c-1408_800_352.hdr' -- Trying non HDR 'maps/cp_badwater_a4/c-1408_800_352'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps/cp_badwater_a4/c-1856_2432_408.hdr' -- Trying non HDR 'maps/cp_badwater_a4/c-1856_2432_408'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps/cp_badwater_a4/c-880_832_272.hdr' -- Trying non HDR 'maps/cp_badwater_a4/c-880_832_272'
Failed, using default cubemap 'engine/defaultcubemap'

and

Requesting texture value from var "$bumpmap" which is not a texture value (material: maps/cp_badwater_a4_08/tile/floor_tile_001a_389_121_-128)
Requesting texture value from var "$bumpmap" which is not a texture value (material: maps/cp_badwater_a4_08/tile/floor_tile_001a_389_121_-128
posted about 11 years ago
#9 JohnMilter in Off Topic

http://lmgtfy.com/?q=b4nny+site%3Apastebin.com

posted about 11 years ago
#29 Thread about ESEA PUGs on the ESEA Forums in TF2 General Discussion
Tino_love the fact that we posted on ESEA to talk about it so they would see it yet there is 4 posts there and almost 30 here... anyone wanna yahknow go and talk about it there like we should be?

Yeah, although you have to pay for premium to post on esea.

posted about 11 years ago
#93 rip invite in TF2 General Discussion
StealthyMerchantAlso if a team wants money then they should try to provide a service to the community. 1 on 1 demo reviews, team coaching, weapon signings, crafting weapons etc... That's why I wasn't really upset about HRG wanting money last season. Yeah they ended up not needing it but they listed things that you would getting in return.
The problem with the incentives to help fund a lan adventure is that, those people who organize the paypal and say they are going to give out things for helping the payer don't always fallow through with what they said they would give out. I know a couple of people who haven't got anything after sending some money a teams way for their lan funds. I don't know if they didn't fallow up with the team or whatever but they never received any of the stuff they where told they would get.

Yeah, teams not following up is a big concern.

posted about 11 years ago
#29 Is it bad... in TF2 General Discussion

This is why I try not to touch my setting, it hurts my head.

Basically what I am hearing is 0.033 in hitscan classes configs and cl_interp_ratio 2 and in projectile classes 0.0152 and cl_interp_ratio 1.

Hitscan:
Scout, Sniper, Spy?, Heavy, Engineer

Projectile:
Demo, Soldier, Pyro?

What about medic? Projectile cause needles?

posted about 11 years ago
#91 rip invite in TF2 General Discussion
OOVOOV -snip-
invite 4th place prize is 1500 dollars, any team that makes it can pay their own way there by getting forwarded the prize pot.

Where has this been released? I haven't seen any prize pool breakdowns yet.

smakersI don't like invite teams asking for donations for LAN. If you aren't able to get yourself to LAN, you probably shouldn't be playing in a division that has LAN finals.

Having said that, earlier fund-raising would only be possible for the teams who are essentially guaranteed spots at LAN. The real LAN benefit would be knowing the date of LAN at the start of the season or at least by week 4. When a team gets a spot locked, they should be able to purchase tickets right away to minimize cost.

I would like for their to being a community fund organized to help teams get to LAN, both ESEA and the i series (Euro teams would be included.) If it was run by someone who made sure teams needed the money (enigma maybe) then could be a lot better.

Also if a team wants money then they should try to provide a service to the community. 1 on 1 demo reviews, team coaching, weapon signings, crafting weapons etc... That's why I wasn't really upset about HRG wanting money last season. Yeah they ended up not needing it but they listed things that you would getting in return.

posted about 11 years ago
#262 huh check that out in TF2 General Discussion
defycs 1.6 became an instant classic and was in ESEA for a long time. what happened though? CS source happened...well ESEA wasn't going to hesitate to pick that up even though the cs 1.6 community was still going strong, well if you don't wanna make the switch over sorry not our problem, a lot of people stopped playing all together because they don't care for source, well that didn't last long at all....cs:go is here! <---?????? holy fuck 2 titles back to back, something i thought i would never see. i played tfc and cs 1.3, after i quit comp with 1.6 i thought it was great that they still had so many people supporting an old game, but ESEA doesn't hesitate to switch to the next big thing. THIS is what its all about. valve support is a pipe dream, ESEA is the reality here, FPS games have taken a huge blow with the popularity of games like dota,league, sc2 etc and we're just hanging on here

I do agree with everything you have said but you are wrong about this. 1.6 started in s1 of esea and continued to now(s15). Source started in s2 and continued to s14. 1.6 invite started in s2 and continued to s13. Source invite started in s3 and continued to s12. ESEA picked up and ran leagues for both 1.6 and source because people played in them but even now that source has been dropped for GO, 1.6 open is still around.

posted about 11 years ago
#4 ESEA-Invite: iT vs. lost in translation in Events

liT is currently 3rd off of a forfeit by No Exceptions (watch this) and a win over Below Average (5th). If it isn't at least close then we can basically say good bye to a competitive season o_o.

posted about 11 years ago
#4 ESEA-Invite: 6cuties vs. ROOT PLUS SIX in Events

Should be fun, even if they aren't even the top teams.

posted about 11 years ago
#37 A little Steam game giveaway. in TF2 General Discussion

ok

posted about 11 years ago
#5 'More' streams in ie in Bug Reports
megawacschool computers yo

They added firefox 2 years ago and chrome this year.

Probably the only thing my IT department manages well.

posted about 11 years ago
#3 'More' streams in ie in Bug Reports

Well, seeing how ie 11 just came out. Supposedly there have been improvements over time to ie and it is in 2nd place overall (Chrome is 1st) with 20% of market share.

posted about 11 years ago
#5 koth_warmfront in Map Discussion

Seeing how mid is the only good part of warmfront imo, I approve.

posted about 11 years ago
#17 144hz monitor problem in Hardware

Fucking dyz posting threads that he could just search for on Google again.

posted about 11 years ago
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