400 dpi is turtle slow
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SteamID64 | 76561198052251914 |
SteamID3 | [U:1:91986186] |
SteamID32 | STEAM_0:0:45993093 |
Country | Spain |
Signed Up | February 22, 2013 |
Last Posted | July 4, 2015 at 6:43 PM |
Posts | 43 (0 per day) |
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Make the health bars a bit bigger and move the players' names and HP numbers in there, clutter's gone
WhiteMagicalHatStefan and Bash.
Ragorismqoskabout the escape plan nerfs: if the escape plan had always been like it is now, and suddenly you didn't take minicrits, we'd call it ridiculously OP. Honestly, as it is, it fulfils its purpose (ie pocket rollouts and idiotic melee rushes), and it's one of the weapons that has been fixed well.
And yet, they changed the Crit-a-cola from that, to only taking flat damage and not mini-crits. That's seriously all they have to do with the damn weapon, is to change the mini-crit debuff to just a flat damage taken, and then there'd be zero reason to fuck with it further
But, of course, there's a pack of mongoloids in charge of balancing the unlocks
This is so fucking true he should get a medal for it.
Lucky_PierreWhy, if you are having playoffs, are they scheduled so far from the end of season?
I blame Mike and his poor uni scheduling skills :)
Fixed for the Halloween shit
Download
Edited to remove the huge book.
New version.
v6 changelog:
-Made a minimal scoreboard, to activate it just click on toggle scoreboard during a game or turn on minmode.
-Fixed the Vaccinador charge indicator, although the resist type icon refuses to move.
-Centered the health and name of who you are spectating.
-Moved the new items notification on main menu and made it match the style of the main menu.
-Made the !log popup bigger so it's easier to read logs on it, it should be easier on Sizzlingstats too, but I haven't tested it.
-Improved Payload, Payload Race and King of the Hill(only slightly).
-The scoreboard data is now ordered as in the default HUD.
New version.
Changelog:
e5
Animated the team selection menu.
Moved HealthAccount.
Fixed Main Menu.
diplodicusI dig the layout, but not the font so much. It might just be a problem with the jpg compression on imgur, but it looks like the fonts have lines through them. Is that the case, or am I just seeing it wrong?
It's the case.
bleaki can't seem to find a way to change the damage number color in clientscheme, anyone know how?
I added it on the new version.
e4 changelog:
Added damage numbers color to clientscheme.res so you can change it easily.
Added Stopwatch.
Moved the last damage done to below the ammo numbers.
I made a HUD from scratch.
Screenshots
Download
GitHub
If you find any problem with it or have any suggestions talk to me on ETF2L or add me on Steam.