popcorpOk so i played with a map in Hammer a bit and tried changing few things
1. How about moving entrance more to the left? what i noticed, in current version, Soldier can easily peek through entrance and spam Lobby area, if you make it like this, it will be a lot more riskier, so Soldier/Scout has to think twice + it makes it more easier for Sniper to get a potential Pick and Spy to get behind
http://i.imgur.com/6XhdZKz.png
I like this, makes sniping a tad more viable, and a late sneaky cap more viable as well
2. Also tried lowering that area
http://i.imgur.com/75va5OK.png
This just doesn't achieve anything
3. Sneaky more flatter and less clustered, as suggested above
http://i.imgur.com/6Tegnsx.png
Please do
4. And also this
http://i.imgur.com/HFNNJZe.png
Has pretty much no effect
Any thoughts about this?
KanecoI dont agree with 13 tho, while I think the small health pack should be moved to the front of the point I dont think the medium ammo pack should be moved to inside the room because its essential if you're holding choke and room is too far away for it to be a legit hold.
And the last thing I can remember now is cave, Idk, sometimes it just feels totally irrelevant, theres not much going around there except the textures and it just feels it was a bit forced just to have another entrance into mid/second. Well, its good theres another entrance, but I think it should be reworked so that it feels a bit more relevant and themed with the rest of the map, maybe add some props, rework pack locations. Not really sure about this but its just what I feel about that location
Moving that pack into the room doesn't make holding choke less viable, you can go for the one on the point and if they come choke you rape them with the height advantage, besides that holding choke is legit, there's just an ammo pack there and no one is going to try to go through choke withour ubering early, pushing choke is just bad for your actual irl health unless you wiped them or bomb through.
Also last cap is awfully long.
http://i.imgur.com/q0aD7Lk.jpg
If this was a shutter pushing into second might be a tad easier from this side without annoying the defenders too much
http://i.imgur.com/IYOsmU1.jpg
And the other way around, if this wasn't a shutter pushing from here into or out of last would become an option
http://i.imgur.com/ya2cohm.jpg
That's how I would make mid better without making a new one, make it narrower, take away the height that covers cave and the one on the spawn and open cave into mid playing with the height to maybe make a fast roamer rollout or at least making it surprising if they come from there, it would also make that part of the cave feel more natural if you turned that wood wall into rock, I need feedback on these from some mastermind,(the mid spawn would have to be moved into logsroom i guess)