Morgus
Account Details
SteamID64 76561198052251914
SteamID3 [U:1:91986186]
SteamID32 STEAM_0:0:45993093
Country Spain
Signed Up February 22, 2013
Last Posted July 4, 2015 at 6:43 PM
Posts 43 (0 per day)
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#23 MorgHUD in Customization

Holy shit this post is old as f***, I updated the HUD today for the Gun Mettle, funnily the stuff that’s broken is cos Valve broke it, not me

posted about 9 years ago
#196 cp_logjam (5CP) in Map Discussion

I love how the cave looks now, but it's gonna make demo/soldier mains(like me) sad with all the splash bug, and with all the hiding spots on the top it makes pushing cave to mid really bad

posted about 9 years ago
#21 TF2 update for 11/13/14 in TF2 General Discussion
iridescentFUZZAt this juncture in time, I wonder what hardware setup, if any, can actually run TF2 at 125FPS+ on high to max settings in a fully populated pub server.

http://i.huffpost.com/gen/1687012/thumbs/o-IBM-WATSON-facebook.jpg

posted about 10 years ago
#10 hitsounds in Customization

http://tf2dingalings.com/sound/details/15

posted about 10 years ago
#39 TF2 update for 11/4/14 in TF2 General Discussion

Hey Valve have you ever heard of a thing called playtesting? Betas? Quality Assurannce?
Stop breaking a perfectly profitable and functional game FFS

posted about 10 years ago
#159 Player skill rating added to the game in TF2 General Discussion
bubblebobblerMorgusValve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope

the pomson hasn't penetrated players for over 2 years and I think you citing this example is indicative of a lot (not all) of the attitudes towards banned weapons in general

It still denies uber and dead ringer without much of a downside

posted about 10 years ago
#154 Player skill rating added to the game in TF2 General Discussion
Frost_BiteRuskeydooMorgusRuskeydooWe (the comp TF2 community) equally rejected their ideas.Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope
Valve: Hey let's have a heavy get to mid at the same time a solly does but without any downsides in comp would you like that?
Comp: Are you for real?

Looks like we agree :)
The point was that valve's "ideas" for weapons are often moronic.

To which he agreed

posted about 10 years ago
#151 Player skill rating added to the game in TF2 General Discussion
RuskeydoodashnerNightGoatLets just hope its 6v6 and/or highlander and not some weird shit they made up.
It will be their own take on competitive, you'd be a fool to think otherwise. Beyond the meeting with Sal/eXtine, we've literally had zero contact with Valve on this, and when we did they rejected our ideas.

We (the comp TF2 community) equally rejected their ideas.

Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope
Valve: Hey let's have a heavy get to mid at the same time a solly does but without any downsides in comp would you like that?
Comp: Are you for real?

posted about 10 years ago
#406 HUD editing: short questions, quick answers in Customization

http://i.imgur.com/trISlxn.jpg

Hello, I can't fix the targetIDs, I want the healing one to be aligned east and close to the text and the main one not cut off, but I just can't find how to, any ideas?

posted about 10 years ago
#1 5 seconds lag at the start o every match in Q/A Help

I have no idea why this is happening but it's a real pain in the ass to start every first rollout 5 seconds late, in case it might be cfg related I uploaded everything, most of it should be on the custom folder
My cfg
Thanks in advance

posted about 10 years ago
#22 MorgHUD in Customization

Added the new NEW backpack tag and a new chat by Camus

http://i.imgur.com/IG7KS6o.jpg

posted about 10 years ago
#3070 Show your HUD modifications! in Customization
CamusCustom Rayshud

http://cloud-4.steampowered.com/ugc/532872513331776246/7AC0DAAEB7386961341C517B49DDCAD1FAE10B79/

Changes

- Custom fonts: Roboto Condensed Bold and Regular (bxhud font).
- Chat Style
- Control Points
- Smaller net_graph

Can i get that chat for my HUD?

posted about 10 years ago
#172 cp_logjam (5CP) in Map Discussion

http://i.imgur.com/1BZJ5hc.jpg

This feels too much like an afterthought liked it more how it was before, other possible spawn places would be:

http://i.imgur.com/w5D6iMx.jpg

http://i.imgur.com/FziuNPQ.jpg

Also what I meant about the shutter on last was moving the entrance back here:

http://i.imgur.com/vDdTklt.jpg

At the moment there's no way to surprise the defenders on last.

The cave rollout now gets you here when the demo is already on mid:

http://i.imgur.com/5TvmsTn.jpg

If you smoothed out that wall and made the last ramp a rock ramp that was easy to slide off once you finish the first rampslide roamers would love you forever

http://i.imgur.com/1afvul2.jpg

Also, when I'm trying to do it myself I just keep bouncing up off the left side of the cave around here, don't know why, might be just me being bad at it:

http://i.imgur.com/db6duUB.jpg

posted about 10 years ago
#166 cp_logjam (5CP) in Map Discussion
Hycehttp://i.imgur.com/zUnhcvc.jpg

I don't know if this will work because now you have only one way to transition from the spam stalemate all mids begin with into a closer fight, and it's through a very narrow bridge, still want to try it out see if it can be worked around pushing close to your cave into the height, with all that said I think this is better than before

posted about 10 years ago
#258 HUD editing: short questions, quick answers in Customization
MorgusWhat does hudarenavspanel control?

pls?

posted about 10 years ago
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