I am about to release a new version, but I want to make absolute sure this sound bug is 100% fixed first, so looking for a group to run a test on private version, to see if it's working correctly before I do it publicly, please add if you would run dblmix or etc on it. It would have bad fps as it wouldn't be full compile.
Other than that here's the small amount I fixed
- Fixed a few clip errors
- Added respawn visualisers on 2nd forwards
- Fixed holding spawn doors open
- Fixed various stickies clipping into rocks
- Fixed stickies clipping into hut roof on mid
I've also reworked my respawns completely, it doesn't look like tf2 likes it when you change the spawn timers negatively, it appears that when you do so it's possible to 'skip' a respawn wave, which seemed like it was resetting you onto the next one, as players were reporting spawn times going up massively on enemy caps, which shouldn't have been happening.
I've tried to keep the flow mostly the same, but this might need tweaking.