can you post the sniper zoom sens fix? never knew about that but don't really need anything else
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SteamID64 | 76561197999747149 |
SteamID3 | [U:1:39481421] |
SteamID32 | STEAM_0:1:19740710 |
Country | United Kingdom |
Signed Up | March 12, 2013 |
Last Posted | October 5, 2022 at 4:35 PM |
Posts | 561 (0.1 per day) |
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HobNobs
I sometimes play with a 60bpm metronome in the background to time things.
clearly it's not fucking helping much mate
"Several common gametypes, with different ways of interacting with your team mates (such as eating them to heal them)"
sorry, you eat your teammates
and this heals them
wtf
I don't think it's right to comment on honey's skill in terms of prem
fact is he maincalled(?) for the team and had success in high for it, if he isn't prem, then it's hard to justify why other medics/maincallers didn't step up to contest his team.
i would have cut iikq first, on the basis that he appeared on realtalk.tf list of players who didn't deserve to be in high
bought my bf a peppa pig cake, and we're gonna go to the restaurant of our first date
imo the peppa pig cake cancels out the romanticism of the restaurant.
how do all these teams even get in, I had a group of decent gamers at one point and didn't get any reply (
Tripz
How would you nerf Scout?
personally i'd just increase the spread or falloff - make midranging worse
SideshowIt's bothered me for a long time that we almost never see situations like in CSGO where teams have maps they can beat other teams on. Teams in TF2 either beat you on every map or none, in general (with via being a notable exception at times).
I don't feel like that's possible on tf2. CS has way more strategy involved in the varying maps, teams have to remember pre aim spots, varying smokes vs various places to hold. And it's also way more punishing to people that go out of position or are read.
TF2 is just extremely basic in this sense. The same mode of pushing works for most maps, and default pushing done properly will take you to high div, even prem. You can play every map in almost the same way, and it's extremely easy theory. Viaduct is the only one that uses a different general strategy and it also happens to be the one that everyone isn't good at - it has something to do with sniping, but for the most part I feel like it's just because it's KOTH. Turbine was also one where teams had different degrees of success.
The answer might be using different modes, but at the moment, if I was going to make a 6v6 map, and it wasn't 5cp, I'd probably be laughed at, and nobody would play it. Nobody wants to put in hundreds of hours of mapping for no real prospects.
rowrowPlatform Racing 2, my first ever
once I got 5th top rated track of the month, it is my greatest achievement to this day
hoXyy
just because you're in high doesn't mean you can shittalk people that are on the lower level than you, remember that
who the fuck can you shit talk if it's not the people worse than you
tbh the kebab is just spilling out the bread getting sauces and shit everywhere, and fools you into thinking you can actually take a bite out of it
I just eat kebab meat and chips
RechowAre you done editing your post five times?
EPIC callout, tell him the news
pierz large
he brought 'porco dio' to the masses, what a guy
coIephobiaisnt this just another anime mmorpg
nah it's pretty different from the rest, it's hack-n-slash which is already + points for differentiating from point-n-clicks, it's got a great combat system, great movement mechanics and graphics are cool. don't know about the story but there are lot of quests and lot of bosses.
movement mechanic:
https://www.youtube.com/watch?v=p1LdyOnLKGw
combat system:
https://www.youtube.com/watch?v=be3g8rqS38U&t=51
well that looks pretty dreadful