I don't understand why the already sparsely populated community of the genre seems so intent on splintering itself into more and more "CPMA but a little different" games.
So now we've got what? CPMA, this, warsow, xonotic, deft grinders, project free fall, reborn, and probably a couple others I've never heard of. If all these people just pooled their efforts and ideas, or maybe just stuck with a game, they'd probably have a larger playerbase for it.
Shiny graphics on a new engine aren't going to attract the kind of new players who stick around for any significant period of time, and they are really what the community needs. Maybe these guys can make the "definitive" CPM clone that everyone flocks to, but given the continued reliance on difficult -to-teach or understand movement mechanics, and the infamous barrier to entry (welcome to CPMA, your first 20 games will have average scores of 30 to -7, enjoy), something needs to change. Hopefully these guys realize that and don't just make CPM yet again, but nothing they've released gives me any such hope.