in your medic.cfg.
be sure to put "bind mouse2 +attack" in all your other class's .cfgs so they don't declare "uber used" whenever you right click.
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SteamID64 | 76561198009696952 |
SteamID3 | [U:1:49431224] |
SteamID32 | STEAM_0:0:24715612 |
Country | United States |
Signed Up | July 23, 2012 |
Last Posted | April 19, 2014 at 2:44 PM |
Posts | 136 (0 per day) |
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in your medic.cfg.
be sure to put "bind mouse2 +attack" in all your other class's .cfgs so they don't declare "uber used" whenever you right click.
I'm surprised to see this much support for warmfront. People did nothing but complain when it was in. IIRC it got >50% of the vote for having it taken out of the map pool S11 or whatever it was.
Yeah, it happens to me frequently in PUGs. Not so much if at all in pubs.
I've been meaning to make this exact same thread but ask about CS. what's the main forum for CS players? (i'd offer this guy help too but it looks like he's already got all he can handle)
how are people still trying to get this to happen? You can't just slap a mechanic that worked in one game into another game because it's fun. It's not that easy.
Whenever I try a game on another engine I just use a ruler to try to get the same sensitivity I'm used to, but obviously I can't be perfect. it bugs me to think that I might be screwing up my muscle memory, however slightly. Is there a calculator or formula I can use to convert my source/idtech sens to other games?
what's osu? besides oregon state university
http://i.imgur.com/mybA85s.jpg
http://i.imgur.com/RDcJFo2.jpg
http://i.imgur.com/nEO0eCF.jpg
http://i.imgur.com/OvPHmi5.jpg
actually i just stole all these from the awkward zombie forums over a few months
to clarify for whomever this concerns, it doesn't show any preview images in the teamfortress.tv/streams page.
being in a good mood and comfortable is the no. 1 thing imo. Just get all comfy in your chair, have some cold water, the works. make sure no one's gonna bother you for a while. After that I just play a round or two of MGE with a friend and I'm about at my "average" skill level.
SNES has an amazing amount of amazing games, a full list would take a while. And if you're interested in speed running, get super metroid. It's a great game (one of my favorites) and has one of the biggest speed running communities out there.
a quick list of good snes games
mario world, zelda 3, mega man X, super metroid, super contra, donkey kong country, contra 3, Gradius 3, super r-type, chrono trigger, final fantasy 6(3 on the box), zombies ate my neighbors
you wouldn't call the second "air control". that's just the ability to move yourself around while airborne.
it seems like we need some terminology clarification in here.
circle jumping was explained well above. Hold W+A/D, wrap the mouse around since that makes you turn even more, jump for max speed. this is a "takeoff" technique.
in some quake/quake-based games, moving in the air accelerates you, which in combination with repeated jumping (eliminating friction with the ground so you don't lose speed) creates what was originally termed bunnyhopping, because of how it looks.
strafe jumping is some weird thing that Q3 got and I have no idea how it works on a technical level. it's best learned through video form + practice.
Because strafe jumping requires a different technique, it was given a different name. But now that games exist which accelerate you both when air strafing AND when strafe jumping, and both techniques have the iconic repeated jumping, exactly when a player IS and ISN'T bhopping becomes a bit blurred. Especially since skilled players will alternate rapidly between the two.
someone tell me what the appeal of xonotic is, please. I tried it and it looks to me like almost every decision they made to seperate it from CPMA lowered the skill ceiling.
you don't hold W when bhopping in HL. You're confusing me. You should youtube "quake live circlejump" because if it doesn't exist then there are a lot of very misguided tutorials out there.