Nokk
Account Details
SteamID64 76561198015024475
SteamID3 [U:1:54758747]
SteamID32 STEAM_0:1:27379373
Country United States
Signed Up October 14, 2012
Last Posted June 8, 2019 at 11:20 AM
Posts 167 (0 per day)
Game Settings
In-game Sensitivity 2.05
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
60hz
Hardware Peripherals
Mouse Logitech G203
Keyboard -
Mousepad SteelSeries QcK mass
Headphones Superlux HD681 EVO / MEElectronics SP51
Monitor -
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#5502 HUD editing: short questions, quick answers in Customization
Whiskeris there any way to preload the engineer building stuff so that it appears in casual/mm? haven't had much luck with the traditional method

Place your custom textures in vgui/logos and point to them in mod_textures.txt in scripts (e.g, collyhud).

posted about 6 years ago
#5446 HUD editing: short questions, quick answers in Customization
Graephttps://gyazo.com/6e469dabe9d531a904116bfc16ff3e9e

This thing. The thing half-missing due to some resolution bug I can not get around for the life of me, WHAT IS IT CALLED????? I guessed something like "Stat summary" but thats a separate entity. Hopefully just changing its x/y location should fix the problem - M0re hud for reference.

// same issue on the round ending information, (first, second, third top scorer(s))
---edit---
https://gyazo.com/974ffad09168d1657ad239a0875be773

"Assorted gameplay statistics", to clarify I meant the file name + location of this part of a hud.

Scoreboard stats are in scoreboard.res under LocalPlayerStatsPanel.
The end of round MVPs are in winpanel.res (hudareneawinpanel.res for arena mode).

posted about 6 years ago
#5233 HUD editing: short questions, quick answers in Customization
Stochast1cOn this note, is there a resource with all of the hud "variables" available or a method to see them? I still don't know what the s modifier to c and r mean.

https://developer.valvesoftware.com/wiki/VGUI_Position_and_Size_Flags

posted about 6 years ago
#10 how do you rinse your toothbrush in Off Topic

Squirt the toothpaste into my mouth and then brush

posted about 6 years ago
#5198 HUD editing: short questions, quick answers in Customization

flame did a nice edit of that a couple of years ago. After looking at a copy of his old hud, I've managed to recreate it and I think it should work on any HUD:

https://i.imgur.com/0ipWokw.png

Copy and paste this over your existing TeamStatus in hudmatchstatus.res: Link
and
Replace your event TeamStatus_PlayerDead in hudanimations_tf.txt with this: Link
(or add to your custom hudanimations if your HUD uses manifest)

I only tested it in 1920x1080, so I'm not entirely sure how it is in other resolutions. Also it's really only meant for 6v6, as it starts looking pretty odd after more than 12 players on a server.

Edit: You'll have to move your killfeed down in hudlayout.res in order for it not to overlap with the panels.

posted about 6 years ago
#5178 HUD editing: short questions, quick answers in Customization
SirCupcakehttps://gyazo.com/59881e5a6c8ddc2ccaa5972e2279e94f

I haven't been able to click the item drop notifications for a while, but enter used to work. Now that's stopped working so the only way to make them go away is pressing escape, which means it pops up after every death. How fix?

I think its the zpos change that happened with the Jungle Inferno update. Check your itempickuppanel.res file (item_pickup) and see if it matches.

posted about 6 years ago
#9 How to enable console on main menu? in Customization

There could be an overriding command for the bug report button in gamemenu.res in the resource folder.

posted about 6 years ago
#5124 HUD editing: short questions, quick answers in Customization
mahrezI'm trying to move m0rehud black's scoreboard into hypnotize's bx-m0rehud
How do I do that?

Copy scoreboard.res into your hud and edit font and colors

posted about 6 years ago
#5122 HUD editing: short questions, quick answers in Customization

The names on the scoreboard is surprisingly one of the scoreboard definitions in clientscheme. ScoreboardVerySmall I think? I can't check it now.

You can change the font of the kill feed in scripts/hudlayout.res under HudDeathNotice.

posted about 6 years ago
#5116 HUD editing: short questions, quick answers in Customization
Hypnotize...

No clue on the style options menu, but the context menu on the backpack page can be changed with the Menu. properties in the clientscheme under BaseSettings.

cheatscomContinuing from that, anyone know what controls this part of the hud? This has been a little bit messed up for a while and doesn't show the blue background at the end of a casual game. (The left hand side should have a blue background like the red on the right)

https://imgur.com/a/bryBZ

You can find this in hudmatchsummary.res under BlueTeamScoreBG.

posted about 6 years ago
#5047 HUD editing: short questions, quick answers in Customization
MagmaDudeThe only way I can think of in removing them would be to edit the font definition relating to them. (I have no clue what font they use though)

DefaultVerySmall. Make the font definition blank to remove Name, Score, and Ping from the scoreboard.

posted about 6 years ago
#4 mat_antialias crash fixed in TF2 General Discussion

Besides your autoexec.cfg, make sure there is no instance of mat_antialias in config.cfg in tf/cfg. I've ran into this crashing issue as I often have to toggle mat_antialias when editing the main menu of HUDs.

posted about 6 years ago
#1260 rayshud in Customization
StefanBWonderful HUD! Congrats!
....

Hello StefanB

A quick glance at your repo of rayshud shows its been 2 years since its been last updated.
The game has changed a lot since then, so I recommend you grab the latest updated version of rayshud here: https://github.com/raysfire/rayshud

From there, go to scripts/hudlayout.res and find your old crosshairs, "ThinCross" and "BasicDot" (it looks like these are the only two enabled on your old repo). Change both of these visible and enabled to 1. You added some comments on BasicDot so it seems you were messing with the xpos, ypos, wide, and tall positioning at some point, so adjust accordingly.

Hope this helps
Happy new year

posted about 6 years ago
#64 merry christmas pt 2 in Off Topic

:)

posted about 6 years ago
#4904 HUD editing: short questions, quick answers in Customization
SilverFangFunny, removing that file solved the problem. Thanks!

Some huds pull up all the files and with a game update, unless edited, those files still read from the game. Which is why it's always wise to just grab the files that you need when you're first making a hud and not all of them (also use base as Wiethoofd will tell you because it makes things easier).

posted about 6 years ago
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