Pendji
Account Details
SteamID64 76561197988668310
SteamID3 [U:1:28402582]
SteamID32 STEAM_0:0:14201291
Country Denmark
Signed Up November 21, 2015
Last Posted February 23, 2017 at 5:47 PM
Posts 292 (0.1 per day)
Game Settings
In-game Sensitivity 2.x
Windows Sensitivity
Raw Input 1
DPI
1620
Resolution
1920 x 1080
Refresh Rate
120hz
Hardware Peripherals
Mouse Sensei RAW [Rubber]
Keyboard Steelseries 6Gv2
Mousepad Steelseries QCK
Headphones Siberia V2
Monitor  
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#43 TF2 update for 3/24/16 in TF2 General Discussion
DroidsterI'm loving this stream list... but why lakeside!

So many shitty pub maps would be tolerable as 6v6 maps. Anything but all this fucking koth madness.

Also a bit sad about how poorly integrated that streaming list is. Should just replace Ms Pauling or be a wide banner at the bottom. The whole menu is a mess, and that RiFT code thing is still there, for god knows what reason.

posted about 8 years ago
#3 Dark Souls 3 in Other Games

What I've seen looks good, I'm just hoping they didn't cut down on the whole 'asian mythos' feel to it. Nothing explained, weird bosses, people still finding out the lore years later.

Show Content
Can only invade people with summons up? That's pretty fucking stupid. Even if you played alone, the risk of being invaded trying to find other players was fun. Guess the babies whining had an effect in the end.
posted about 8 years ago
#15 way to stop seeing leafyishere video suggestions? in Off Topic
joejoe347MubbyBut everyone needs to see "MOST SEXIEST _____ ON THE INTERNET"
im like 99% sure his clickbait titles are all part of the meme.

He's beyond a meme at this point. From a decent bloke to potentially a memer to 'hey let's just go with it for easy views'. The people who comment or care about youtube videos are a minority. He'll continue to get views from kids on tablets, sadly.

posted about 8 years ago
#182 Giving out matchmaking passes in TF2 General Discussion

This system makes no fucking sense. First let's give everyone free access to the stress test, then pump out passes like the plague, so 90% of that steam group gets into the closed beta anyway.

posted about 8 years ago
#10 Still Not Banned in The Dumpster

>Highlander
Should be banned.

posted about 8 years ago
#8 realtalk.tf EXPOSED in TF2 General Discussion

That twitter has more legitimate discussion than his casting.

posted about 8 years ago
#38 ESEA S21 W8: The Bugs vs. froyotech in Matches

How would this remotely affect the public's view on TF2 in regards to MM? People who aren't into TF2 aren't waiting for it to drop, so they can become the best around. At most it'll tease a few current players into it, when they suddenly see the button on their main menu. Casting will probably stay the same even after MM drops. There's no 'new standard' to keep because we're getting MM.

Doesn't mean casting shouldn't be a responsibility to delivering entertainment (which seems to be forgotten by a few casters cough) regardless of audience.

posted about 8 years ago
#115 cp_reckoner (5CP) in Map Discussion

Holy shit. Wish more custom maps would use these mirror's edge/CS colors. Maybe not every second map but certainly more interesting than the usual gritty construction site stuff.

posted about 8 years ago
#62 How to make tf2 an esport in The Dumpster

How did you reach div 2 with those opinions? "More exciting" yeah because a double airshot has the same hype potential as a flash that is always thrown over one of two walls every round. Wew lad.

posted about 8 years ago
#13 Steam account that's been offline the longest in Off Topic

inb4 someone posts a list of all the comp players that passed. I know at least one that is still getting commented on.

posted about 8 years ago
#26 Stabby talks class balance in TF2 General Discussion

So not only is he not a 6v6 or lolhl player, he's a youtube pubstar, who thinks he knows shit about what's the most 'fun' to play in a semi-serious environment?

Didn't he die from cancer or something at one point, or was that a stunt? Regardless he sure talks a lot of shit for a nobody.

posted about 8 years ago
#70 Updating cp_snakewater in Map Discussion

¯\_(ツ)_/¯

Make 2-3 drastically different maps and have some big boys try them out.

In reality having the container high ground doesn't matter -that- much beyond the initial bomb but it's like the only real area to hold on last. On the right you have some gimmicky shit going on at best, but at the same time it's a really rewarding hold if it works.

It's just a rare occurrence that open/low mid teams can pull that sorta stuff off, and in reality, that's probably your target group with MM and all.

posted about 8 years ago
#67 Updating cp_snakewater in Map Discussion
Dan_Good fixes.
Only thing I've noticed is you can still shoot through the crates on train.
http://puu.sh/nE6SK/347ebbd083.png

M-muh once-a-year spot, it's not a bug! etc.

CollaidePendjidx 81
http://imgur.com/a/XVg6I

Not really sure if I like this ramp:
http://i.imgur.com/LT6TZ0t.jpg
I like how it's less compact than the current version, but the fact it's angled towards the attacker seems a little odd, as you're already incredibly fucked if you're stuck on the flat ground by that spawn area.

And the other side of the argument is:
Now you can hold closer and still have highground.
When opposing team pushes you can reach highground faster than before.

Yeah but when do you hold -that- far forward? Backpedaling to get highground on a team that is most likely already bombing you seems really odd. I was mostly thinking in terms of defending. Running out to a 2v3 in front of the point, where defending should have an edge.

I can understand how it motivates holding a bit more forward, but the dead-zone behind it still doesn't see much action. Obviously you shouldn't need to use every spot of an area but it's almost a disadvantage to fall back there.

If they get a soldier/demo in from drop-down you're at an insane disadvantage that shouldn't reward the attacker to this degree. You should have an easier time defending than attacking a last, which is what I assume is the reasoning behind having the map carve downwards in the middle like on badlands, so having one of 3 high grounds in the area be rewarded to the attacker because there are no stickies or whatever, seems a little odd.

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Having had to defend last a million times (cusbad), that one left area just makes little sense, and it's like storming Omaha to respawn over there if you're fighting for last, and you might as well be dead if you run back for health due to how walled in the last point itself is.

Both Gully and Badlands puts you on high ground to give you an edge. Here, you go left and hope they just happen to not have anyone present on half the last area of the map, or go right and have a sneaky opportunity to do something, since you're somewhat hidden behind the truck.

I have no idea how you'd fix/change it, but considering you're mucking about before the next official version, I'd say try some things out.

posted about 8 years ago
#58 Updating cp_snakewater in Map Discussion

dx 81
http://imgur.com/a/XVg6I

Not really sure if I like this ramp:

http://i.imgur.com/LT6TZ0t.jpg

I like how it's less compact than the current version, but the fact it's angled towards the attacker seems a little odd, as you're already incredibly fucked if you're stuck on the flat ground by that spawn area.

posted about 8 years ago
#6 Funniest meme that rose from competitive TF2? in The Dumpster

I still don't get the pootis thing. It's as old as TF2 itself. Is the ironic usage the meme?

posted about 8 years ago
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