mwhy isnt this called cp_lighthouse
because there's already a map called lighthouse and it's common courtesy to not use names that have already been used for maps pushed into release candidate territory
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SteamID64 | 76561198039117675 |
SteamID3 | [U:1:78851947] |
SteamID32 | STEAM_0:1:39425973 |
Country | United Kingdom |
Signed Up | February 22, 2013 |
Last Posted | February 19, 2020 at 12:23 PM |
Posts | 427 (0.1 per day) |
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mwhy isnt this called cp_lighthouse
because there's already a map called lighthouse and it's common courtesy to not use names that have already been used for maps pushed into release candidate territory
i'm sorry for spamming the thread with constant pictures, but
this is gunna be my last status update before I release b1
basically...
i've detailed the entire map,
i've added full soundscapes,
i've added a bell sound and more deer,
i have yet to refine the optimization or add a 3d skybox but
it is looking mighty rad if i do say so myself
see you in beta one, folks.
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00009.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00005.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00010.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00006.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00007.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00008.jpg
sevin i don't entirely know what's causing that but i'll try to fix it
thanks for the good feedback guys, beta 1 will hopefully out by the end of this week!
pics of last!!!!!
there are probably too many spotlights but whatever
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00001.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00002.jpg
WariI think just a single smack of a bell would be better. Like #103 suggested, CSGO has a pretty good bell sound.
yeah, a single bell noise (even if it's repeated, but it should sound like 1 bell) would be cool. unfortunately i don't own nor know where to find CSGO sound files, if someone could rip/find that and post it i would use it.
KevinIsPwnBenroadsya thats cool but does the bell ring when you shoot it
I still say it should ring after mid fight cap. Gimmicky? Yes. Awesome? Absolutely.
if someone could find me a nice, clear sound file of a bell ringing i'll definitely make that happen
what is this???
maybe a b1 is due in the next week or so???
blu side has nearly finished base detailing and red side will just be a matter of c+p and retexturing so ya look forward to that sometime soon???
SCREENSHOTS!!!
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00009.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00002.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00003.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00004.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00005.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00006.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00007.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00008.jpg
super cool and super customizable as well i give it 10/10 good overlay
https://dl.dropboxusercontent.com/u/84556731/renders/okwwow.png
this is definitely not a blatant plug of cp_sunshine shhhh
i'm just gunna keep updating my last post (http://teamfortress.tv/forum/thread/11931-cp-sunshine-5cp/3#post-90) with all the new screens as i continue detailing, so check back occasionally for some more sweet, sweet progress (I just updated it FYI)
<3 maritime theme
ok this will take awhile but expect a ton of detailing for a8
super quick WIP shots with bad lighting and shadows:
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-27_00006.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-27_00007.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-27_00008.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-27_00009.jpg
it's been a while since I've updated it but that's mainly because I have received very small amounts of feedback.
I have changed a little but I think since the layout is mostly finished I can start detailing... that's what you can expect for a8 then, a bit more detailing and minor gameplay changes if some of you guys can bring it up.
Thanks for being interested...I'm definitely still working on this, haha! Don't worry, I'm not going anywhere (yet) so I'll have time to hopefully hit this into beta and have it seriously tested a lot soon.
the most unrelated assortment of music but i love all of it
i'm thinking of renaming the map
so
what name do you guys like better: cp_sunshine or cp_brunswick
i think the first one might have a little more ring to it but the second one best describes the theme/location i'm gunna go for
also i'm probably gunna fix that window spot in a8 sorry mangachu :'(
nightwatchI'm pretty sure that wall is there to block a sightline onto the second point from mid.
correct
also it IS there to make rollout more difficult but sightlines are pretty much the main reason, yea
A7 RELEASED
https://dl.dropboxusercontent.com/u/84556731/sunshine/cp_sunshine_a7.bsp.bz2
changelog
-REMADE SECOND
-detailing
-tons of other little things
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00002.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00004.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00005.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00006.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00007.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00008.jpg
OK, went back in the map this morning and within 20 minutes singled out the brushes within the 50 I had previously exiled and figured out which ones were causing the problem - it was the entire BLU lighthouse for some reason, EVEN THOUGH it had previously compiled fine (see above pics!) I hadn't even fooled around with the BLU lighthouse, it was the RED one I actually did stuff on. Go figure.
Anyway, expect an a7 release today. Huzzah!