Phi
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SteamID64 76561198039117675
SteamID3 [U:1:78851947]
SteamID32 STEAM_0:1:39425973
Country United Kingdom
Signed Up February 22, 2013
Last Posted February 19, 2020 at 12:23 PM
Posts 427 (0.1 per day)
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#130 cp_sunshine (5CP) in Map Discussion
mwhy isnt this called cp_lighthouse

because there's already a map called lighthouse and it's common courtesy to not use names that have already been used for maps pushed into release candidate territory

posted about 11 years ago
#122 cp_sunshine (5CP) in Map Discussion

i'm sorry for spamming the thread with constant pictures, but
this is gunna be my last status update before I release b1

basically...

i've detailed the entire map,
i've added full soundscapes,
i've added a bell sound and more deer,
i have yet to refine the optimization or add a 3d skybox but
it is looking mighty rad if i do say so myself

see you in beta one, folks.

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00009.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00005.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00010.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00006.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00007.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00008.jpg

posted about 11 years ago
#115 cp_sunshine (5CP) in Map Discussion

sevin i don't entirely know what's causing that but i'll try to fix it

thanks for the good feedback guys, beta 1 will hopefully out by the end of this week!

pics of last!!!!!
there are probably too many spotlights but whatever

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00001.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00002.jpg

posted about 11 years ago
#107 cp_sunshine (5CP) in Map Discussion
WariI think just a single smack of a bell would be better. Like #103 suggested, CSGO has a pretty good bell sound.

yeah, a single bell noise (even if it's repeated, but it should sound like 1 bell) would be cool. unfortunately i don't own nor know where to find CSGO sound files, if someone could rip/find that and post it i would use it.

posted about 11 years ago
#102 cp_sunshine (5CP) in Map Discussion
KevinIsPwnBenroadsya thats cool but does the bell ring when you shoot it
I still say it should ring after mid fight cap. Gimmicky? Yes. Awesome? Absolutely.

if someone could find me a nice, clear sound file of a bell ringing i'll definitely make that happen

posted about 11 years ago
#98 cp_sunshine (5CP) in Map Discussion

what is this???

maybe a b1 is due in the next week or so???

blu side has nearly finished base detailing and red side will just be a matter of c+p and retexturing so ya look forward to that sometime soon???

SCREENSHOTS!!!

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00009.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00002.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00003.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00004.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00005.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00006.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00007.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-10_00008.jpg

posted about 11 years ago
#14 does anyone know if a spotify overlay exists? in TF2 General Discussion

super cool and super customizable as well i give it 10/10 good overlay

https://dl.dropboxusercontent.com/u/84556731/renders/okwwow.png

this is definitely not a blatant plug of cp_sunshine shhhh

posted about 11 years ago
#94 cp_sunshine (5CP) in Map Discussion

i'm just gunna keep updating my last post (http://teamfortress.tv/forum/thread/11931-cp-sunshine-5cp/3#post-90) with all the new screens as i continue detailing, so check back occasionally for some more sweet, sweet progress (I just updated it FYI)

<3 maritime theme

posted about 11 years ago
#90 cp_sunshine (5CP) in Map Discussion

ok this will take awhile but expect a ton of detailing for a8

super quick WIP shots with bad lighting and shadows:

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-27_00006.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-27_00007.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-27_00008.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-27_00009.jpg

posted about 11 years ago
#87 cp_sunshine (5CP) in Map Discussion

it's been a while since I've updated it but that's mainly because I have received very small amounts of feedback.
I have changed a little but I think since the layout is mostly finished I can start detailing... that's what you can expect for a8 then, a bit more detailing and minor gameplay changes if some of you guys can bring it up.
Thanks for being interested...I'm definitely still working on this, haha! Don't worry, I'm not going anywhere (yet) so I'll have time to hopefully hit this into beta and have it seriously tested a lot soon.

posted about 11 years ago
#4 what does your pandora list look like? in Off Topic

the most unrelated assortment of music but i love all of it

https://dl.dropboxusercontent.com/u/84556731/raydio.png

posted about 11 years ago
#81 cp_sunshine (5CP) in Map Discussion

i'm thinking of renaming the map

so

what name do you guys like better: cp_sunshine or cp_brunswick

i think the first one might have a little more ring to it but the second one best describes the theme/location i'm gunna go for

also i'm probably gunna fix that window spot in a8 sorry mangachu :'(

posted about 11 years ago
#75 cp_sunshine (5CP) in Map Discussion
nightwatchI'm pretty sure that wall is there to block a sightline onto the second point from mid.

correct

also it IS there to make rollout more difficult but sightlines are pretty much the main reason, yea

posted about 11 years ago
#72 cp_sunshine (5CP) in Map Discussion

A7 RELEASED
https://dl.dropboxusercontent.com/u/84556731/sunshine/cp_sunshine_a7.bsp.bz2

changelog
-REMADE SECOND
-detailing
-tons of other little things

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00002.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00004.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00005.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00006.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00007.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00008.jpg

posted about 11 years ago
#71 cp_sunshine (5CP) in Map Discussion

OK, went back in the map this morning and within 20 minutes singled out the brushes within the 50 I had previously exiled and figured out which ones were causing the problem - it was the entire BLU lighthouse for some reason, EVEN THOUGH it had previously compiled fine (see above pics!) I hadn't even fooled around with the BLU lighthouse, it was the RED one I actually did stuff on. Go figure.

http://i.imgur.com/WZdag.gif

Anyway, expect an a7 release today. Huzzah!

posted about 11 years ago
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