Okaaaaaay hi guys, sorry for the absence, I've been battling depression and dysphoria and just general shitty stuff, working through my life and just figured today I'd come here to check and see how Sunshine's doing... Wow. I haven't watched any vods yet because I haven't had the time but even this much feedback is absolutely amazing. I hope you all had a fun time, or at least a semi-decent time, hahaaa...
I'll be responding to all these posts here, I hope people can inform me any other major things I might need to change... I'm planning on possibly updating it sometime soon, can't say when but hopefully soon.
MunchYou must explore the labyrinth and defeat the Minotaur before you can push last.
Yeah, hah, I expected this to be the main issue as much! I hope it wasn't *that* bad. I'm considering removing the route under the lighthouse or doing SOMEthing but I honestly haven't watched anything yet so I don't know what was the biggest issue as of yet.
Deadbolti dont like how i cant see anything because there's so many obstacles all over the map. the last skybox is ridiculous and the pipe should go.
dungeon strats are dope though.
Yeah, I think I had a little too much fun detailing this... If I update this I'll streamline the detailing I guess, try to make it a little more frame-friendly if that's an issue too
Skarletti hate how theres like 5 different doors to go under to last
Now that I really think about it yeah there's quite a few routes. Probably will remove the underground route and convert lower left into the third entrance? Maybe that'll help?
wareyaPls replace the grass texture with the reduced detail sprites version :(
Aaaaahh okay can do
bscstairs at mid choke spread rocket splash literally everywhere,
also there are holes in the wooden ramp on 2nd point.. why?
I thought I blockbulleted them but I'll make them ramps. Holes on the wooden ramp actually don't change anything, I guess they could be confusing though so I'll probably cover em up
PlatinumVery fluid, love the attention to details. My only criticism is that there are lots of places that look like you can get on top of that you can't. Either make it plainly obvious or allow it. Especially jumping thru the archway choke over top. Also, I'd recommend thickening all of the fences/protruding walls that soldiers can jump on, right now if people get on top it's somewhat difficult to counter jump to spam them off due to small splash surface, having a demo is the only way to get them down. If that is the intent it's fine but I think for having such a nice height advantage it should be a little more of a fight for it than who gets on top first Namsayin
Ahh thanks Plat! Nice to get some detailed feedback from a high-level player. I'll fix those areas, at least I'll try to. Those fences were something I hadn't thought of, yeah that's probably a good idea!
PlatinumSpawn timers also break a lot when a point is capped you gain like another 9 second respawn, not sure if intentional
Spawn times are super dumb ugh they've been annoying me the whole time I've made this map but I'll work something out
PlatinumAnd I wouldn't abandon the various different ways into last, right now it doesn't feel omimpossible to push last like most maps yet is still very defendable
I'll try to at least streamline it a little more maybe, any more detailed feedback at one point or another would be cool
AllealAlso I dunno if anyone felt this way but I think stickying spawn from this position during last pushes was too effective.
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As soon as anyone retreated to switch classes/get health/rotate I just redirected my stickies to the platform and the right door, and I did it from a safe, defensible position that still allows me to spam the rest of the point. Whether it kills them or they stop to clear them or they jump over them, it still gives my team a powerplay opportunity from the moment they retreat. I don't think any other map's last really functions that way. Usually playing around your spawn and useing it to rotate or something was a safe option. Is this a good change or a bad one?
I don't know if it's a good change or bad one, I'll need to fiiigure it out wah
It's something to consider though I guess!
MR_SLINthis map is a lot of fun i'm really enjoying it. ETF2L should consider it over turbine :p
Hehh thanks Slin :3
downpourlove the map layout wise and aesthetically but holy fuck change the transition area from second to last PLEASE
Ahh wah do you mean aesthetically or layout-wise? Layout most likely, heh
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Anyways I don't know how often I'll get to update this but there's no way in hell I'm abandoning it! Some version will come sometime soon, if anybody has a really good match or two that they'd be willing to point me to a demo/vod of so I can watch it that'd be great! I hope you all enjoyed it, this has all been a very big thing for me and it's definitely not over yeeet!!
- Jaycie (phi)