Phi
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SteamID64 76561198039117675
SteamID3 [U:1:78851947]
SteamID32 STEAM_0:1:39425973
Country United Kingdom
Signed Up February 22, 2013
Last Posted February 19, 2020 at 12:23 PM
Posts 427 (0.1 per day)
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#13 ESEA Map Poll in TF2 General Discussion

Keep in mind that cp_sunshine will be updated to RC4 by the time next season starts. There's a lot of fixes and polishings, and hopefully the map will play even better than it did in the previous season.

Any feedback is welcome. Treat it as an evolving experience. You can help make the map better if you put in your feedback.

posted about 9 years ago
#360 cp_sunshine (5CP) in Map Discussion

Yes. Very good. While I fix optimization nitpick the map to all hell and back so it can be really polished for RC4. Everything mentioned above is wonderful and I'll be fixing as much as I can figure out how to fix for the next version. Thanks a ton!!

posted about 9 years ago
#355 cp_sunshine (5CP) in Map Discussion
Ond_kajaPhiOnd_kajaJust played a premdoublemix on it in Europe, and people seem to be having framerate issues, especially on older rigs. I understand it's difficult to fix visleafs and stuff this late in development, but this map has so much potential and the framerate is a legitimate issue and should be prioritised for future updates.
Ahh man that's no good. I can work on it, I hate framerate issues. I'll have to figure out some solution to it somehow

Well. It seems that the lighthouses are drawn from the mids, which I think is the biggest problem. Maybe it is possible to prevent second being drawn from mid (and vice versa) and put the top of the lighthouses in the 3d skybox instead, along with the rest of the water that's on the map.

That's not actually the issue, from what I've found. I did a really poor job optimizing RC3 and I think I actually messed the optimization up and made it a lot WORSE than previous versions.

I'm working on fixing it. I think I know exactly what the problem is. Don't worry, this is what I said RC4 would be for. Just make sure to provide all the clipping feedback you can so that the next update can be really well finished.

posted about 9 years ago
#351 cp_sunshine (5CP) in Map Discussion
Ond_kajaJust played a premdoublemix on it in Europe, and people seem to be having framerate issues, especially on older rigs. I understand it's difficult to fix visleafs and stuff this late in development, but this map has so much potential and the framerate is a legitimate issue and should be prioritised for future updates.

Ahh man that's no good. I can work on it, I hate framerate issues. I'll have to figure out some solution to it somehow

posted about 9 years ago
#348 cp_sunshine (5CP) in Map Discussion
f_blueI must say I like this version overall. However, one major flaw of the map has not been addressed yet in my opinion: the amount of paths leading into and out of last (especially the extensive basement). The huge mid is another story but it's probably too late to change anything there.

I agree, to some extent. The paths leading out of last have been simplified a tiny bit from rc1a (the version played in ESEA) and they should work just fine right about now. I'll make edits to them if need be but I don't think they're a huge issue.

Regarding the mid, I think it's just an issue of getting used to - yeah, the classes are balanced a little bit differently than most maps, but that really should just invite teams to change up the meta a little bit. Nothing drastic. The mid still plays fairly well and with practice and adjustment, teams as well as the map itself can develop to accommodate each other.

Thanks for all the feedback, though. Keep it coming so I can polish everything up for rc4!

posted about 9 years ago
#344 cp_sunshine (5CP) in Map Discussion

To reiterate: there will be an RC4 coming out in a week or so, once everyone's found clipping errors/graphical glitches/that sort of stuff. They're probably all over the place, especially the new last, so don't be too mad when they do happen. They'll be fixed.

posted about 9 years ago
#341 cp_sunshine (5CP) in Map Discussion

RC3 IS HERE!

DOWNLOAD

This version was months in development. I'm proud to present what shall be the final version of the map for quite some time, barring exploits or a RC3A.

Changelog:
-remade last entirely
-remade last lobby entirely
-hdr is now on
-new skybox that's a ton better
-added lots of detail across the whole map
-made various brushwork structures (i.e. lighthouse) into models
-better lighting in general
-an enormous amount of graphical and clipping fixes (thank you everyone for helping with this)
-deer

Screenshots:

https://dl.dropboxusercontent.com/u/84556731/sunshine/2014-12-10_00012.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2014-12-10_00003.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2014-12-10_00006.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2014-12-10_00008.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2014-12-10_00009.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2014-12-10_00010.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2014-12-10_00015.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2014-12-10_00004.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2014-12-10_00018.jpg

Cheers, I hope you love it! :3

posted about 9 years ago
#333 cp_sunshine (5CP) in Map Discussion

Spent the whole day today configuring and making Propper work. I finally managed to, and now, thank the heavens, cp_sunshine_rc3 will compile. I'm so relieved.

ETA is Wednesday the 10th. I promise that will be the day it is released.

Get hype!! I'm also leaking a super special sneak preview of the new design of last, from an early RC3 build.

https://dl.dropboxusercontent.com/u/84556731/sunshine/2014-12-04_00006.jpg

I hope you'll love the map when it's done :3

posted about 9 years ago
#331 cp_sunshine (5CP) in Map Discussion

EDIT: Compiling works now. ETA Wednesday, Dec. 10

So. I was copypasting the new finished and detailed last from RED side to BLU side. I sealed off the map, optimized, and created a much better skybox.

Then I went to compile.

And I saw this.

https://dl.dropboxusercontent.com/u/84556731/sunshine/Screenshot%202014-12-06%2002.41.13.png

My heart sank. For those who do not know: basically, there is a maximum limit of brushsides that you can compile in the Source engine. The new detailed version of Sunshine has gone over this limit. How much, I can't determine; but all I do know is I can't compile now. I'm stuck.

Effectively this will bring all development to a halt, until I can figure out how to convert brush-based geometry to props through an old esoteric program named Propper. And considering I have no idea how to use Propper, it might be... a while...

I'm really sorry. I guess I went overboard detailing this thing. I just wanted it to look as good as it possibly could but now I'm in a position that could delay RC3 by weeks if I don't find someone who knows how to fix this. I'm really lost right now. If anyone is out there that knows how to use Propper, please contact me. Thanks.

posted about 9 years ago
#330 cp_sunshine (5CP) in Map Discussion

could I get a quick update on the status of the CEVO season? is it possible at all to move cp_sunshine back a few weeks? RC3 is taking a while to make, I'd prefer to have it released before it's played although I know this is such short notice. Regardless, the map will look so much nicer and play better, I hope you all will like the update.

EDIT: Thought I should CLARIFY why things are taking so long. I'm completely redetailing the last point from the ground up. I deleted and tore up everything that's not essential to gameplay. It will look a lot different from rc2 but play 90% the same.

Here's a sneak peek of rc3, of the last point being ripped apart and remade.

https://dl.dropboxusercontent.com/u/84556731/sunshine/Screenshot%202014-12-02%2020.57.48.png

Quite a tease, I know. :^)

posted about 9 years ago
#7 new map pugs? in Map Discussion

When I was developing Sunshine 9-10 months ago the new map pugs we ran then were really helpful. I'm also working on another new 5cp map that would benefit from comp testing once a decent alpha is released. I'd love to play them again as long as we can keep a decent crowd for a little while.

posted about 10 years ago
#327 cp_sunshine (5CP) in Map Discussion
TheFragilePhiHeyo!

rc3 is in the works. Hit up this thread with anything and everything you think is bad/sucks ass/needs to be fixed. Big things, little things, you name it. Anything that'd make the map more enjoyable to play and things that might get in the way of learning the map.

Health placement is crucial to feedback right now. I'm currently trying to figure out the balance between where health should be put - I don't think I should move anything around without the consent and agreement of the community first, though.

Cheers, let's make this map even better.

Sunshine will be week 2 in CEVO. Should I push it to much later in the season to give you ample time to update it?

I haven't been receiving much feedback beyond what's already been said, so I might just spit out RC3 sooner than later. How soon, exactly, is that week from now? I have no idea how far away that is. I'd love to get feedback from the people who played it last season but I have no idea how to aggregate the people who actually have good any feedback

posted about 10 years ago
#325 cp_sunshine (5CP) in Map Discussion

Heyo!

rc3 is in the works. Hit up this thread with anything and everything you think is bad/sucks ass/needs to be fixed. Big things, little things, you name it. Anything that'd make the map more enjoyable to play and things that might get in the way of learning the map.

Health placement is crucial to feedback right now. I'm currently trying to figure out the balance between where health should be put - I don't think I should move anything around without the consent and agreement of the community first, though.

Cheers, let's make this map even better.

posted about 10 years ago
#46 CEVO s6 maps in Map Discussion

Very thankful you're giving Sunshine another season. It'll probably be twice as good as the last one because people will at least know the map a little + I'm fixing a lot of tiny problems for rc3.

I dunno whether it'd be a good choice to vote granary out or not but I think both logjam and yukon are good replacements. I'd be cool with seeing either of them in the rotation.

posted about 10 years ago
#12 CEVO s6 maps in Map Discussion

Also keep in mind that cp_sunshine is still in development:
http://teamfortress.tv/thread/11931/cp-sunshine-5cp

If you have any issues with the map, feel free to bring them up in that thread (or add me on Steam) and I'll work my darndest to fix em.

posted about 10 years ago
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