Alright, so I've been thinking.
The upper connector between A+B+C is probably the most broken part of the map, there is a powerful hold spot there and I have been thinking of ways to make it less overpowered to defend upon.
I've created a list of possible options to take:
1. Remove the upper lobby entirely
2. Remove the boards and/or the pillar from upper lobby to C
3. Move the upper lobby around inside the connector to make it less powerful (have no idea how to do this really)
4. Instead of the boards straight to C, make a board going to the bottom of the spire instead of the top:
http://dl.dropbox.com/u/84556731/cp_edifice/edifice_a10test.png
Which option do you think would solve the problem the best without compromising defense or offense too much?
Additionally, I'd like any and all feedback anyone might have before I push this map into a10, as I'm preparing for a major detail pass and as such I'd like the gameplay to be streamlined as much as possible before I take the task on. If anyone could run pugs on a9 just to see what should be changed, I'd be forever in your debt. Thanks for all the feedback so far and I'll be sure to make it 10x better for a10.