DOWNLOAD B4: https://dl.dropboxusercontent.com/u/84556731/72hr/cp_derecho_b4.bsp.bz2
During the previous weekend, the TF2Maps.net 72 Hour Mapping Contest ran. I went and made a 72 hour 5CP map alongside many others, and I thought I'd come here and see any feedback that you guys might give.
The map is called cp_derecho, based off of the (pending) theme of a storm front, and a type of wind storm called a "derecho" (hence the name).
I designed the map with strong hold areas, strong flanks, and an emphasis on height variation and open arenas. It also has a spire on second. Additionally, the shortest walk to mid is very quick and simple to do, but becomes a less useful route to use once the initial rollouts are passed (therefore balancing out the quick routes and making the other options more viable).
scout - 9:43 (17 seconds to mid, counting initial 5 stationary seconds of the map)
pyro/engi/sniper/spy - 9:40 (20 secs)
heavy - 9:36 (24 secs)
medic - 9:42 (18 secs)
I haven't tested enough to see what the best rollouts are in the map, but there are some really cool jumps for soldiers on the map, due to all the height variation.
Some SCREENSHOTS:
https://dl.dropboxusercontent.com/u/84556731/72hr/2013-07-22_00001.jpg
https://dl.dropboxusercontent.com/u/84556731/72hr/2013-07-22_00002.jpg
https://dl.dropboxusercontent.com/u/84556731/72hr/2013-07-22_00003.jpg
https://dl.dropboxusercontent.com/u/84556731/72hr/2013-07-22_00005.jpg
https://dl.dropboxusercontent.com/u/84556731/72hr/2013-07-20_00004.jpg
https://dl.dropboxusercontent.com/u/84556731/72hr/2013-07-22_00010.jpg
This map was made in 72 (nearly) sleepless hours.
I don't proclaim it to be good, but it was tested quite a few times in that span and I just wanted to post it here in case it turned out to be something good. The detailing is hasty and rushed (due to the timelimit) so there will be some problems. Feel free to give any feedback, and cheers to a new project alongside my other ones!