Beta 3 is coming very, very shortly; with hope of being out in time to be included as the official version in i58 (which I will be attending on Sunday the 28th for the matches/finals on said day, if you wanna talk to me in person feel free to contact me beforehand!)
Here's a sneak peek of some of the changes:
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• Removed water crate on last that provides a bad sightline
• Fixed clipping on certain vents in lobby
• Raised high ground in toxic to 1. make pushing into mid less of an uphill climb and 2. prevent snipers from shooting feet
• Reduced ceiling size in various areas to provide less bouncing and better splash coverage
• Moved around doorways in upper mid-second connector to prevent a sightline from one side to the other, this will make pushing through easier
• Shifted around small bits of geometry here and there
• Opened up various inner doorways across the map to cut back on the “double-door” sort of feel
• Raised second door leading into lobby from green room
• Made masts on mid nonsolid to projectiles, with exception of thick vertical poles, via blockbulleting and clipping
Please feel free to post any and all feedback so I can fix things for Beta 3. You can word your feedback however you like. I will consider every bit of feedback, no matter what!