Corsamustardoverlordthere's a reason the demo nerf was the single worst thing to ever happen to this game and it's not just how it made demos feel
Making it easier for the other team to push is not a bad thing, considering the pace of 6s. The game is slow and has a ton of stalemates, because people are still afraid of spam to get forced or die. I don't understand what tf2 players want. They complain about tf2 being boring to watch because there's nothing happening half the time, and then the same people complain about the demo nerf which most definitely helped teams be able to push a lot easier. The whole way 6s works, demo is a bit complicated to balance properly because if you buff it too much, the game is slow, but if you nerf it too much, demos are a lot less impactful. Overall, it's fine the way it is, because demos can still carry games, can still shut down scouts in a team fight if they have good aim, and can still single handedly shut down a push, but at the same time, the team pushing into a demo can peek more without too much risk.
it's not a bad thing, but considering the fact that demo has 2 projectile based weapons, one of whom is affected by ping when being shot, and when trying to deal damage with it (detonating stickies), making the splash distance smaller made demoman even more frustrating than it already was if you play with 80-100 ping.
demo was never suppose to be a 1v1 class and if they nerf the spamming cabalities, maybe they should buff him in other aspects.