KairuThere are more net settings than just interp you have to change. If your cmdrate and updrate are low then you also limit how low your interp can go.
From chris/comanglia's configs:
// Good connection
cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
rate 62000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
// Bad connection
//cl_cmdrate 40
//cl_interp 0
//cl_interp_ratio 2
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000
still there is a lot of wrong info here,
// Good connection
cl_cmdrate 66 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_interp .0303 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .0303 on bad connections = .045
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
rate 60000
you should use cl_interp_ratio to control your interp, the values are in natural numbers, 1 in ratio equals 0.0152 in regular interp, and every value is multiplying the interp value, so the next one is not 0.033, but 0.0303 and then 0.0455.