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SteamID64 76561197990655545
SteamID3 [U:1:30389817]
SteamID32 STEAM_0:1:15194908
Country United States
Signed Up April 6, 2013
Last Posted October 4, 2013 at 4:08 PM
Posts 80 (0 per day)
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#21 scout LFT s14 open low/mid team in Recruitment (looking for team)

great guy. pick him up

posted about 11 years ago
#94 The Weapon Balance Megathread in TF2 General Discussion
4812622yeah the degreaser outclasses the hell out of the other flamethrowers (except maybe phlog?)

but...it's not overpowered

stock and backburner are just way inferior, buff them

stock shouldn't always be the template for balance, see melee weapons and overdose

speaking of that, buff stock syringe and blutsauger too? in the same vein as the degreaser, the overdose is a great unlock and an upgrad, and nobody uses any other syringe gun

No amount of buffs are going to make people want to use the stock flamethrower. The quickswitch is too much to give up.

posted about 11 years ago
#518 How to Get to In-Game Comp Lobbies in TF2 General Discussion
PAPASTAINThe problem with 6v6 isn't its format, it's that the most optimized classes and strategies are already there. When you leave a format alone for 5 or so years, that's bound to happen. If they want to sincerely shake things up in 6v6, give players reasons to not go 2scouts/2sollys/demo/medic. Make a utility class useful enough where people don't have to worry if any of the advantages that utility class has justifies severely fucking up dmg output. Classes like pyro are pretty useless normally, and the few situations they're justified, it's still questionable to have one over a scout. Change stuff like that.

I think Vaccinator could introduce other classes to 6s nicely. It doesn't work with the format right now due to the dependance on buffs, but with the right class setup it can be really effective.

posted about 11 years ago
#123 Highlander pick/ban system in TF2 General Discussion

There is one issue brewing with these pick/ban pugs that needs to be addressed.

The whole point of this is to encourage weapon variety and balance. This means not using the same shit all the time. I understand people want to win, but having half the team yell at you isn't exactly fun, and I hate to think how a newer player would react in that kind of situation. We want to make competitive more inviting, not turn people away...

posted about 11 years ago
#467 How to Get to In-Game Comp Lobbies in TF2 General Discussion
DeathyThis sounds like good news. However, I do not think new competitive players will grow on their own if we just throw them in lobbies where everyone is new. It's probably just going to end up being a 9v9 pub with class limits. Maybe if we implanted a "Lobby Coaching System", basically people with competitive experience mentoring the new players, they could learn a lot and eventually join leagues like UGC, CEVO or even ESEA. But if Valve just throws pubbers in lobbies without any help/coaching, it's going to end up being a skial server with class limits.

I assume there will be some tier matchmaking system so that you aren't matched with people far from your skill level.

posted about 11 years ago
#103 [HUD] HUDAS Iscariote - first beta release in Customization

How do I install just the main menu?

posted about 11 years ago
#311 How to Get to In-Game Comp Lobbies in TF2 General Discussion

Should probably add a "rent now" button as well. Other than that, it looks pretty cool

EDIT: Maybe have the classes sit horizontally so it resembles the loadout screen. You could have the fancy hover enlarge effect that is on that page on this too.

posted about 11 years ago
#41 KNHUD / BXHUD in Customization
susOn BXHud, my screen shows 2 crosshairs, the default TF2 one, and the one I chose -- is there a solution to this? Also, I know you can center it, but I'm not sure how much I should change it. Otherwise, I LOVE it. Thanks.

On my 1080p screen I had to use:

"xpos" "c-14"
"ypos" "c-10"

Also, Mine is still showing my green circle crosshair on top of the new one. I actually like how it looks on the L crosshair, but it is something to note.

posted about 11 years ago
#274 How to Get to In-Game Comp Lobbies in TF2 General Discussion

I remember for one day STAR_ actually changed his server to tournament mode and it was the most fun I ever had pubbing. People were communicating and working together, especially in stopwatch games. If this even remotely captures that feeling again it would be awesome.

posted about 11 years ago
#15 KNHUD / BXHUD in Customization

I really like how Bxhud looks in videos, but I probably will stick with omphud for regular play.

posted about 11 years ago
#70 [HUD] HUDAS Iscariote - first beta release in Customization

Is there any way I can just get the kickass menu screen and just keep omp hud for everything else?

posted about 11 years ago
#40 ALMIE'S RECORDING TOOL (ALPHA, WORKS WITH STEAMPIP in TF2 General Discussion

Made a little recording test for this tool, I really like it now that it has support for custom skyboxes and particles.

http://www.youtube.com/watch?v=sHzCDhxkSBM

On a slightly unrelated note, is there a way I can do slow motion in-game? I can edit the demo to play slowly at a certain range of ticks, and it works, but when I record its all in full speed.

posted about 11 years ago
#13 New update on Lawena recording in TF2 General Discussion
miwoWhen selecting my tf folder, I have this problem:
http://puu.sh/33Bgj.png

I think it's a java issue. Any help?

Lawena as a whole seems a little glitchy displaying things. I'd recommend either typing out the tf directory right at the bottom of that window, or editing the tfdir.lwf file with it.

Just a note that if it glitches up when you change your FPS, skybox, VDM ticks, etc., don't worry. The changes are there, they just don't show up properly sometimes.

posted about 11 years ago
#11 cl_smooth 0 or 1 in TF2 General Discussion

Should I have cl_smooth set to 1 in the lawena cfg then? That way there is less twitchy movement?

posted about 11 years ago
#33 ALMIE'S RECORDING TOOL (ALPHA, WORKS WITH STEAMPIP in TF2 General Discussion
RawrSpoonAdmirallemaidosdoesnt appear that srcdemo is working with almie recording tool since theres only tga files visible on the folder once u stop recording as srcdemo only pick up tga files when its there :(
Yeah, I don't really know how srcdemo works and i haven't ever used it, so i don't know how to integrate it, and I will add it to the list of things i will look into, but at the bottom I am afraid, as there are more important things that I need to do first.

Srcdemo intercepts all the TGA's being written into the designated recording folder. It stores them in the memory and will merge as many frames as you designate with the blendrate. It will then write the blended TGA file into the designated output folder.

I'm assuming since srcdemo works off of Lawena's a_0000 naming system that might be the reason it isn't working?

I'm pretty sure SrcDemo intercepts anything written to the folder when its mounted. Whether it blends it on the other hand, is dependent on if its a tga file.

posted about 11 years ago
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