great guy. pick him up
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SteamID64 | 76561197990655545 |
SteamID3 | [U:1:30389817] |
SteamID32 | STEAM_0:1:15194908 |
Country | United States |
Signed Up | April 6, 2013 |
Last Posted | October 4, 2013 at 4:08 PM |
Posts | 80 (0 per day) |
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4812622yeah the degreaser outclasses the hell out of the other flamethrowers (except maybe phlog?)
but...it's not overpowered
stock and backburner are just way inferior, buff them
stock shouldn't always be the template for balance, see melee weapons and overdose
speaking of that, buff stock syringe and blutsauger too? in the same vein as the degreaser, the overdose is a great unlock and an upgrad, and nobody uses any other syringe gun
No amount of buffs are going to make people want to use the stock flamethrower. The quickswitch is too much to give up.
PAPASTAINThe problem with 6v6 isn't its format, it's that the most optimized classes and strategies are already there. When you leave a format alone for 5 or so years, that's bound to happen. If they want to sincerely shake things up in 6v6, give players reasons to not go 2scouts/2sollys/demo/medic. Make a utility class useful enough where people don't have to worry if any of the advantages that utility class has justifies severely fucking up dmg output. Classes like pyro are pretty useless normally, and the few situations they're justified, it's still questionable to have one over a scout. Change stuff like that.
I think Vaccinator could introduce other classes to 6s nicely. It doesn't work with the format right now due to the dependance on buffs, but with the right class setup it can be really effective.
There is one issue brewing with these pick/ban pugs that needs to be addressed.
The whole point of this is to encourage weapon variety and balance. This means not using the same shit all the time. I understand people want to win, but having half the team yell at you isn't exactly fun, and I hate to think how a newer player would react in that kind of situation. We want to make competitive more inviting, not turn people away...
DeathyThis sounds like good news. However, I do not think new competitive players will grow on their own if we just throw them in lobbies where everyone is new. It's probably just going to end up being a 9v9 pub with class limits. Maybe if we implanted a "Lobby Coaching System", basically people with competitive experience mentoring the new players, they could learn a lot and eventually join leagues like UGC, CEVO or even ESEA. But if Valve just throws pubbers in lobbies without any help/coaching, it's going to end up being a skial server with class limits.
I assume there will be some tier matchmaking system so that you aren't matched with people far from your skill level.
How do I install just the main menu?
Should probably add a "rent now" button as well. Other than that, it looks pretty cool
EDIT: Maybe have the classes sit horizontally so it resembles the loadout screen. You could have the fancy hover enlarge effect that is on that page on this too.
susOn BXHud, my screen shows 2 crosshairs, the default TF2 one, and the one I chose -- is there a solution to this? Also, I know you can center it, but I'm not sure how much I should change it. Otherwise, I LOVE it. Thanks.
On my 1080p screen I had to use:
"xpos" "c-14"
"ypos" "c-10"
Also, Mine is still showing my green circle crosshair on top of the new one. I actually like how it looks on the L crosshair, but it is something to note.
I remember for one day STAR_ actually changed his server to tournament mode and it was the most fun I ever had pubbing. People were communicating and working together, especially in stopwatch games. If this even remotely captures that feeling again it would be awesome.
I really like how Bxhud looks in videos, but I probably will stick with omphud for regular play.
Is there any way I can just get the kickass menu screen and just keep omp hud for everything else?
Made a little recording test for this tool, I really like it now that it has support for custom skyboxes and particles.
http://www.youtube.com/watch?v=sHzCDhxkSBM
On a slightly unrelated note, is there a way I can do slow motion in-game? I can edit the demo to play slowly at a certain range of ticks, and it works, but when I record its all in full speed.
miwoWhen selecting my tf folder, I have this problem:
http://puu.sh/33Bgj.png
I think it's a java issue. Any help?
Lawena as a whole seems a little glitchy displaying things. I'd recommend either typing out the tf directory right at the bottom of that window, or editing the tfdir.lwf file with it.
Just a note that if it glitches up when you change your FPS, skybox, VDM ticks, etc., don't worry. The changes are there, they just don't show up properly sometimes.
Should I have cl_smooth set to 1 in the lawena cfg then? That way there is less twitchy movement?
RawrSpoonAdmirallemaidosdoesnt appear that srcdemo is working with almie recording tool since theres only tga files visible on the folder once u stop recording as srcdemo only pick up tga files when its there :(
Yeah, I don't really know how srcdemo works and i haven't ever used it, so i don't know how to integrate it, and I will add it to the list of things i will look into, but at the bottom I am afraid, as there are more important things that I need to do first.
Srcdemo intercepts all the TGA's being written into the designated recording folder. It stores them in the memory and will merge as many frames as you designate with the blendrate. It will then write the blended TGA file into the designated output folder.
I'm assuming since srcdemo works off of Lawena's a_0000 naming system that might be the reason it isn't working?
I'm pretty sure SrcDemo intercepts anything written to the folder when its mounted. Whether it blends it on the other hand, is dependent on if its a tga file.