https://i.imgur.com/gDhZCJi.jpeg
wut hud?
Account Details | |
---|---|
SteamID64 | 76561198847048146 |
SteamID3 | [U:1:886782418] |
SteamID32 | STEAM_0:0:443391209 |
Country | England |
Signed Up | January 8, 2019 |
Last Posted | February 15, 2025 at 10:53 AM |
Posts | 172 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.2 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1250 |
Resolution |
1080p |
Refresh Rate |
60hz |
Hardware Peripherals | |
---|---|
Mouse | Chicony HP Wireless Keyboard Mouse Kit |
Keyboard | Chicony HP Wireless Keyboard Mouse Kit |
Mousepad | cutting mat 60x45 cm |
Headphones | |
Monitor |
https://i.imgur.com/gDhZCJi.jpeg
wut hud?
how do i remove the class icon/player icon in the bottom left next to my health?
turbochad69-limitvsconst doesn't accept any arguments like that, it just limits to no more than 256 if set, otherwise doesn't limit
also -gl_texclientstorage on osx will crash the game if batched texture creates and destroys are enabled (which they should be)
oh shit, thanks. will note that
i did a lot of research on ways to boost performance with launch options recently and i found some obscure ways to, which don't have many results when i looked them up and i thought it would be a good idea to help spread the word about 'em. if i find any more i'll try to update you guys. thank you to turbochad69 for his help
[list]
[*] -r_emulate_gl: it emulates openGL only on windows. should give a performance boost for most GPUs; be sure to test it out with a benchmark before you use it. unfortunately not many people know about this launch option and only know about -gl
[*] -softparticlesdefaultoff:disables feathering when rendering particles.
[*] -limitvsconst: limits the max amount of vertex shaders, with the max value being 256.
[*] -noqueuedpacketthread: disables thread creation when sending packets of larges sizes. NB - only works on linux.
[*] -noff: launch option to disable force feedback on controllers. gives a tiny performance boost
[*] -gl_texclientstorage: utilises GPU memory to decrease memory usage. only works on macs. MAY CRASH THE GAME ON OSX IF YOU HAVE BATCHED TEXTURE CREATES AND DESTROYS ENABLED
[*] -soft: enables the source engine's software hardware rendering mode. may give a performance boost depending on your specs
[/list]
edit: i bit off MUCH more than i could chew with this
i'm considering tf2stadium but it seems kinda inactive, i don't know what to do
belli_toHey yttrium, can you help me with a problem with the competitive viewmodels?
Well,What happens is that when I start my tf2 and enter a game the viewmodels are still activated and I don't know what to do, the viewmodels only disappear with the engi and the heavy, when I really have deactivated all the main viewmodels of each class, and I don't know if you have to press a specific bind to deactivate the viewmodels, please help. I have set the launch options, and the preview map, help:'(.
you don't just "press a specific bind", this removes the viewmodels you selected until you get rid of the VPK
other than that, i don't know what to do
ArieTry with a wire first.
i don't have ethernet, unfortunately
they only started today. i can't even play the game properly. shooting feels as clunky as throwing a ball of shit with 3 layers of gloves and arthritis
yes, i use a wi-fi connection
no, i'm not downloading anything and nobody else on the network is
i tried playing on dane's servers and on valve casual and they both persisted; doesn't seem like much of a server issue
here's what they look like with net_graph 5:
https://cdn.discordapp.com/attachments/330367467161518080/839552076320866334/unknown.png
[game stuttered for like 5 seconds on this one]
https://cdn.discordapp.com/attachments/330367467161518080/839549995085463642/unknown.png
https://cdn.discordapp.com/attachments/330367467161518080/839550973970088036/unknown.png
airblasts can fuck up any über if done well
masterTF2what are some things to do that help in being above average demoman?
just watch marxist's 8 demo precepts to start off, i guess
FactsMachine2:1 squished for extra FOV.
settled on this. it's nice
do you think i should see more of the battlefield [16:9], or get those stretched out models [4:3]?