It would be all of us somehow trying to convince each other that we should switch classes. "If Reflecto #4 was on scout instead of demo we could probably win this"
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SteamID64 | 76561198276572865 |
SteamID3 | [U:1:316307137] |
SteamID32 | STEAM_0:1:158153568 |
Country | United States |
Signed Up | January 14, 2016 |
Last Posted | August 29, 2022 at 2:15 PM |
Posts | 372 (0.1 per day) |
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Windows Sensitivity | 6/11 |
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Finniganah yeah, got close to someone and have infinite dmg
theoretically infinite damage and practically infinite damage are 2 different things. He hasn't even suggested a damage model. If it does 2 damage per hit its still infinite damage if you hit your shot but it's also ass
I came up with this one for roamer. It's pretty good. You can also jump onto the awning from there and get an even better early spam angle.
edit: what's ended up happening is this spam is scrims has been so good they have to go through what we call "house" instead of valley which you're demo should have an easier time denying that rather than spamming at valley.
This is the angle if you choose to jump onto the awning. as you can see you can see down the entirety of valley
pretty much, i'd say you got it
actually so good. good jumps. pulls of some wild shit. Top IM roamer.
Talk to your doctor, tell them your pain meds arent working
puoi1Quick question can passtime be left as default also?
Yes,I just edited the list. Didn't realize it wasn't there
JarateKingsandblast3. You may only submit ONE HUD. So make sure its perfect when you send it.How would this work with huds on github or edited posts that'd continue to get updated? Is it a matter of not wanting to have to keep track of which huds got changed and having to redownload them, or just don't want people cluttering the thread with new posts?
Gonna be good, cheers
We just want to keep if fair and not have a couple dudes that submit 5 huds and have a huge chance of winning.
corsaI mean you’re not wrong that classes that take heals have consistent impact, but I still don’t think it’s true that working your way up in invite is solely based on friend groups, especially in a game like tf2 where there are only so many top level players. When we picked marmaloo up on ascent, nobody to my knowledge was friends with him until after we played together. We just saw that he popped off, carried velocity, had good aim and jumps (playing with him in pugs, and playing against in esea), and tried hard (played a lot of pugs/dm). You should probably pug a lot of you want to get noticed, or you just gotta pop off in matches. Also I’d argue that when watching casts/stvs, it’s pretty easy to see the impact from the outside perspective, because while roamers should coordinate with their team almost always by making space, clearing entrances, coordinating with their team for a play, etc., it’s still the class that generally goes for the most plays, and playmaking is super noticeable in casts/stvs
I think it’s pretty important to note a bit about how roamer is just coordinating at the top level. All I’m gonna say is while blaze goes 10-50 sometimes, if froyo had another roamer that went 10-50, froyo would be worse. he’s the only roamer that knows when and how to coordinate in every situation, so it’s not really as simple as “just coordinating with your team” because there are so few people who actually know how to. Also, that’s a skill that’s really noticeable, to me at least, in pugs
Just genuinely curious here bc this has given me a hopeful outlook. you say that you picked up marm bc he did well and carried on velocity. Velocity was already a high invite team meaning he had proven himself at that level. So my question is how did he get on velocity? I understand he wasnt friends with players on your team but what about their team. That is the more relevant question bc you picked him up once he was proven to be a top invite roamer. If he had friends there it solidifies my point if not i should shup up and grind more i guess.
Soldier fucking sucks. I love the class but scouts, demos, and meds are so good that soldiers just become accessories on their teams at higher levels. I see all the time teams opting for worse roamers bc they are good friends and even though the player might be below the skill level of the team it doesn't matter bc there is only so much damage a bad roamer can do (and only so much good a good roamer can do). And it fucking blows when i see these great scouts meds and demos get opportunities to play for great teams based on of their individual merit because of how impactful their classes are. And a lot of roaming at a high level is coordinating with your team and you're team being able to follow you up and less about your individual skill. Im not saying that I'm not getting a fair shake or people are stealing spots i should have bc i don't feel like that but when I look at high invite i just have no fucking clue how you get there without being in their friend group. I wish I put all my time into another class and I'm too pussy to try to learn something from the start again.
tl;dr: im starting to feel the limitations of soldier/roamer in the current meta and it sucks long dick
_KermitYeah but as they are all comp players (like 99% of the people on this site), why would anyone really care about mann power, MvM, robot destruction, Passtime or whatever player destruction is.
Everything above those on your list seem like fair to request, but those game modes are played by such a small amount of the playerbase, that it'd be a waste of time to do.
I tend to agree. Lets just say this. The hud is required to be fully functioning. But any of these things:
> Mann vs. Machines
> Mann Power
> Robot Destruction
> Player Destruction
> Halloween maps with spells
>Pass Time
Can be left as default. If you choose to make these custom that will be taken into account when we're rating the huds. That seems fair to me.
omniSolarLightI'm definitely in, then. Gonna work overtime on this thing.Headlines: HUD developers that disappear from scene reappear for $100
That’s the goal. Hopefully we can get these going every couple months.
WiethoofdThread posted by an American, I assume the deadline dates are mm/dd/yyyy :P So June instead or October as a deadline.
Would be cool if the (ingame) elements required to be modified could be listed in the OP, such as:
- Health
- Ammo/Metal
- Medic Charges
- Charge bars/Hud Counters
- Scoreboard
- Timers/Objective Indicators
- Engineer building status
- Build/Destroy Menus
- Spy Disguise Menu
- Disguise status
- MatchStatus Players in casual/tournament hud (tf_use_match_hud 1)
- Tournament Support (player panels/readying up)
- Game modes which must be supported:
> Control Point (KotH / 5CP / Attack/Defense)
> Payload (Race)
> Capture the Flag
> Mann vs. Machines
> Mann Power
> PassTime
> Robot Destruction
> Player Destruction
> Halloween maps with spells
(and otherwise you can use the list above as a checklist for when you're creating a hud)
Correct, the date is mm/dd/yyyy. And without talking to anyone else this seems like a great checklist.
Edit: also to save us time your screen shots should include each of these things so we don’t have to install every hud