mustardoverlordsal, I think you're mixing up players a bit.
OK honestly when has that EVER happened to me?
Account Details | |
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SteamID64 | 76561198012189354 |
SteamID3 | [U:1:51923626] |
SteamID32 | STEAM_0:0:25961813 |
Country | United States |
Signed Up | July 24, 2012 |
Last Posted | June 7, 2014 at 7:04 PM |
Posts | 740 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | enough |
Windows Sensitivity | |
Raw Input | 0Â |
DPI |
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Resolution |
720p |
Refresh Rate |
whatever |
Hardware Peripherals | |
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Mouse | Wireless |
Keyboard | Stolen ergo keyboard |
Mousepad | None |
Headphones | Sound-to-microsoft-sam-converter |
Monitor | Larger than the TF2 window |
mustardoverlordsal, I think you're mixing up players a bit.
OK honestly when has that EVER happened to me?
More than 2 casters means the casters have to be clear about when they're transitioning and to whom. It works well if you say "Isn't that right, eXtine?" to kick it over to him.
The invite limit gone? Have we reached the promised land, Huey?
Other unlocks are very situational. Dead ringer and Scottish Resistance are really only used pushing out of Gravelpit to get rid of sticky traps. Cloak and Dagger upgrades the spy's ability to get med picks before pushing last.
Limited expansion or refinement of class roles. The only different unlocks commonly used are gunboats, equalizer, pain train and the boston basher.
Gunboats make the roamer more effective at covering the flank and making big plays. Equalizer (now escape plan) gives both soldiers more versatility and survivability. Both of those weapons allow the soldiers greater aggression than the stock loadout.
Pain train for the demoman just makes it easier to have a quick capture when your opponents wipe out.
Boston basher gives the scout something to do when things are boring in between pushes other than poking at flanks.
I've seen Hugh beast on demo, I thought. How good is he on sniper?
Well if there's pie involved I am so in.
Yeah I have. Kip and I find them pretty funny.
I'm not Cbear so I can't really answer that question, or even agree with its implied premises.
I liked watching shoutcasts of Starcraft (and still do). I've also always liked presenting and attention. The mjor obstacles for me shoutcasting were a) thinking I had a shitty voice (kind of a boring story) and b) not really knowing Starcraft well enough to be a good caster. So when I realized TF2 had a competitive scene and someone mentioned that my voice actually isn't terrible, I decided to try it out.
I started by asking friends for their STV demos and advice on how to cast effectively. Watched eXtv and formulated my personal style of casting and content by thinking about what sort of niche I could fill. TF2 didn't really have a "Husky" at the time - someone putting out daily content for the competitive scene. So that's the niche I decided to fill.
#5 6v6. Team strategy is more predictable and easy to convey as a shoutcaster. The action is more focused as well.
#2 Either yours or the Team Bad v2 double minisentry defense on Gravelpit B.
#3 I didn't do a lot of FPS. Played a couple years of EVE and did some small-time PVP, but realized after a while that I was getting bored of logging in. Logging into TF2 is never boring, and I didn't have to commit to spending hours on the server if I didn't want to. Easy choice - more fun per minute in TF2 with no strings attached.
#4 It's possible to have too much of a good thing.
So with UGC ending the summer season, what's happening to the teams next season? So far I've heard that the Syndicate is looking to beef up their roster in a big way - heard from Stabby himself!
What's happening to the teams? Who's breaking up, who's coming back?