It could also be ref/key based, too. Stuff like Paypal burns you on small transactions.
Account Details | |
---|---|
SteamID64 | 76561198043870818 |
SteamID3 | [U:1:83605090] |
SteamID32 | STEAM_0:0:41802545 |
Country | United States |
Signed Up | September 11, 2013 |
Last Posted | November 14, 2018 at 9:01 AM |
Posts | 130 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.7 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
120Hz lightboost |
Hardware Peripherals | |
---|---|
Mouse | Logitech G400s |
Keyboard | Logitech K120 |
Mousepad | Rosewill RIMP-11002 |
Headphones | Sony MDR-V6 |
Monitor | ASUS VG248QE |
This is why you can't treat a few isolated sections of game code as if it's classical mechanics delivered directly by Isaac Newton.
Shit breaks in fake physics. The extra knockback is there whether the devs did it on purpose or not.
https://youtu.be/iaD1XW6E0yY?t=2s
Team is dead.
It's been a while, but I wanna play again. My cubital tunnel isn't completely gone, but I've learned how to manage it.
Looking for a team to help me get back into the swing of things. I'm thinking about playing IM as combo or flank scout. Also willing to play open if I can experiment with the shortstop.
I'm available Monday-Thursday any time, Saturday after 10 est, Sunday after 9 est, and only sometimes on Friday.
Also looking for MGE/Soap partners, I need to get into that habit.
ScrewballI'm sick of these casual AF games that are terrible esports getting these ridiculous prize pools and level of dev support while we are left to sit here and rot.
The DM is pretty trashy on its own but the building kinda saves it.
What sucks is getting into buildfights with hop rocks. It shows what the game could've been if movement was less restrictive.
Unless they add some kind of hidden ELO, get ready to put up with people trying to play on a touchscreen.
Aoshi[*] Atomizer, interesting due it having to be hold out but giving scout more mobility seems like a bad idea. It can be tested at one point in time but not during the short period we have now.
It'll probably be strong to stop shooting your scattergun to dodge a rocket, but it's definitely an interesting tradeoff now. Do you just finish off the soldier with damage, or do you spend a second or two not doing anything to live?
Sure, we'll see some jumps like these from the first unban
but they're not exactly gamebreaking.
aurahi think the trick is to switch it back to 66 tick without an announcement to weed out the placebo
A lot of animations play a bit differently, so people will realize when it's back to 66 without necessarily knowing if the game actually feels any worse.
Hey guys, I'm looking to come back to sixes in whatever ends up being the equivalent to IM next season. I last played on Not Around Bears and Blue Footed Boobies.
I can play Sunday-Thursday at any typical time (hallelujah, the scheduling gods blessed me this year). I work late on Friday, but I can play after ~9:30 EST on Saturday.
http://steamcommunity.com/id/shortstopbaddie/
https://play.esea.net/users/602638
Hit me ^.
I'll be out of state for a few days after Christmas, but everything else should be clear.
Does anyone have the video showing the new fire damage mechanics? The one with a bunch of heavies in a row all dying at once. I can't for the life of me find it.
Basically, only one fire particle needs to be landing at all times to do full dps. You're literally hurting your damage by not flailing a little bit.
I feel like a big part of the problem is that b4nny's the only one making a job out of 6v6 when everyone else is just a hobbyist and enjoying themselves.
I want comp TF2 to be successful too, but when you're the first one to make an actual living off of comp, you've gotta be able to put up with people dicking around.
For anyone near Phoenix, it looks like flying back on the 18th or 20th will save you like 80 bucks compared to leaving on the 19th.
idk how the flights look for other areas, but it might be worth experimenting with.
skatesi agree that the winger gives alot more options, but this self sustain seems more worth it to me than jump height in alot of situations
I agree, but he has a point. Now that the atomizer will probably be allowed, there are some really strong shortcuts and high places you can get to with two winger jumps and an atomizer jump.
Pocket pistol + atomizer is probably a better compromise, though. You can still do stuff like jump from the ground to catwalk or shack to topleft on snakewater mid.