what are your thoughts on it after the buff? its sort of broken and still shoots slower than the default pistol but imo its way 2
2 op having -3 bullets per magazine for +7 hp on hit
2 op having -3 bullets per magazine for +7 hp on hit
No reason not to use it, especially when they want to fix the firing speed to be correct.
I would see this new kind of design to work with the older healing, more likely with +3 hp per shot, but 7 is so much that if you eat a pipe or a rocket close to a soldier or a demoman you could just take the pistol out to get enough health back to eat another projectile and still not die.
I would see this new kind of design to work with the older healing, more likely with +3 hp per shot, but 7 is so much that if you eat a pipe or a rocket close to a soldier or a demoman you could just take the pistol out to get enough health back to eat another projectile and still not die.
flank scouts should def consider it. pocket scouts probably need it less but if they have a tendency to eat spam it could be useful
BloodisNo reason not to use it, especially when they want to fix the firing speed to be correct.
I would see this new kind of design to work with the older healing, more likely with +3 hp per shot, but 7 is so much that if you eat a pipe or a rocket close to a soldier or a demoman you could just take the pistol out to get enough health back to eat another projectile and still not die.
Won't really save from 2nd pipe, but definetely can save from a splash rocket.
I would see this new kind of design to work with the older healing, more likely with +3 hp per shot, but 7 is so much that if you eat a pipe or a rocket close to a soldier or a demoman you could just take the pistol out to get enough health back to eat another projectile and still not die.[/quote]
Won't really save from 2nd pipe, but definetely can save from a splash rocket.
BloodisNo reason not to use it, especially when they want to fix the firing speed to be correct.
I would see this new kind of design to work with the older healing, more likely with +3 hp per shot, but 7 is so much that if you eat a pipe or a rocket close to a soldier or a demoman you could just take the pistol out to get enough health back to eat another projectile and still not die.
9 shots of 7hp each gives you 63 health + whatever you have left after first rocket hit you. And that's assuming you have enough time to fire whole clip landing every shot before enemy soldier fires a 2nd rocket. While I do agree it's overpowered let's not go over the line lol.
I would see this new kind of design to work with the older healing, more likely with +3 hp per shot, but 7 is so much that if you eat a pipe or a rocket close to a soldier or a demoman you could just take the pistol out to get enough health back to eat another projectile and still not die.[/quote]
9 shots of 7hp each gives you 63 health + whatever you have left after first rocket hit you. And that's assuming you have enough time to fire whole clip landing every shot before enemy soldier fires a 2nd rocket. While I do agree it's overpowered let's not go over the line lol.
using the new pretty boy is fucking hilarious in pubs, idk how many times I played like a complete idiot and survived with like 5-30hp at fighting groups of people and pulling out the pistol and hitting 5-8 shots
it fucking needs a nerf and they haven't even added the extra fire speed yet
it fucking needs a nerf and they haven't even added the extra fire speed yet
there is this extreamly broken item in tf2 called scattergun, reload that and kill what ever is shooting you instead
I feel giving up the winger for pretty boy pocket pistol is just not worth it.
EquaLthere is this extreamly broken item in tf2 called scattergun, reload that and kill what ever is shooting you instead
yep it reloads too fast compared to other core classes' primaries
albaI feel giving up the winger for pretty boy pocket pistol is just not worth it.
agreed, it gives more options
yep it reloads too fast compared to other core classes' primaries
[quote=alba]I feel giving up the winger for pretty boy pocket pistol is just not worth it.[/quote]
agreed, it gives more options
i agree that the winger gives alot more options, but this self sustain seems more worth it to me than jump height in alot of situations
Equalthere is this extreamly broken item in tf2 called scattergun, reload that and kill what ever is shooting you instead
Hmmmm
Hmmmm
[img]https://media.giphy.com/media/xT9IgNZE0XNtZQOTyo/giphy.gif[/img]
Valve's balancing logic:
* Before:
+ 5HP per hit
+ No fall damage
- 25% slower fire rate
- 20% damage vulnerability
*After:
+ 7HP per hit
+ 15% fire rate
- 25% smaller clip size (-3 bullets)
* Before:
+ 5HP per hit
+ No fall damage
- 25% slower fire rate
- 20% damage vulnerability
*After:
+ 7HP per hit
+ 15% fire rate
- 25% smaller clip size (-3 bullets)
skatesi agree that the winger gives alot more options, but this self sustain seems more worth it to me than jump height in alot of situations
I agree, but he has a point. Now that the atomizer will probably be allowed, there are some really strong shortcuts and high places you can get to with two winger jumps and an atomizer jump.
Pocket pistol + atomizer is probably a better compromise, though. You can still do stuff like jump from the ground to catwalk or shack to topleft on snakewater mid.
I agree, but he has a point. Now that the atomizer will probably be allowed, there are some really strong shortcuts and high places you can get to with two winger jumps and an atomizer jump.
Pocket pistol + atomizer is probably a better compromise, though. You can still do stuff like jump from the ground to catwalk or shack to topleft on snakewater mid.
Re4lityEqualthere is this extreamly broken item in tf2 called scattergun, reload that and kill what ever is shooting you insteadHmmmm
https://media.giphy.com/media/xT9IgNZE0XNtZQOTyo/giphy.gif
... damn
Hmmmm
[img]https://media.giphy.com/media/xT9IgNZE0XNtZQOTyo/giphy.gif[/img][/quote]
... damn
It seems like there would never be a situation where you would run stock pistol again. Winger might still be a better option for Granary and Metalworks but not by much. It honestly just seems like a straight upgrade from stock and makes scout better. IMO it should be banned.
ReflectoTFIt seems like there would never be a situation where you would run stock pistol again. Winger might still be a better option for Granary and Metalworks but not by much. It honestly just seems like a straight upgrade from stock and makes scout better. IMO it should be banned.
metalworks LUL
metalworks LUL
Seems like a good sidegrade for scouts that don't take as many heals, straight downgrade for scouts that are very heal heavy.
Comangliausing the new pretty boy is fucking hilarious in pubs, idk how many times I played like a complete idiot and survived with like 5-30hp at fighting groups of people and pulling out the pistol and hitting 5-8 shots
it fucking needs a nerf and they haven't even added the extra fire speed yet
Not sure why you're using pubs as reference for balance. Also the extra fire speed just makes it less consistent, not exactly straight up better. It's a lot easier to hit more shots on a slower fire rate
If it is too strong just make it do -25% damage on top of all the other stats. The damage is basically irrelevant
[quote=Comanglia]using the new pretty boy is fucking hilarious in pubs, idk how many times I played like a complete idiot and survived with like 5-30hp at fighting groups of people and pulling out the pistol and hitting 5-8 shots
it fucking needs a nerf and they haven't even added the extra fire speed yet[/quote]
Not sure why you're using pubs as reference for balance. Also the extra fire speed just makes it less consistent, not exactly straight up better. It's a lot easier to hit more shots on a slower fire rate
If it is too strong just make it do -25% damage on top of all the other stats. The damage is basically irrelevant