lolguy_great advice
Thanks a lot! That was really helpful
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SteamID64 | 76561198042494131 |
SteamID3 | [U:1:82228403] |
SteamID32 | STEAM_0:1:41114201 |
Country | United States |
Signed Up | December 28, 2016 |
Last Posted | July 6, 2025 at 11:52 PM |
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lolguy_great advice
Thanks a lot! That was really helpful
Hey, I'm leading and maincalling for a team that's playing RGL Main 6s next season and while I'm comfortable with my 5cp maincalling for the most part, I find myself not knowing what to do occasionally on koth maps (specifically product and clearcut, the maps in the pool). I could use some advice and ideas for a broader array of strategies I can use.
Specifically, I could use help with these scenarios:
-We lose a fight, our med dies, theirs lives and has uber. We 4 man sac but it fails, and we have uber now. What next? Do we just take a teamfight and hope for the best? If so, how can we create and leverage an advantage to help us win that fight?
-When are sniper/spy offclasses appropriate when you don't hold the point? Should we avoid those altogether? They tend to run a lot of time off the clock but are great for breaking holds when they work.
-We're taking a teamfight and a soldier jumps behind us. On mids (especially on Clearcut) when this happens our strat is generally to rush the other team and win the 6v5 before the soldier can rotate back around, this tends to work out well most of the time. We've been struggling when this happens while we are pushing the point, though. What are some good ideas to counter this?
-Forward holds on Clearcut: there doesn't seem to be a good way to set up a hard contain like the one that exists on product, but I still think having some sort of forward pressure is a good idea if you can pull it off without bleeding multiple players. What are people's theorycrafts with this so far? How are they working out?
Trying to level up my After Effects game, after 3 months of off-and-on work here is the result, enjoy!
(If you don't like heavily edited stuff this is probably not the video for you)
Gave me a minor existential crisis 10/10 would watch again
have you tried these troubleshooting steps that were posted in the thread you copied?
HLAE FAQ PageThe game crashes / crashes upon recording / HLAE crashes / doesn't seem too hook (I see no message in the console):
-Updates to the game (when not in Steam's Offline mode) may break HLAE. Make sure you have the latest HLAE version and that your game is fully up to date
-Make sure that you have extracted all files from the download into a folder you like (i.e. on your Desktop).
-Start the game without HLAE once so that Steam has a chance to update the files, then try with HLAE again.
-Make sure you are not signed in any BETA: First right click the game in Steam library, select Properties and check the BETAS tab. Then do the same for any modification you have installed. Be sure to let Steam complete the updating of the game(s) in case you have to sign out of the BETA(s).
Nathanwas responding to slugs post about d1 and d2 prizepools
ah okay that makes a lot more sense
Nathanwhy should worse teams (ppl in lower divisions) get more money than better teams (ppl in higher divisions)
According to this article at least there's no scenario where a team playing in a lower div could win more money than a team playing in a higher div - do you mean that as net winnings (winnings minus league fee)? Is your comment about how all the other divs combined get a total that's a little higher than invite? Maybe I'm just stupid but this comment legitimately confuses me.
Played with him for 3 seasons - strong pickup for any Main team, especially if your team likes staying active and taking lots of fights. If this man gets some momentum he becomes very hard for anyone to stop. Good comms and focus calls.
love how the nameplates look with the super widescreen, nice work
ShitposterI'm just here to say I like The Beths and that video reminded me to listen to their newest album because I haven't. THANK.
yeah I haven't heard the full album myself yet but the song I used and at least a couple others are incredible IMO, definitely recommend checking it out
Hi yall!
I'm back again with another team frag video, this time for my RGL Season 3 squad.
After another 50+ hours of work, it's here, enjoy and have a great Season 4 everyone! Wishing everyone well with their opening matches tonight.
I enjoyed the video, thanks for sharing!
One thing bothered me though -- if it's just going to be a compilation of clips from the TFTV VoD, why add edgy color correction? It doesn't really seem to fit.
I've actually been working on an STV hud that shows only killnotices + HP cross with some generous advice from Wiethoofd -- I've gotten most of the way there but I am stuck on the last couple of items needed to make it a reality.
I've basically hijacked the TargetID panel and removed all other HUD elements, the last two things I need for it to work properly is
a) figure out how to properly reposition/resize the targetID panel and/or the HP cross element so that I can get it in the size and position I want, and
b) change the font of the HP number within the cross such that it matches the POV HP cross
I'd be happy to share this STV hud with the community once it's done but I need some help getting it over the finish line.
More to the point -- I've made my own POV hud that shows only HP and killnotices, if you know how to move all the other elements of your custom HUD off the screen then you can isolate what you want to show.
weeb_whackerhttps://imgur.com/a/1TpNKvb this seems very annoying for soldiers...
That seems to be the point, based on the changelog
kevin_gatorCHANGES:
...
Mid
- Turned the wall behind the towers into a clipped-off area that recedes into the wall so its harder to hit with splash - this change was meant to help with medic survivability in midfights
....