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SteamID32 STEAM_0:0:26339644
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Signed Up October 30, 2012
Last Posted February 27, 2021 at 2:57 AM
Posts 277 (0.1 per day)
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#14 HOW TO Update your HUD for Comp MM Update in Customization
STOGEI've tried everything I can think of and my readyimage still only shows 1 random player from each team, help

that's an issue in hudtournament in hudtournament.res, i thought you were talking about the checkmark itself. you have to mess with the delta x or offset variable i forgot which.

posted about 8 years ago
#11 HOW TO Update your HUD for Comp MM Update in Customization
STOGEI was using prec like an idiot, however my ready up stuff is broken af when I get in a game, which file is it? Any advice for fixing it?

here's a scrappy demo but it'll get the job done
https://www.dropbox.com/s/9xamgbzos0s9i2b/tick.dem?dl=0

the ready up tick is in hudtournament under readyimage, make sure the z pos of that is like 10 or smth so it's on top and not hidden by accident. & depending on how outdated your file is make sure you have if_competitive where it's needed. compare it to this https://github.com/Tewgon/tf2basehud/blob/master/resource/ui/hudtournament.res (thanks AElai!)

so just load up the demo, change the values around, reload the hud & then play and pause it to get the hud to reload and repeat. oh and vgui_drawtree 1 + highlights will make everything super easy.

posted about 8 years ago
#1 HOW TO Update your HUD for Comp MM Update in Customization

k since nobody has done it yet I'll save everyone the trouble. i'm going to assume you already know what you're doing so i'm not going to explain it as if you're completely new to hud editing.

we have to update: 1] hudlayout, 2] hudanimations, 3] clientscheme, 4] hudtournament

for these you can just add them to the end of the file (remember to add them before the last curly brace though)
1]

Show Content
MatchSummary
{
"fieldName" "MatchSummary"
"visible" "0"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "f0"
}

2]

Show Content
//--------------------------------------------------------------------------
event CompetitiveGame_LowerChatWindow
{
Animate HudChat ypos r140 Accel 0 0
}

event CompetitiveGame_RestoreChatWindow
{
Animate HudChat ypos 275 Accel 0 0
}

event HudTournament_MoveChatWindow
{
RunEvent CompetitiveGame_LowerChatWindow 0
RunEvent CompetitiveGame_RestoreChatWindow 8
}

//--------------------------------------------------------------------------
event HudTournament_AnimateTeams_In
{
Animate RedTeamPanel xpos c150 Accel 0 0.25
Animate BlueTeamPanel xpos c-300 Accel 0 0.25
}

event HudTournament_AnimateTeams_Out
{
Animate RedTeamPanel xpos r-5 Accel 0 0.68
Animate BlueTeamPanel xpos -155 Accel 0 0.68
}

event HudTournament_DoorsClose
{
StopEvent HudTournament_ResetTimer 0

SetVisible CountdownBG 0 5
SetVisible CountdownLabel 1 0
SetVisible CountdownLabelShadow 1 0

Animate CountdownLabel ypos c-5 Gain 0.75 0 0.4
Animate CountdownLabelShadow ypos c-2 Gain 0.75 0 0.4

SetVisible MatchStartingBG 1 0
SetVisible BlueTeamPanel 1 0
SetVisible RedTeamPanel 1 0

SetVisible HudTournamentBG 0 2
SetVisible TournamentConditionLabel 0 2
RunEventChild MatchStartingBG PlayDoorCloseAnim 0
RunEventChild FrontParticlePanel PlayDoorSlamParticles 0.45
RunEventChild MatchStartingBG PlayDoorOpenAnim 7

RunEvent HudTournament_AnimateTeams_In 0.25
RunEvent HudTournament_AnimateTeams_Out 7.70

SetVisible CountdownLabel 0 9.9
SetVisible CountdownLabelShadow 0 9.9

SetVisible MatchStartingBG 0 10
SetVisible BlueTeamPanel 0 10
SetVisible RedTeamPanel 0 10

SetVisible CountdownBG 1 11
}

event PlayDoorSlamParticles
{
FireCommand 0 "start0"
}

event PlayDoorCloseAnim
{
FireCommand 0 "animation close"
}

event PlayDoorOpenAnim
{
FireCommand 0 "animation open"
}

event HudTournament_ShowTimerCompetitive
{
Animate CountdownLabel ypos 150 Linear 0 0
Animate CountdownLabelShadow ypos 150 Linear 0 0

SetVisible CountdownBG 1 0
SetVisible CountdownLabel 1 0
SetVisible CountdownLabelShadow 1 0
}

event HudTournament_ShowTimerDefault
{
Animate CountdownLabel ypos 425 Linear 0 0
Animate CountdownLabelShadow ypos 425 Linear 0 0

SetVisible CountdownBG 1 0
SetVisible CountdownLabel 1 0
SetVisible CountdownLabelShadow 1 0
}

event HudTournament_HideTimer
{
SetVisible CountdownBG 0 0
SetVisible CountdownLabel 0 0
SetVisible CountdownLabelShadow 0 0
}

event Hud_StatsAndMedals_Show
{
SetVisible DrawingPanel 0 0
SetVisible WinPanelLogo 0 0
SetVisible StatsBgPanel 1 0
SetVisible StatsLabelPanel 1 0
Animate StatsLabelPanel ypos 75 Accel 0 0.1
Animate BlueMedals ypos 75 Accel 0 0.1
Animate RedMedals ypos 75 Accel 0 0.1
}

3] in the original file valve added this entry before "controlpointtimer" so you can copy that if you don't know where to put it.

Show Content
"MatchSummaryTeamScores"
{
"1"
{
"name" "TF2"
"tall" "36"
"weight" "500"
"range" "0x0000 0x007F" // Basic Latin
"antialias" "1"
"additive" "0"
}
}
"MatchSummaryStatsAndMedals"
{
"1"
{
"name" "TF2 Secondary"
"tall" "14"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}

& add this as well. valve added this before "tooltipborder" entry.

Show Content
TFFatLineBorderBlueBGOpaque
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "../hud/color_panel_blu_opaque"
"src_corner_height" "23" // pixels inside the image
"src_corner_width" "23"
"draw_corner_width" "5" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "5"
}
TFFatLineBorderClearBG
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "../hud/color_panel_clear"
"src_corner_height" "23" // pixels inside the image
"src_corner_width" "23"
"draw_corner_width" "5" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "5"
}

4] adjusting the player boxes for the ready up varies for each hud so i can't really include that. add this to get the door animation when the game starts:

Show Content
http://pastebin.com/diNt1ctm pastebin because i hit the post word limit

not a complete list but it should be good enough.

posted about 8 years ago
#21 Your first matchmaking experience in TF2 General Discussion

mercy

http://i.imgur.com/Nv5G5Nw.jpg

posted about 8 years ago
#5 Stress Test has begun in TF2 General Discussion

if you crash you have to remove prec i think

posted about 8 years ago
#125 MAJOR TF2 update for 2/29/16 (3/1/16 UTC) in TF2 General Discussion
flameI'd recommend updating your huds if/when you do get into the beta. An outdated hud will limit the 'wow' factor of the new additions they made.

you should make a thread that teaches people how / what to update since none of us are in the beta so we can't actually figure out what to edit + it saves a lot of time trying to find out what to change if we maintain our own huds.

posted about 8 years ago
#7 TF2: Backcap #15 Week of 20th - 27th of February in Videos

In a semi-response to Kaidus,
On our internal document we had highlights / covered:

:smug: vs gossip girl
gossip girl vs jasmine tea
hands off vs scizors
ascent vs evl
froyo vs tsu (20b)
dd+5 vs infused
nerdrage vs infused
fulltilt vs lego
foreskings vs pl ex
dd+5 vs publiclir
scizors vs evl
froyo vs bird noises
bugs vs evl

20b vs ascent

which we cut whatever is bolded.

We chose what to cut based off how impactful of a game it is on the season as a whole, but obviously you should point out if we made some bad judgement calls.

So we knew and had highlights of your game Kaidus, just we decided to cut it since it seemed to make little difference in the grand scheme of things.

posted about 8 years ago
#2 TF2: Backcap #15 Week of 20th - 27th of February in Videos

So in the intro we mentioned two things this week, to explain them:

Cutting down: We would've had a lot more highlights to cover if we did it the usual way and let everything in. We cut as much as we thought we could - un-impactful games, etc since our videos keep coming up to the 20 min mark and our goal has always been about 10 to 15 mins.

Survey: And why do we bother cutting down, or changing anything about the show? Last week we spent a lot of time behind the scenes just overhauling and re-evaluating what the show is, how it flows etc so hopefully you'll see the fruits of those labors soon. One of those attempts to make the show better is us experimenting with cutting a few games from our highlights and also cutting drama since we didn't really ever get much material to fill that segment with. Anyways though, feedback is good, but the survey will be more helpful since you'll be answering in regards to what we're unsure our curious about. Link to survey!

Description with timestamp stuff that SIN forgot:

Show Content
Backcap Survey: https://goo.gl/NSfCBT
Competitive TF2 - http://www.teamfortress.tv/
Getting into Comp TF2 - http://playcomp.tf/ & http://comp.tf/
shounic's channel: https://www.youtube.com/c/shounic-k

Backcap is a weekly show produced by shounic that features the happenings in the Team Fortress 2 Competitive 6v6 scene! For the week of 21st to 27th Feb, 2016, we trigger flashbacks of the best plays this week in ESEA, ETF2L and the Finals for ozfortress. Roster shuffles and a new ozfortress 6v6 season have been announced this week and to top it all off, we cover the fails of the week.

Oceania Casting - http://www.twitch.tv/tflivetv
teamfortresstv - http://www.twitch.tv/teamfortress.tv

00:49 Weekly Highlights
01:00 ESEA Season 21 Highlights
05:36 ESEA Season 21 Leaderboard
06:14 ETF2L Season 23 Highlights
12:03 ETF2L Season 23 Leaderboards
12:27 ozfortress Summer Cup 2016 Highlights
16:16 ozfortress Summer Cup 2016 Leaderboards
16:32 News
18:16 Fails of the week

NEWS:
• froyotech roster changes: http://www.teamfortress.tv/31841
• TSU reform and rebrand: http://www.teamfortress.tv/31850
• Hands Off for ESEA: http://www.teamfortress.tv/31861
• Titanium hWhite shuffle roster and change name: http://www.teamfortress.tv/31894
• Full Tilt signed by Perilous Gaming: http://perilous.org.uk/index.php/news/item/34-a-new-team-2-build-a-perilous-fortress
• ozfortress rebrand and reform 6v6: http://www.teamfortress.tv/31917/ / http://ozfortress.com/showthread.php?t=65891
posted about 8 years ago
#1 TF2: Backcap #15 Week of 20th - 27th of February in Videos

For the week of 21st to 27th Feb, 2016, we trigger flashbacks of the best plays this week in ESEA, ETF2L and the Finals for ozfortress. Roster shuffles and a new ozfortress 6v6 season have been announced this week and to top it all off, we cover the fails of the week!

https://www.youtube.com/watch?v=teu1wE8jHkU

posted about 8 years ago
#171 backcap in TF2 General Discussion

Bumping this thread to let people know that there won't be an unlisted video today. The host we were going to have ended up not being able to complete the voice work despite substantial and ample notice our part so its just an unfortunate turn of events. Regardless, I'll promise the video will be released on Monday. Sorry!

posted about 8 years ago
#4 Backcap #14 - Week of 14th - 20th of February in Videos
MumaI dunno if you bother fixing mistakes, but at 4:21, he says that the bugs were able to pick bopper repeatedly to gain momentum. Right after that he says that the next game is bird noises vs running with scizors when it's actually froyotech vs running with scizors.

yeah that was a minor error we had in the script. i wrote a note about it to be displayed on screen while i was editing but i guess somewhere along the way it got deleted or something.

posted about 8 years ago
#2 Backcap #14 - Week of 14th - 20th of February in Videos

Lucas (aka Luuunch) was almost entirely responsible for the script we used for the Backcap Christmas Special and without him we wouldn't have had such an amazing story! [for the curious] This is his first time doing a proper voice over so he's obviously not as good as he can be. Give him some support & feedback so if we get him to do another one it'll be better.

Around the next week or so I'm also going to be completely revisiting the show as an entirety, so keep an eye out for possible postings on my youtube channel / the Backcap thread here on tftv for some exciting changes.

posted about 8 years ago
#1 Backcap #14 - Week of 14th - 20th of February in Videos

This 14th backcap episode exhibits the best plays from the top tier players in Europe and North America from the past week on ESEA and ETF2L. We also talk about a lot of roster changes on both sides of the Atlantic, Valve's Beta Match Making plans for TF2 and hope for the return of TF2 LANs for ESEA with the launch of CSGO LANs for their Premier division.

https://www.youtube.com/watch?v=5QpNrZrsvkA

posted about 8 years ago
#13 (Unofficial) TF.TV Vanilla TF2 Experience Server in TF2 General Discussion

STOP IGNORING THE OBJECTIVE

also please add votekick / afk kick

posted about 8 years ago
#140 Valve announces details for matchmaking beta expansion in News

yeah i'd agree that they did slack in that regard, hard to say though. when engima & co visited valve about matchmaking, they told them they were already working on matchmaking for a while so they could've been busy with that. i doubt it's as simple as 'copy and pasting code from csgo' or 'copy and pasting code from mvm'.

posted about 8 years ago
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